IronDuke

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 564 total)
  • Author
    Posts
  • in reply to: Crosshair Mod #19196
    IronDuke
    Participant

    I like it. I probably won’t use it as the reticle is small enough to essentially be a large crosshair at high display resolution, and the crosshair seems to lack the “fuzzy” look of the original HUD, but that’s just me being incredibly picky 🙂


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2 Armament Diagrams #20013
    IronDuke
    Participant

    Pretty interesting how the slow-firing heavy weapons start to catch up to the gatling/assault cannons as range increases. Good balancing factor imo


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2 Armament Diagrams #19194
    IronDuke
    Participant

    Pretty interesting how the slow-firing heavy weapons start to catch up to the gatling/assault cannons as range increases. Good balancing factor imo


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Who is Online #19192
    IronDuke
    Participant

    I’m online again! I’ve had no internet to my house for 11 months but finally it’s back. Sort of… having speed issues that are impossible to figure out so a technician is coming by next week. Crazy crazy every day-z.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Who is Online #20012
    IronDuke
    Participant

    I’m online again! I’ve had no internet to my house for 11 months but finally it’s back. Sort of… having speed issues that are impossible to figure out so a technician is coming by next week. Crazy crazy every day-z.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #19190
    IronDuke
    Participant

    One of those kind of weekends, eh?


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #20011
    IronDuke
    Participant

    One of those kind of weekends, eh?


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Advanced Patcom Pirate Skin #20010
    IronDuke
    Participant

    Damn gorgeous dude!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Advanced Patcom Pirate Skin #19188
    IronDuke
    Participant

    Damn gorgeous dude!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #20009
    IronDuke
    Participant

    “assault_cannon” is the ammo-consuming Gatling cannon

    “assault_cannon_ring” is the energy-consuming Assault cannon, only available late in Act 3. The name refers to the reactor ring built into the weapon providing it enough power not to require ammo shells. Originally the Gatling was called the Assault cannon during development, and because of this some legacy references such as this one still remain.

    I don’t exactly know the difference between max_ammo_count and ammo_count, but if I had to take a guess I’d wager the latter is how many rounds the weapon has by default and the former is the highest amount it can carry, example being from restocking at the instant action supply vessel. Someone would have to test it out.

    An ammo display of 9999 and not counting down is simply because that’s the highest value the hud can display, so maybe you have, for example, 15,000 rounds. It will eventually begin to count down once the ammo count drops below 10,000.

    Hope that helps


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #19187
    IronDuke
    Participant

    “assault_cannon” is the ammo-consuming Gatling cannon

    “assault_cannon_ring” is the energy-consuming Assault cannon, only available late in Act 3. The name refers to the reactor ring built into the weapon providing it enough power not to require ammo shells. Originally the Gatling was called the Assault cannon during development, and because of this some legacy references such as this one still remain.

    I don’t exactly know the difference between max_ammo_count and ammo_count, but if I had to take a guess I’d wager the latter is how many rounds the weapon has by default and the former is the highest amount it can carry, example being from restocking at the instant action supply vessel. Someone would have to test it out.

    An ammo display of 9999 and not counting down is simply because that’s the highest value the hud can display, so maybe you have, for example, 15,000 rounds. It will eventually begin to count down once the ammo count drops below 10,000.

    Hope that helps


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 1 Mission 10:Lucrecia’s Hoard #19974
    IronDuke
    Participant

    That’s very very strange. I don’t think I’ve heard of that happening before… I can’t imagine why it would do that :/


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 1 Mission 10:Lucrecia’s Hoard #19122
    IronDuke
    Participant

    That’s very very strange. I don’t think I’ve heard of that happening before… I can’t imagine why it would do that :/


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: The Steam AND the GoG Version does not work #19119
    IronDuke
    Participant

    [quote=”Chessking” post=20836]It would also be nice if you could change the throttle to set a target acceleration, rather than speed. So all the way forward would be the fastest acceleration, and all the way back would be no change in speed.[/quote]
    You actually can do this! Just bind your throttle axis to the [icPlayerPilot.LateralZ] keybind in your controls config file. 🙂
    I did that but with my left stick’s twist axis, but I have previously done it with the actual throttle-lever on joysticks before. Give it a shot!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: The Steam AND the GoG Version does not work #19972
    IronDuke
    Participant

    [quote=”Chessking” post=20836]It would also be nice if you could change the throttle to set a target acceleration, rather than speed. So all the way forward would be the fastest acceleration, and all the way back would be no change in speed.[/quote]
    You actually can do this! Just bind your throttle axis to the [icPlayerPilot.LateralZ] keybind in your controls config file. 🙂
    I did that but with my left stick’s twist axis, but I have previously done it with the actual throttle-lever on joysticks before. Give it a shot!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 16 through 30 (of 564 total)