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RichardSkinnerParticipant
You can create something similar using the –>Lagacy Shaders–>Transparent–>VertexLit material
for the main color set it to black and the alpha at 50%ish
the spec color set to black
and emissive color set to whatever color you want
if your using it for a UI screen just create a seperate camera pointing at it, have it render on top of your main camera, and cull everyting except your ship. This is probibly how EOC did it. every targetible gameobject had its own camera attached to it and it would just toggle on/off are you move through your contact list
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RichardSkinnerParticipantYou can create something similar using the –>Lagacy Shaders–>Transparent–>VertexLit material
for the main color set it to black and the alpha at 50%ish
the spec color set to black
and emissive color set to whatever color you want
if your using it for a UI screen just create a seperate camera pointing at it, have it render on top of your main camera, and cull everyting except your ship. This is probibly how EOC did it. every targetible gameobject had its own camera attached to it and it would just toggle on/off are you move through your contact list
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RichardSkinnerParticipantso what did everyone name their stolen tug at the beginning of act 1 out of curiosity? im assuming iron duke named his iron duke…
I was savvy to the Black PIG, that ugly ass tug desered no better
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RichardSkinnerParticipantso what did everyone name their stolen tug at the beginning of act 1 out of curiosity? im assuming iron duke named his iron duke…
I was savvy to the Black PIG, that ugly ass tug desered no better
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RichardSkinnerParticipantFirst of all, IronDuke, I want to correct myself. That first picture of the old corvette was in overdraw.. I was confused/dumb in I hadnt played around in unity in almost a year was confused in what you were asking.
Second, I made a cool script (in my mind) that generates a random combination of pods (type a,b,c or no pod) which will have random contents every time a cargo ship spawns.
The hard part is going to have them know where they are spawining and spawn cargo accordingly. For example a transport spawning at a hospital station will have the chance of hauling anything, but a greater probibility of hauling hospital goods like clone bone tissue and drug leaches…
p.s. raw sewage for the win!
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RichardSkinnerParticipantFirst of all, IronDuke, I want to correct myself. That first picture of the old corvette was in overdraw.. I was confused/dumb in I hadnt played around in unity in almost a year was confused in what you were asking.
Second, I made a cool script (in my mind) that generates a random combination of pods (type a,b,c or no pod) which will have random contents every time a cargo ship spawns.
The hard part is going to have them know where they are spawining and spawn cargo accordingly. For example a transport spawning at a hospital station will have the chance of hauling anything, but a greater probibility of hauling hospital goods like clone bone tissue and drug leaches…
p.s. raw sewage for the win!
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RichardSkinnerParticipantmy boss has a 3d printer that I could use. if I ever started a kickstarter that would be something I would give away for the higher tier donators, little model ships with stands (paint it yourself lol)
I like the flitter, my favorite ship was always that corporate yacht tho, when ever I found one in game I would follow it around while it went about its business.
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RichardSkinnerParticipantmy boss has a 3d printer that I could use. if I ever started a kickstarter that would be something I would give away for the higher tier donators, little model ships with stands (paint it yourself lol)
I like the flitter, my favorite ship was always that corporate yacht tho, when ever I found one in game I would follow it around while it went about its business.
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RichardSkinnerParticipantI followed this for a while, I think its a dead project but I loved how it was looking.
I think there is a fine line between having too much and too little UI. I wish EOC had some UI options because at times it felt like you were shooting at red and blue X’s and O’s rather then cool looking star ships
https://www.youtube.com/watch?v=rL8usuG0avM
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RichardSkinnerParticipantI followed this for a while, I think its a dead project but I loved how it was looking.
I think there is a fine line between having too much and too little UI. I wish EOC had some UI options because at times it felt like you were shooting at red and blue X’s and O’s rather then cool looking star ships
https://www.youtube.com/watch?v=rL8usuG0avM
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RichardSkinnerParticipant“I would consider designing my own models (Storm Petrel!) if I knew how to get the dimensions of each face right.”
you mean paper models or 3d models? The encyclopedia has all the ship sizes in meters.
The funny issue I had with trying to recreate some of these ships was all the references from the game are so low poly that it leaves a lot of room for interpretation when trying to make these things high detailed. So they will never be truly accurate, unless I want them to look like paper models in the game lol.
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RichardSkinnerParticipant“I would consider designing my own models (Storm Petrel!) if I knew how to get the dimensions of each face right.”
you mean paper models or 3d models? The encyclopedia has all the ship sizes in meters.
The funny issue I had with trying to recreate some of these ships was all the references from the game are so low poly that it leaves a lot of room for interpretation when trying to make these things high detailed. So they will never be truly accurate, unless I want them to look like paper models in the game lol.
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RichardSkinnerParticipantanother shot, just fooling around in Max while drinkin a beer.
The earth is 3d, maps taken from NASA’s website. I would like to play around with adding SOL to the game. Maybe you would fine super advanced, futuristic tech there since the Badlands gets the dregs of the all the colonies.
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RichardSkinnerParticipantanother shot, just fooling around in Max while drinkin a beer.
The earth is 3d, maps taken from NASA’s website. I would like to play around with adding SOL to the game. Maybe you would fine super advanced, futuristic tech there since the Badlands gets the dregs of the all the colonies.
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RichardSkinnerParticipantWell I don’t want to say im competeing lol, because I am still quite novice, I am doing it to gain experience with Unity, and I chose EOC because I thought that would be fun and keep my interest.
At first I dabbled with what they used for kerbal space program where everytime you traveled a certain distance it would snap the entire world (and the origin) to the player. long story short it solved some problems while creating others.
my plan B is to have the star system (i.e. all the planets, stars, and triggers for spawning the interactible locations) be attached to the player, always moving away from the player, but at 99.99% the rate of speed, and the player would also be translating at a much slower speed.. if that makes sense. its hard to describe in words. I have an illustration in my sketchbook to help me. A lot of smoke and mirrors.
The picture is not in unity, Its in 3ds max and vray. I have unity footage but its nothing special thus far.
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