IronDuke

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Viewing 15 posts - 496 through 510 (of 564 total)
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  • in reply to: “Starfighter Inc.” Kickstarter #17866
    IronDuke
    Participant

    [quote=”7upMan” post=19661]I’d rather put my hopes into the games Ironduke, Chessking and Richard are making. ;-)[/quote]

    Thanks for the confidence, and say hi to your coffee for me. That is one evil espresso.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #16658
    IronDuke
    Participant

    [quote=”Chessking” post=19586]Test the Phoenix by having it fight a Dreadnaught. :P[/quote]

    Actually, the Phoenix could clobber two Dreadnaughts… 👿 It’s considerably more powerful because my space game is in the 26th century, so the tech is a couple hundred years ahead. It would have trouble with a heavy Navy destroyer though.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #17649
    IronDuke
    Participant

    [quote=”Chessking” post=19586]Test the Phoenix by having it fight a Dreadnaught. :P[/quote]

    Actually, the Phoenix could clobber two Dreadnaughts… 👿 It’s considerably more powerful because my space game is in the 26th century, so the tech is a couple hundred years ahead. It would have trouble with a heavy Navy destroyer though.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #16650
    IronDuke
    Participant

    The maneuvering thrusters are the jet engine afterburner that comes with the Unity standard assets, but the bigger thrusters – the drive – that’s a somewhat modified version. They are indeed particle systems, which is one of my favorite things to play with. I was over the roof ecstatic when I first got Unity and took one look at Shuriken. 😆
    My physics use the Rigidbody.AddForceAtPosition function, allowing for forces to be applied at the actual thruster locations. This means that if you lose a thruster, your flight model will go goofy. In EoC, they simply set velocity values, so thruster system damage was not nearly so cool. My autopilot simply feeds input values to the thruster the same exact way the player does, so lovely physics all around. :cheer:
    Because it’s in space, there is no drag at all. If you turn the ship a little, it’ll continue turning until you fire the thruster in the opposite direction. But that will be with flight assist off. Flight assist is actually next on my list for coding, and orbital mechanics are right after that.
    Incidentally, the completely physical flight model means that you will experience forces on your ship when firing weapons. Example: you’ve got twin heavy plasma cannons on the right side. Fire them, and your ship will start to turn to the right. I’m planning on programming a very sophisticated flight assist that will counteract weapons recoil, give the controls a little help to make stopping with the target in the dead center of the reticle easier, automatically weaken certain thrusters to compensate for damaged ones to ensure smooth control, and – this is my favorite – with the option turned on, it will direct the lateral thruster to help with maneuvering, and vice-versa, provided those thrusters aren’t doing anything in the first place. Boy, will that give one an unexpected maneuverability and acceleration boost!

    –IronDuke

    P.S. Wait until you see a real gunship! 👿


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #17643
    IronDuke
    Participant

    The maneuvering thrusters are the jet engine afterburner that comes with the Unity standard assets, but the bigger thrusters – the drive – that’s a somewhat modified version. They are indeed particle systems, which is one of my favorite things to play with. I was over the roof ecstatic when I first got Unity and took one look at Shuriken. 😆
    My physics use the Rigidbody.AddForceAtPosition function, allowing for forces to be applied at the actual thruster locations. This means that if you lose a thruster, your flight model will go goofy. In EoC, they simply set velocity values, so thruster system damage was not nearly so cool. My autopilot simply feeds input values to the thruster the same exact way the player does, so lovely physics all around. :cheer:
    Because it’s in space, there is no drag at all. If you turn the ship a little, it’ll continue turning until you fire the thruster in the opposite direction. But that will be with flight assist off. Flight assist is actually next on my list for coding, and orbital mechanics are right after that.
    Incidentally, the completely physical flight model means that you will experience forces on your ship when firing weapons. Example: you’ve got twin heavy plasma cannons on the right side. Fire them, and your ship will start to turn to the right. I’m planning on programming a very sophisticated flight assist that will counteract weapons recoil, give the controls a little help to make stopping with the target in the dead center of the reticle easier, automatically weaken certain thrusters to compensate for damaged ones to ensure smooth control, and – this is my favorite – with the option turned on, it will direct the lateral thruster to help with maneuvering, and vice-versa, provided those thrusters aren’t doing anything in the first place. Boy, will that give one an unexpected maneuverability and acceleration boost!

    –IronDuke

    P.S. Wait until you see a real gunship! 👿


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #16643
    IronDuke
    Participant

    Here they are: screenshots from in Unity, and a Notepad file with an un-short ship description I whipped up. I basically sat down, typed for an hour and a half, and didn’t even bother doing a spell check, so apologies in advance if I misspelled something.
    This ship model is very preliminary: the wings are likely to change, becoming tapered toward the ends, the poly count is way too low, and there is a startling absence of little details, probably because it’s untextured. That will of course change after the modelling is done.
    I have already gotten a Newtonian flight model working, with full control of all six degrees of freedom, and also a halt autopilot, because manually bringing the ship to a perfect halt is darn near impossible.
    The comsec is currently merely a model, with no special effects, and I didn’t even finish preliminary modelling of its rear. (Which is fine, because you can’t see it anyway if it’s docked. 😛 Silly me, I went and undocked it anyway so you can see how very flat the rear is. )
    Enjoy!

    –IronDuke

    P.S. New computer parts purchased from Newegg, so now I just have to put them together and get them working. May take a while.

