I war-2 revamp unity 3d

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Viewing 15 posts - 31 through 45 (of 63 total)
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  • #17509
    RichardSkinner
    Participant

    I needed to get the trial of lightwave to open these suckers. I am going to export them all as FBX’s, although whenever I export them with the textures, it will crash whatever program I try to open them with so they are just meshes with nothing attached.

    Would that be usefull to put in the downloads section? a zip file of all the gameobjects as FBX’s?


    The Priceline Negotiator

    #17511
    Chessking
    Participant

    You’re having problems importing .lwos to Blender? i had the same problem. I did some research and found something, but when I got it installed I had two. So I think Blender comes with what you need. Go to File>User Preferences, or hit CTRL ALT U. Go to the add-ons tab, and scroll down to Import-Export: Import LightWave Objects. Check the box on the right, click “Save User Settings” on the bottom, and you should be ready to go.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17516
    RichardSkinner
    Participant

    No I can import them fine into LightWave (I didn’t have lightwave OR blender, just autodesk products) But when I export them to open in Max or Maya they crash if I include the materials, so I just export the mesh without anything embedded.

    actually when I brought in the Qstorm that came with all the materials on it.
    If I import any from the main game from the avatars folder there are no materials at all

    I also cant tell if these things have been unwrapped poorly or at all lol, maybe they said screw it since you can hardly see them anyhow


    The Priceline Negotiator

    #17518
    Chessking
    Participant

    Well, Blender is free. I you don’t want to rely on a LightWave trial to convert them to FBX, Blender can do it. However, it seems the big problem seems to be keeping the textures. I have not figured this out either, so I can’t help there. When it comes to the oddly wrapped textures, the only thing I can think of is that they get displaced when being converted from ftc/ftu (I can’t remember which) to .RAW. If you are converting the files, that would be something to look into.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17521
    Chessking
    Participant

    This is in Blender, so it may not relate to you. Supported file types for textures in Blender are:

    The Image Panel in the Texture Buttons (F6). Load a single image file in one of Blender’s supported file formats: BMP, JPG, PNG, TGA, TIFF, OpenEXR, Cineon, DPX and Radiance HDR. Others, like PSD and GIF – are partially supported via QuickTime on Windows and Mac versions.

    (From Here)
    Therefore, if the ftc/ftu or .RAW could be converted to JPEG it might work, according to this method:
    https://www.youtube.com/watch?v=HX3Vtr85mds


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17529
    Chessking
    Participant

    I think the reason the Q-storm textures work for you, but not the regular ones, is that the textures were converted to .iff. It is probably necessary to use PaintShopPro to convert into .iff from .RAW.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17534
    RichardSkinner
    Participant

    how can we convert them to .RAW? Photoshop will open .raws no problem

    or is that just the format you would work in to make custom textures so you could convert to iff?

    im confused and need to lay off the booze :unsure:


    The Priceline Negotiator

    #17537
    Chessking
    Participant

    You can convert to .RAW just by right clicking the file, clicking rename, and changing the extension to .RAW. I have been mentioning Paint Shop Pro, but PhotoShop can do the same things.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17542
    Chessking
    Participant

    This is where I learned it. Notice in the “Tools Required” section, it says Paint Shop Pro or Photoshop.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17545
    Chessking
    Participant

    I’ve been working on textures in Blender, and have gotten some images to work. However, iffs don’t work on Blender, so I need to find a way to change the file type, which may require Paint Shop Pro/PhotoShop.

    P.S. 100th post.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17548
    RichardSkinner
    Participant

    I tried this last night, I changed the file extensions and it opened in photoshop but it was just black and white noise, like it didn’t decode it right


    The Priceline Negotiator

    #17551
    Chessking
    Participant

    Try opening a different file. I think one or two out of every ships textures are like that.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17554
    RichardSkinner
    Participant

    ill try it when I get home from work. if its that simple I can’t believe no one hasn’t saved them all as jpegs and uploaded them to the site in all these years


    The Priceline Negotiator

    #17557
    Chessking
    Participant

    I found a program called reaConverter which can convert between IFF and JPEG. I am not sure if it is safe, and there are many download sites, so I will test it on an extra Virtual Machine. If it is a virus, I can just delete the VM. 😆

    I found the official website, and it looks safe, especially since there are paid versions with more capabilities.

    Admin note: Please don’t double post, as it may annoy users subscribed to this thread.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17560
    Chessking
    Participant

    Sorry for the double post. I looked into reaConverter, and got it working. Here are the JPEGs for the Q-Storm.
    Result.zip
    I tried these in Blender, but it didn’t work right, so I decided not to work on textures for the time being.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

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