IronDuke

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Viewing 15 posts - 511 through 525 (of 564 total)
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  • in reply to: I war-2 revamp unity 3d #16475
    IronDuke
    Participant

    The various models for the game are in resource.zip, avatars, respective folders, .pso format. If you want the collision models, although I can’t see why since they’re so low poly, they’re in resource.zip, collisionhulls. The collision models are strangely already in .lwo format. :blink:

    To convert the .pso files (the 3d models) you need the reverse engineered converter. Particle Systems made a special converter to convert from lwo. to pso during development, but some clever guy reverse engineered it. It’s on this page:

    https://pointless.net/eoc/
    The file you want is psotools.zip.

    Simply click and drag any .pso to the pso2lwo.exe, and it should automatically convert. You can then import the lwo. to Blender, using Blender’s import menu.
    Have fun!

    –IronDuke

    P.S. If your OS or antivirus freaks out about the file, tell it to shut up. 😛 It’s safe; just isn’t downloaded often.

    P.P.S. The textures are in the same locations as the models, but I’ve never been able to open one correctly, so can’t really help there.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #17452
    IronDuke
    Participant

    The various models for the game are in resource.zip, avatars, respective folders, .pso format. If you want the collision models, although I can’t see why since they’re so low poly, they’re in resource.zip, collisionhulls. The collision models are strangely already in .lwo format. :blink:

    To convert the .pso files (the 3d models) you need the reverse engineered converter. Particle Systems made a special converter to convert from lwo. to pso during development, but some clever guy reverse engineered it. It’s on this page:

    https://pointless.net/eoc/
    The file you want is psotools.zip.

    Simply click and drag any .pso to the pso2lwo.exe, and it should automatically convert. You can then import the lwo. to Blender, using Blender’s import menu.
    Have fun!

    –IronDuke

    P.S. If your OS or antivirus freaks out about the file, tell it to shut up. 😛 It’s safe; just isn’t downloaded often.

    P.P.S. The textures are in the same locations as the models, but I’ve never been able to open one correctly, so can’t really help there.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #16459
    IronDuke
    Participant

    @RichardSkinner – I thought so, it just looks like overdraw.
    p.s. You never can have too much raw sewage. If you stuff it in your PBCs, its smell when fired can send the enemy running in terror. 👿


    @Chessking
    – I’m not quite sure how overdraw works, but I know what it does. As you can see from the picture, it basically renders everything including what should be obscured, such as the bottoms of the missile mags, but the obscured stuff is rendered in a lighter color co you know it’s normally obscured. Combined with wireframe, it’s perfect for a multi-function display; You know, in the top left in I-War2’s HUD it shows the target ship.
    Also, if you’ve ever played CnC3, units behind buildings, cliffs, or other units are rendered in overdraw so you still know where they are and can still click on them.
    And you’re right, it is very useful.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #17435
    IronDuke
    Participant

    @RichardSkinner – I thought so, it just looks like overdraw.
    p.s. You never can have too much raw sewage. If you stuff it in your PBCs, its smell when fired can send the enemy running in terror. 👿


    @Chessking
    – I’m not quite sure how overdraw works, but I know what it does. As you can see from the picture, it basically renders everything including what should be obscured, such as the bottoms of the missile mags, but the obscured stuff is rendered in a lighter color co you know it’s normally obscured. Combined with wireframe, it’s perfect for a multi-function display; You know, in the top left in I-War2’s HUD it shows the target ship.
    Also, if you’ve ever played CnC3, units behind buildings, cliffs, or other units are rendered in overdraw so you still know where they are and can still click on them.
    And you’re right, it is very useful.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #16428
    IronDuke
    Participant

    Ah, a competitor! 😛 I’m also using Unity for my space game, and have a couple years of experience with it now. Currently, I’m working on a method of containing, as you said, 10 billion kilometers in a single scene. One way to do it would be to use double or even quad precision floats, instead of singles. However, that would mean a painful lot of coding, including either coding your own physics engine from scratch, or modding the Unity engine itself, both of which prospects make me go :sick:. Another way, which I’m investigating now and is in fact how Particle systems did it, is to keep the player near world co-ordinates 0,0,0, by either sliding everything around him to simulate his movement (costly!), or bump everything backwards when he gets outside x distance from the center. (Also costly, but only when bumping.)

    By the way, that picture was done using the overdraw, correct?

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #17400
    IronDuke
    Participant

    Ah, a competitor! 😛 I’m also using Unity for my space game, and have a couple years of experience with it now. Currently, I’m working on a method of containing, as you said, 10 billion kilometers in a single scene. One way to do it would be to use double or even quad precision floats, instead of singles. However, that would mean a painful lot of coding, including either coding your own physics engine from scratch, or modding the Unity engine itself, both of which prospects make me go :sick:. Another way, which I’m investigating now and is in fact how Particle systems did it, is to keep the player near world co-ordinates 0,0,0, by either sliding everything around him to simulate his movement (costly!), or bump everything backwards when he gets outside x distance from the center. (Also costly, but only when bumping.)