    (Edited to add cheerfulness)

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #17635
    IronDuke
    Participant

    Here they are: screenshots from in Unity, and a Notepad file with an un-short ship description I whipped up. I basically sat down, typed for an hour and a half, and didn’t even bother doing a spell check, so apologies in advance if I misspelled something.
    This ship model is very preliminary: the wings are likely to change, becoming tapered toward the ends, the poly count is way too low, and there is a startling absence of little details, probably because it’s untextured. That will of course change after the modelling is done.
    I have already gotten a Newtonian flight model working, with full control of all six degrees of freedom, and also a halt autopilot, because manually bringing the ship to a perfect halt is darn near impossible.
    The comsec is currently merely a model, with no special effects, and I didn’t even finish preliminary modelling of its rear. (Which is fine, because you can’t see it anyway if it’s docked. 😛 Silly me, I went and undocked it anyway so you can see how very flat the rear is. )
    Enjoy!

    –IronDuke

    P.S. New computer parts purchased from Newegg, so now I just have to put them together and get them working. May take a while.

    (Edited to add cheerfulness)

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #17633
    IronDuke
    Participant

    IFF textures, sweet! Might be just what’s needed. I was planning on using the I-War2 ship models as standins during development of my space game, and also ’cause it’s funny, for some reason.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I war-2 revamp unity 3d #16639
    IronDuke
    Participant

    IFF textures, sweet! Might be just what’s needed. I was planning on using the I-War2 ship models as standins during development of my space game, and also ’cause it’s funny, for some reason.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dedicated Multiplayer Server #17631
    IronDuke
    Participant

    Waaahaaahaaaa, the computer I use for I-War2 is not the one with Internet! Circumstances here make it impossible for me to do multiplayer! :'( I so wanted to clobber you guys! 👿 🙁
    Oh well. (Sniff.) Another year, and I might be able to. Then, check your six!!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dedicated Multiplayer Server #16636
    IronDuke
    Participant

    Waaahaaahaaaa, the computer I use for I-War2 is not the one with Internet! Circumstances here make it impossible for me to do multiplayer! :'( I so wanted to clobber you guys! 👿 🙁
    Oh well. (Sniff.) Another year, and I might be able to. Then, check your six!!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Storm Petrel #17456
    IronDuke
    Participant

    “Iron Duke” would have been nice, but there is a fixed set of names for the tug. The heavy corvette is named “Iron Duke” by default, and the patcom “Sheffield.” The tug is the only one you get to pick the name for. So first time around, I picked “Southern Cross,” but since I’ve played the game over thirty times, I’ve tried all of them. My favorite so far is “Lamb Chop,” just because our illustrious engineer Smith has such an amusing reaction to it. 😆

    –IronDuke

    P.S. My name “IronDuke” reflects the fact that the heavy corvette is my favorite ship. I can play the vanilla (unmodded) Instant Action in it for any amount of time and NEVER die. I mean, I’ve played over five hours non-stop with it before, just to see how long I could do it, with over a hundred capital ship kills before it was dinner time.

    (Edited for typo)


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Storm Petrel #16479
    IronDuke
    Participant

    “Iron Duke” would have been nice, but there is a fixed set of names for the tug. The heavy corvette is named “Iron Duke” by default, and the patcom “Sheffield.” The tug is the only one you get to pick the name for. So first time around, I picked “Southern Cross,” but since I’ve played the game over thirty times, I’ve tried all of them. My favorite so far is “Lamb Chop,” just because our illustrious engineer Smith has such an amusing reaction to it. 😆

    –IronDuke

    P.S. My name “IronDuke” reflects the fact that the heavy corvette is my favorite ship. I can play the vanilla (unmodded) Instant Action in it for any amount of time and NEVER die. I mean, I’ve played over five hours non-stop with it before, just to see how long I could do it, with over a hundred capital ship kills before it was dinner time.

    (Edited for typo)


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #17455
    IronDuke
    Participant

    Some good news: I will soon be getting a new computer, with an SSD, so all my flaky hard drive problems will be things of the past, and I may finally be able to do screen capture videos without losing frames. As soon as I can, I’ll take a video of the Phoenix, first ship model in game (untextured though,) and very similar to the Dreadnaught Corvette. The Phoenix even has a command section, accomodation modules (4! :cheer: ), and rear-firing weapons with equal power to the forward firing ones. The only thing it has that the Dreadnaught doesn’t is a small fighter bay, since it can’t carry turret fighters. Yes I’m putting t-fighters in my space game – they’re too cool and useful to pass up.
    The computer I work on is not the same one as the one I post on (working PC south bridge dead, as mentioned before, so no internet,) so I can’t post screenshots of the ship today, but they are coming, just as soon as I can get them.
    Patience, pirates! Thy splendid space ship shall reach thee soon!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s Space Game #16477
    IronDuke
    Participant

    Some good news: I will soon be getting a new computer, with an SSD, so all my flaky hard drive problems will be things of the past, and I may finally be able to do screen capture videos without losing frames. As soon as I can, I’ll take a video of the Phoenix, first ship model in game (untextured though,) and very similar to the Dreadnaught Corvette. The Phoenix even has a command section, accomodation modules (4! :cheer: ), and rear-firing weapons with equal power to the forward firing ones. The only thing it has that the Dreadnaught doesn’t is a small fighter bay, since it can’t carry turret fighters. Yes I’m putting t-fighters in my space game – they’re too cool and useful to pass up.
    The computer I work on is not the same one as the one I post on (working PC south bridge dead, as mentioned before, so no internet,) so I can’t post screenshots of the ship today, but they are coming, just as soon as I can get them.
    Patience, pirates! Thy splendid space ship shall reach thee soon!

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 496 through 510 (of 564 total)