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RichardSkinnerParticipant
Where is the [insert pretty much anything here] mod?
With this style of open world game you can pretty much do anything, star wars, star trek, galactica. hell you even bring it back in time to pirates on the ocean against the british navy, or some remote highways holding up 18 wheelers for their cargo while trying to avoid the fuzz.
Its a formula that works well with a lot of genres. You’ll bet ill be putting some easter eggs in my game, like a death star or deep space 9 or something. it wont be on the map tho, you’ll have to manually LDS around to find them 😉
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RichardSkinnerParticipantWhere is the [insert pretty much anything here] mod?
With this style of open world game you can pretty much do anything, star wars, star trek, galactica. hell you even bring it back in time to pirates on the ocean against the british navy, or some remote highways holding up 18 wheelers for their cargo while trying to avoid the fuzz.
Its a formula that works well with a lot of genres. You’ll bet ill be putting some easter eggs in my game, like a death star or deep space 9 or something. it wont be on the map tho, you’ll have to manually LDS around to find them 😉
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RichardSkinnerParticipantyoink!
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RichardSkinnerParticipantyoink!
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RichardSkinnerParticipantYeah I’ve moved on as well for now.
Right now I am building a scene in unity and using the HDTV star map files from the downloads as reference for all my distances. going to start some full scale testing on navigation. I hope I can get something working. Maybe I will post a unity build for people to test and try to break.
I am trying to factor down the distances as much as humanly possible, 1 unity unit = 10,000km, except around where traffic spawns, then its 1:1
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RichardSkinnerParticipantYeah I’ve moved on as well for now.
Right now I am building a scene in unity and using the HDTV star map files from the downloads as reference for all my distances. going to start some full scale testing on navigation. I hope I can get something working. Maybe I will post a unity build for people to test and try to break.
I am trying to factor down the distances as much as humanly possible, 1 unity unit = 10,000km, except around where traffic spawns, then its 1:1
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RichardSkinnerParticipantill try it when I get home from work. if its that simple I can’t believe no one hasn’t saved them all as jpegs and uploaded them to the site in all these years
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RichardSkinnerParticipantill try it when I get home from work. if its that simple I can’t believe no one hasn’t saved them all as jpegs and uploaded them to the site in all these years
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RichardSkinnerParticipantI tried this last night, I changed the file extensions and it opened in photoshop but it was just black and white noise, like it didn’t decode it right
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RichardSkinnerParticipantI tried this last night, I changed the file extensions and it opened in photoshop but it was just black and white noise, like it didn’t decode it right
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RichardSkinnerParticipanthow can we convert them to .RAW? Photoshop will open .raws no problem
or is that just the format you would work in to make custom textures so you could convert to iff?
im confused and need to lay off the booze :unsure:
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RichardSkinnerParticipanthow can we convert them to .RAW? Photoshop will open .raws no problem
or is that just the format you would work in to make custom textures so you could convert to iff?
im confused and need to lay off the booze :unsure:
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RichardSkinnerParticipantthe two seat design is interesting, although I would have put one in front of the other like an apache or something. maybe for the Storm Petrel MK2 :silly:
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RichardSkinnerParticipantthe two seat design is interesting, although I would have put one in front of the other like an apache or something. maybe for the Storm Petrel MK2 :silly:
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RichardSkinnerParticipantstumbled across this, thought it was kinda cool
http://www.momaw.kikaimegami.com/gallery/spetrel-overview.jpg
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