Laurens

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  • in reply to: Converting EoC models to FBX #17255
    laurens
    Participant

    I was afraid of that. I tried Lightwave as well and it will load the models properly, but when I export them to FBX, it exports every UV map as a separate material (sometime as many as 64) and when imported in Unreal Engine 4, it will refuse to display more than 8 because that is the limit of Shader Model 5. How does Unity get around this limit?

    in reply to: Converting EoC models to FBX #18308
    laurens
    Participant

    I was afraid of that. I tried Lightwave as well and it will load the models properly, but when I export them to FBX, it exports every UV map as a separate material (sometime as many as 64) and when imported in Unreal Engine 4, it will refuse to display more than 8 because that is the limit of Shader Model 5. How does Unity get around this limit?

Viewing 2 posts - 1 through 2 (of 2 total)