Chessking

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Viewing 15 posts - 616 through 630 (of 782 total)
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  • in reply to: I war-2 revamp unity 3d #17498
    Chessking
    Participant

    I don’t feel guilty when downloading from the asset store. All I have downloaded are various tree and texture packs. I have only done one tutorial, the Roll-a-Ball tutorial, and have since expanded on it greatly. I have played around with a couple of other things, building landscapes with some things from the asset store. I suppose if I downloaded space ships and such that I could have made on my own, I might feel guilty.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17491
    Chessking
    Participant

    I have now opened the Storm Petrel file. Wow, there’s a lot of extra lines there. I think I can sort them out if necessary, though.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16507
    Chessking
    Participant

    I have now opened the Storm Petrel file. Wow, there’s a lot of extra lines there. I think I can sort them out if necessary, though.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16503
    Chessking
    Participant

    That’s it! Thank you!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17486
    Chessking
    Participant

    That’s it! Thank you!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16497
    Chessking
    Participant

    IronDuke probably has it. Maybe it could be uploaded to the downloads section here since it has such modding potential.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17478
    Chessking
    Participant

    IronDuke probably has it. Maybe it could be uploaded to the downloads section here since it has such modding potential.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17473
    Chessking
    Participant

    The link to pointless.net hasn’t been working for me. Can one of you test it, in case the website is down?


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16493
    Chessking
    Participant

    The link to pointless.net hasn’t been working for me. Can one of you test it, in case the website is down?


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16490
    Chessking
    Participant

    After I turned off my computer for the night, I remembered the “Fun with PSO” topic. When I read through that, I didn’t know what a PSO was, and didn’t catch what was going on. However, I did see some screenshots of ship models in other programs, giving me the idea it was possible. Also, since I can open I-War models in Blender, I can make accurate paper models of ships, since I can use the vertex coordinates. A while back I made a program that calculates the distance between two three-dimensional points, so that should make things easier. I expect I will need Paint Shop Pro to texture the ship.

    In reply to Richard Skinner: I will actually be dealing with a similar problem with distances on my 2-D version of I-War. What I plan to do is have several regions around stations, planets, and L-points. Each of these has its own world coordinates. Coordinates for ships within the region are translated to local coordinates, for easier measurement of location, distance, etc. between objects. This is mostly to simplify the numbers associated with travelling large distances.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17470
    Chessking
    Participant

    After I turned off my computer for the night, I remembered the “Fun with PSO” topic. When I read through that, I didn’t know what a PSO was, and didn’t catch what was going on. However, I did see some screenshots of ship models in other programs, giving me the idea it was possible. Also, since I can open I-War models in Blender, I can make accurate paper models of ships, since I can use the vertex coordinates. A while back I made a program that calculates the distance between two three-dimensional points, so that should make things easier. I expect I will need Paint Shop Pro to texture the ship.

    In reply to Richard Skinner: I will actually be dealing with a similar problem with distances on my 2-D version of I-War. What I plan to do is have several regions around stations, planets, and L-points. Each of these has its own world coordinates. Coordinates for ships within the region are translated to local coordinates, for easier measurement of location, distance, etc. between objects. This is mostly to simplify the numbers associated with travelling large distances.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Storm Petrel #16482
    Chessking
    Participant

    Okay, I’m impressed. The heavy corvette is definitely more capable than the Storm Petrel.

    P.S. You should upload your “tactical Storm Petrel”.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Storm Petrel #17461
    Chessking
    Participant

    Okay, I’m impressed. The heavy corvette is definitely more capable than the Storm Petrel.

    P.S. You should upload your “tactical Storm Petrel”.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #16480
    Chessking
    Participant

    Wow. Everything I needed. Thank you so much. Now I can put I-War ships in Unity, and build my own models for I-War. By the way, I can help with textures. You will need either Photoshop or PaintShopPro X7 (ultimate?). Both of these are paid, but there are free trials. After downloading a trial, you will be subscribed to the newsletter, and you can buy ultimate for as low as $54 when it is on a good sale, and the regular version for less. You may also be able to find older versions for cheaper on Amazon. I know, I prefer free stuff too. But I am seriously considering buying this someday, since I continuously run into situations where it would be helpful. Here is more information including what I have already given you.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I war-2 revamp unity 3d #17459
    Chessking
    Participant

    Wow. Everything I needed. Thank you so much. Now I can put I-War ships in Unity, and build my own models for I-War. By the way, I can help with textures. You will need either Photoshop or PaintShopPro X7 (ultimate?). Both of these are paid, but there are free trials. After downloading a trial, you will be subscribed to the newsletter, and you can buy ultimate for as low as $54 when it is on a good sale, and the regular version for less. You may also be able to find older versions for cheaper on Amazon. I know, I prefer free stuff too. But I am seriously considering buying this someday, since I continuously run into situations where it would be helpful. Here is more information including what I have already given you.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 616 through 630 (of 782 total)