Chessking

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  • in reply to: IronDuke’s I-War2 Remake/I-War3 #19575
    Chessking
    Participant

    Thanks for the info Bozobub, it will save me some time.

    By clay, do you mean Playdough, or pottery? Just curious.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19573
    Chessking
    Participant

    Remember when I tried to render the background stars in real-time? From that experience, it shouldn’t be too hard to implement what you are talking about. Basically, on program launch, the game will render textures and save them as images, that can then be used by the program throughout the game. An advanced solution would be for the game to save the rendered images to the hard drive, so they do not have to be rendered next time the game is loaded.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18676
    Chessking
    Participant

    Remember when I tried to render the background stars in real-time? From that experience, it shouldn’t be too hard to implement what you are talking about. Basically, on program launch, the game will render textures and save them as images, that can then be used by the program throughout the game. An advanced solution would be for the game to save the rendered images to the hard drive, so they do not have to be rendered next time the game is loaded.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18671
    Chessking
    Participant

    Interesting. I too do not use Photoshop, but Gimp when I really need to. Gimp is free as well, but seems to be rather difficult to use. Perhaps Krita is better.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19571
    Chessking
    Participant

    Interesting. I too do not use Photoshop, but Gimp when I really need to. Gimp is free as well, but seems to be rather difficult to use. Perhaps Krita is better.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18666
    Chessking
    Participant

    I too am planning on helping with re-texturing. Perhaps, we can work together on it once things get rolling. (Along with IronDuke, of course). Would you be working with programs like Photoshop? If so, that could work well because I mostly do stuff with procedural content generation (perlin noise, algorithms, etc.). These techniques are most useful for generating patterns, such as metal patterns on a ship’s hull, but not for specific details or blending into different patterns across the hull. We’ll see how it goes.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19569
    Chessking
    Participant

    I too am planning on helping with re-texturing. Perhaps, we can work together on it once things get rolling. (Along with IronDuke, of course). Would you be working with programs like Photoshop? If so, that could work well because I mostly do stuff with procedural content generation (perlin noise, algorithms, etc.). These techniques are most useful for generating patterns, such as metal patterns on a ship’s hull, but not for specific details or blending into different patterns across the hull. We’ll see how it goes.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18660
    Chessking
    Participant

    The process is fairly simple. First, make a copy of the .ftu file. Second, rename the file .RAW. Then, download the program called Irfanview. Also download and install the extension for Irfanview allowing you to open many different file types. (Irfanview and the extension are both free, and download links are available here. However, the apparent links will use cnet.com, even though you can download it through the irfanview site. I will send you a PM including the specifics of this.) Then, open the .RAW file with Irfanview. It will open a dialog asking for specifications on how to open the file. Use the settings specified in part two of this mod guide. The file should open properly, and you can simple save as a .png through Irfanview.

    Edit: I don’t think you need the plugins to use RAW files with Irfanview.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19567
    Chessking
    Participant

    The process is fairly simple. First, make a copy of the .ftu file. Second, rename the file .RAW. Then, download the program called Irfanview. Also download and install the extension for Irfanview allowing you to open many different file types. (Irfanview and the extension are both free, and download links are available here. However, the apparent links will use cnet.com, even though you can download it through the irfanview site. I will send you a PM including the specifics of this.) Then, open the .RAW file with Irfanview. It will open a dialog asking for specifications on how to open the file. Use the settings specified in part two of this mod guide. The file should open properly, and you can simple save as a .png through Irfanview.

    Edit: I don’t think you need the plugins to use RAW files with Irfanview.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19564
    Chessking
    Participant

    We once had a conversation with someone about the whole models and textures thing. I wasn’t able to find the thread again, but I know all about the situation. One of the things I mentioned was that I have found a way to convert the .RAW image files to .png. I’ll see if I can dig out the LDA images that way. 😉

    I have converted to lda.ftu to lda.png. However, the result doesn’t look very useable, because like you said, the shield is drawn in two parts. If you want the file anyways, I can send it to you in a PM. In the meantime, I will type out a new LDA image.

    Edit: what resolution do you want?
    Edit2: I have more questions so I will send you a PM.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18653
    Chessking
    Participant

    We once had a conversation with someone about the whole models and textures thing. I wasn’t able to find the thread again, but I know all about the situation. One of the things I mentioned was that I have found a way to convert the .RAW image files to .png. I’ll see if I can dig out the LDA images that way. 😉

    I have converted to lda.ftu to lda.png. However, the result doesn’t look very useable, because like you said, the shield is drawn in two parts. If you want the file anyways, I can send it to you in a PM. In the meantime, I will type out a new LDA image.

    Edit: what resolution do you want?
    Edit2: I have more questions so I will send you a PM.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18648
    Chessking
    Participant

    I have recently implemented LDA shields into EOC 2-D, including rendering an LDA image. My question is, will you be able to use the LDA image from the actual game? If not, I can make one for you pretty easily. Unless the image has to be mapped to a convex mesh… in which case it will be the perfect warm-up for ship re-texturing. 😉


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19562
    Chessking
    Participant

    I have recently implemented LDA shields into EOC 2-D, including rendering an LDA image. My question is, will you be able to use the LDA image from the actual game? If not, I can make one for you pretty easily. Unless the image has to be mapped to a convex mesh… in which case it will be the perfect warm-up for ship re-texturing. 😉


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s Patch #19556
    Chessking
    Participant

    I downloaded the mod that replaces the command section/storm petrel with the police interceptor, and the PBCs were linked, so it is possible… at least with player ships. Your mod is not intended for player controlled vehicles. I only encountered the problem by remote controlling the other ship in Beauty Shots.

    As for the thrusters, yes it is just the animation. That would be great if you could separate the fix from its host mod, so it can be applied to the default game and instant action. B)

    I haven’t tested everything in your patch, but I am pretty sure it all works. Good job!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s Patch #18627
    Chessking
    Participant

    I downloaded the mod that replaces the command section/storm petrel with the police interceptor, and the PBCs were linked, so it is possible… at least with player ships. Your mod is not intended for player controlled vehicles. I only encountered the problem by remote controlling the other ship in Beauty Shots.

    As for the thrusters, yes it is just the animation. That would be great if you could separate the fix from its host mod, so it can be applied to the default game and instant action. B)

    I haven’t tested everything in your patch, but I am pretty sure it all works. Good job!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 76 through 90 (of 782 total)