    By the way, that picture was done using the overdraw, correct?

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Storm Petrel #17387
    IronDuke
    Participant

    In the mod I was making, I re-balanced the Storm Petrel to be somewhat weaker. It was still one of the fastest ships in game, but the quad light PBCs became much lighter. The ship was unparalleled at destroying other small ships, even to tug size, but anything larger would barely scratch it. A five second firing of twin quad lights against a heavy corvette only brought its health down by 5%. It could shred fighters, though. Also, the hull became weaker, so a single missile hit would kill it. Much of combat was spent dodging missiles until the enemy stops firing them, then engaging.
    It was very, very fun in instant action, tearing up fighters, patcoms, and tugs, but corvettes and the police patcoms took some doing, usually with wingman aid. And any capital ship that came through would HAVE to be destroyed by the wingmen.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Storm Petrel #16414
    IronDuke
    Participant

    In the mod I was making, I re-balanced the Storm Petrel to be somewhat weaker. It was still one of the fastest ships in game, but the quad light PBCs became much lighter. The ship was unparalleled at destroying other small ships, even to tug size, but anything larger would barely scratch it. A five second firing of twin quad lights against a heavy corvette only brought its health down by 5%. It could shred fighters, though. Also, the hull became weaker, so a single missile hit would kill it. Much of combat was spent dodging missiles until the enemy stops firing them, then engaging.
    It was very, very fun in instant action, tearing up fighters, patcoms, and tugs, but corvettes and the police patcoms took some doing, usually with wingman aid. And any capital ship that came through would HAVE to be destroyed by the wingmen.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #16365
    IronDuke
    Participant

    I used MSI Afterburner. It’s technically a free GPU overclocking program I use to boost GPU speeds as much as thirty percent, but to my surprise, I found it could do screen capture videos. Not well though, they drop lotsa frames, but I blame the computer. It’s south bridge is dead, and the hard drive is flaky, and some of the data on it is corrupted because of that. 🙁
    I’ve been searching for an alternative, but there aren’t many good free ones.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #17340
    IronDuke
    Participant

    I used MSI Afterburner. It’s technically a free GPU overclocking program I use to boost GPU speeds as much as thirty percent, but to my surprise, I found it could do screen capture videos. Not well though, they drop lotsa frames, but I blame the computer. It’s south bridge is dead, and the hard drive is flaky, and some of the data on it is corrupted because of that. 🙁
    I’ve been searching for an alternative, but there aren’t many good free ones.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #16360
    IronDuke
    Participant

    Argh, I was hoping no one would ask that! I’m working on very preliminary thruster stuff right now, and that can’t be shown with screenshots. I’d take video, but the PC I’m using keeps dropping way too many frames for the video to be coherent.
    I am also working on the encyclopedia, because I want all the scientific stuff down before I start building ships on it. I get the funny feeling Particle Systems may have done the same thing. All I know is that their encyclopedia really helps with the immersion, knowing what all the stuff in your ship does.
    (Copy paste good idea)
    As soon as I have anything that might qualify for a screenshot, BANG – it’s here!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #17333
    IronDuke
    Participant

    Argh, I was hoping no one would ask that! I’m working on very preliminary thruster stuff right now, and that can’t be shown with screenshots. I’d take video, but the PC I’m using keeps dropping way too many frames for the video to be coherent.
    I am also working on the encyclopedia, because I want all the scientific stuff down before I start building ships on it. I get the funny feeling Particle Systems may have done the same thing. All I know is that their encyclopedia really helps with the immersion, knowing what all the stuff in your ship does.
    (Copy paste good idea)
    As soon as I have anything that might qualify for a screenshot, BANG – it’s here!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: New Mod Coming Soon!! #17329
    IronDuke
    Participant

    New thread for stuff concerning my space game here: http://www.i-war2.com/forum/off-topic-discussions/3178-ironduke-s-space-game#19451

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: New Mod Coming Soon!! #16356
    IronDuke
    Participant

    New thread for stuff concerning my space game here: http://www.i-war2.com/forum/off-topic-discussions/3178-ironduke-s-space-game#19451

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Chessking’s stuff #16353
    IronDuke
    Participant

    Agree about the smell thing; my mom bought some laundry detergent once that instantly reminded me of playing I-War2 on my old dell laptop. That thing is now fifteen years old, and doesn’t work only because the hard drive died. The rest is fine. :O

    Weird.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 511 through 525 (of 564 total)