RichardSkinner

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Viewing 15 posts - 61 through 75 (of 124 total)
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  • in reply to: Where’s the Star Wars mod? #16595
    RichardSkinner
    Participant

    Where is the [insert pretty much anything here] mod?

    With this style of open world game you can pretty much do anything, star wars, star trek, galactica. hell you even bring it back in time to pirates on the ocean against the british navy, or some remote highways holding up 18 wheelers for their cargo while trying to avoid the fuzz.

    Its a formula that works well with a lot of genres. You’ll bet ill be putting some easter eggs in my game, like a death star or deep space 9 or something. it wont be on the map tho, you’ll have to manually LDS around to find them 😉


    The Priceline Negotiator

    in reply to: Where’s the Star Wars mod? #17588
    RichardSkinner
    Participant

    Where is the [insert pretty much anything here] mod?

    With this style of open world game you can pretty much do anything, star wars, star trek, galactica. hell you even bring it back in time to pirates on the ocean against the british navy, or some remote highways holding up 18 wheelers for their cargo while trying to avoid the fuzz.

    Its a formula that works well with a lot of genres. You’ll bet ill be putting some easter eggs in my game, like a death star or deep space 9 or something. it wont be on the map tho, you’ll have to manually LDS around to find them 😉


    The Priceline Negotiator

    in reply to: Storm Petrel #16589
    RichardSkinner
    Participant

    yoink!


    The Priceline Negotiator

    in reply to: Storm Petrel #17581
    RichardSkinner
    Participant

    yoink!


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #16569
    RichardSkinner
    Participant

    Yeah I’ve moved on as well for now.

    Right now I am building a scene in unity and using the HDTV star map files from the downloads as reference for all my distances. going to start some full scale testing on navigation. I hope I can get something working. Maybe I will post a unity build for people to test and try to break.

    I am trying to factor down the distances as much as humanly possible, 1 unity unit = 10,000km, except around where traffic spawns, then its 1:1


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #17563
    RichardSkinner
    Participant

    Yeah I’ve moved on as well for now.

    Right now I am building a scene in unity and using the HDTV star map files from the downloads as reference for all my distances. going to start some full scale testing on navigation. I hope I can get something working. Maybe I will post a unity build for people to test and try to break.

    I am trying to factor down the distances as much as humanly possible, 1 unity unit = 10,000km, except around where traffic spawns, then its 1:1


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #16560
    RichardSkinner
    Participant

    ill try it when I get home from work. if its that simple I can’t believe no one hasn’t saved them all as jpegs and uploaded them to the site in all these years


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #17554
    RichardSkinner
    Participant

    ill try it when I get home from work. if its that simple I can’t believe no one hasn’t saved them all as jpegs and uploaded them to the site in all these years


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #16555
    RichardSkinner
    Participant

    I tried this last night, I changed the file extensions and it opened in photoshop but it was just black and white noise, like it didn’t decode it right


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #17548
    RichardSkinner
    Participant

    I tried this last night, I changed the file extensions and it opened in photoshop but it was just black and white noise, like it didn’t decode it right


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #17534
    RichardSkinner
    Participant

    how can we convert them to .RAW? Photoshop will open .raws no problem

    or is that just the format you would work in to make custom textures so you could convert to iff?

    im confused and need to lay off the booze :unsure:


    The Priceline Negotiator

    in reply to: I war-2 revamp unity 3d #16544
    RichardSkinner
    Participant

    how can we convert them to .RAW? Photoshop will open .raws no problem

    or is that just the format you would work in to make custom textures so you could convert to iff?

    im confused and need to lay off the booze :unsure:


    The Priceline Negotiator

    in reply to: Storm Petrel #17531
    RichardSkinner
    Participant

    the two seat design is interesting, although I would have put one in front of the other like an apache or something. maybe for the Storm Petrel MK2 :silly:


    The Priceline Negotiator

    in reply to: Storm Petrel #16542
    RichardSkinner
    Participant

    the two seat design is interesting, although I would have put one in front of the other like an apache or something. maybe for the Storm Petrel MK2 :silly:


    The Priceline Negotiator

    in reply to: Storm Petrel #17523
    RichardSkinner
    Participant

    stumbled across this, thought it was kinda cool

    http://www.momaw.kikaimegami.com/gallery/spetrel-overview.jpg


    The Priceline Negotiator

Viewing 15 posts - 61 through 75 (of 124 total)