IronyMan

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Viewing 15 posts - 31 through 45 (of 76 total)
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  • in reply to: IronDuke’s Patch #19532
    IronyMan
    Participant

    Hoy Ironduke, I’ve been stuck on that mission for some time; keeps crashing as soon as the marauders appear. I’ll give the massacre mod a try. Thanks!

    in reply to: IronDuke’s Patch #18571
    IronyMan
    Participant

    Hoy Ironduke, I’ve been stuck on that mission for some time; keeps crashing as soon as the marauders appear. I’ll give the massacre mod a try. Thanks!

    in reply to: Preferred developing language #18558
    IronyMan
    Participant

    [quote=”IronDuke” post=20569]
    I set a goal a while back to bust your post count and you’re not making it easy with all this helpfulness, you pesky bloke. :whistle: [/quote]

    Aye, you’ve both got to tone it down. I’m never going to catch up at this rate. :angry:

    Yeah Chessking, let me know if/when you want to do something. I won’t have much to do this summer besides playing games.

    in reply to: Preferred developing language #19525
    IronyMan
    Participant

    [quote=”IronDuke” post=20569]
    I set a goal a while back to bust your post count and you’re not making it easy with all this helpfulness, you pesky bloke. :whistle: [/quote]

    Aye, you’ve both got to tone it down. I’m never going to catch up at this rate. :angry:

    Yeah Chessking, let me know if/when you want to do something. I won’t have much to do this summer besides playing games.

    in reply to: Preferred developing language #19522
    IronyMan
    Participant

    Pbb. 😛

    https://www.khanacademy.org/computer-programming/relative-movement/5157658562985984

    Too late.

    Already made a new profile. Don’t care.

    in reply to: Preferred developing language #18552
    IronyMan
    Participant

    Pbb. 😛

    https://www.khanacademy.org/computer-programming/relative-movement/5157658562985984

    Too late.

    Already made a new profile. Don’t care.

    in reply to: Preferred developing language #19520
    IronyMan
    Participant

    Well, I just checked and that program is not visible on my profile when I’m logged out. Bah.

    I’ll just make a new profile. I don’t know what’s wrong, I don’t care, and I’m too lazy to work out a less drastic solution. I’ll let you know when the new profile is up.

    in reply to: Preferred developing language #18549
    IronyMan
    Participant

    Well, I just checked and that program is not visible on my profile when I’m logged out. Bah.

    I’ll just make a new profile. I don’t know what’s wrong, I don’t care, and I’m too lazy to work out a less drastic solution. I’ll let you know when the new profile is up.

    in reply to: Preferred developing language #19519
    IronyMan
    Participant

    Wow. I see now exactly what was wrong.

    I integrated your perfect fix into my latest version; it now also has rotational momentum.

    This is my profile:
    https://www.khanacademy.org/profile/IronyMan/

    It’s the second most recent program.

    I am impressed. That was a really in-depth solution and explanation. Thank you!

    in reply to: Preferred developing language #18547
    IronyMan
    Participant

    Wow. I see now exactly what was wrong.

    I integrated your perfect fix into my latest version; it now also has rotational momentum.

    This is my profile:
    https://www.khanacademy.org/profile/IronyMan/

    It’s the second most recent program.

    I am impressed. That was a really in-depth solution and explanation. Thank you!

    in reply to: Preferred developing language #19514
    IronyMan
    Participant

    Hang on, new link.

    Should work now. Sorry about that.

    I’ve added rotational momentum, and that has further aggravated the issue of mouse control. I think I’ll drop that problem for now, but any input is welcome.

    in reply to: Preferred developing language #18537
    IronyMan
    Participant

    Hang on, new link.

    Should work now. Sorry about that.

    I’ve added rotational momentum, and that has further aggravated the issue of mouse control. I think I’ll drop that problem for now, but any input is welcome.

    in reply to: Preferred developing language #19509
    IronyMan
    Participant

    Link works for me. 😕

    Here’s a text file with it; paste it all into a new program on Khan.

    The controls mimic Starsector; I think they work pretty well. But then, I play Starsector a lot… :unsure:

    Hoy, good problem solving! I hope I have as much luck with my issue.

    Attachments:
    in reply to: Preferred developing language #18528
    IronyMan
    Participant

    Link works for me. 😕

    Here’s a text file with it; paste it all into a new program on Khan.

    The controls mimic Starsector; I think they work pretty well. But then, I play Starsector a lot… :unsure:

    Hoy, good problem solving! I hope I have as much luck with my issue.

    Attachments:
    in reply to: Preferred developing language #19507
    IronyMan
    Participant

    Here it is. Still very rough, has a lot of problems. I don’t have much time to work on it.

    I tried a couple of solutions, but ended up confusing myself more. If it doesn’t make sense I can explain it here or in the KA comments.

Viewing 15 posts - 31 through 45 (of 76 total)