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jetskiParticipant
Hi,
I have just resurected the GOG edition of I-War 1 and manged to get a Thrustmaster cougar setup working reasonably well with the game. I am not going to finess it a bit with button emulation, but If anyone else with a Cougar is playing I-War 1 and wants the config file, it is in the attached .zip.for info, on Windows 10 these are now stored in C:users
AppDatalocalVirtualStoreProgram Files(x86)HOTASProfiles Attachments:jetskiParticipantHi,
I have just resurected the GOG edition of I-War 1 and manged to get a Thrustmaster cougar setup working reasonably well with the game. I am not going to finess it a bit with button emulation, but If anyone else with a Cougar is playing I-War 1 and wants the config file, it is in the attached .zip.for info, on Windows 10 these are now stored in C:users
AppDatalocalVirtualStoreProgram Files(x86)HOTASProfiles Attachments:jetskiParticipantI find that the game sees directX axes and buttons on a controller/joystick, but I am still trying to determine which to map for each axis. The Cougar can be programmed to look like any set of combinations of axes and buttons when you programme the mappings and then set it to “emulation mode”. ( in no-emmulation mode, it just maps the controller axes and buttons to default DirectX ones and then you can assign them in the game/sim setup)
It predates games that allow precise axis mappins and shaping in the game, so it allows you to do that in it’s own software. The problem is that finding the correct combination of 4 out of 8 possible DX axes and which controls to map to them is painstaking. I am nearly there, I have re-instated the throttle, and on the last attempt I had X, Y, Rudder, and set-speed – but set speed was controlled by the rudder pedals and rudder by the throttle!
So, jetski, you said you installed the latest Glide wrapper version. Does that version have an advantage over the one that comes with the GOG version?
– mainly that it works, Previously I had problems with the earlier version. I don’t think that performance changed, just comaptibility with Windows 10, and support for more Glide versions.
jetskiParticipantI find that the game sees directX axes and buttons on a controller/joystick, but I am still trying to determine which to map for each axis. The Cougar can be programmed to look like any set of combinations of axes and buttons when you programme the mappings and then set it to “emulation mode”. ( in no-emmulation mode, it just maps the controller axes and buttons to default DirectX ones and then you can assign them in the game/sim setup)
It predates games that allow precise axis mappins and shaping in the game, so it allows you to do that in it’s own software. The problem is that finding the correct combination of 4 out of 8 possible DX axes and which controls to map to them is painstaking. I am nearly there, I have re-instated the throttle, and on the last attempt I had X, Y, Rudder, and set-speed – but set speed was controlled by the rudder pedals and rudder by the throttle!
So, jetski, you said you installed the latest Glide wrapper version. Does that version have an advantage over the one that comes with the GOG version?
– mainly that it works, Previously I had problems with the earlier version. I don’t think that performance changed, just comaptibility with Windows 10, and support for more Glide versions.
jetskiParticipantWeirdly, I had only just started playing I-War 1 agian when this thread woke up. However I am playing on a windows 10 64 bit machine with an Nvidia 960 GTX card. I have the original I war disk game from whenit was relesed and the delux edition box, but I am playing the GOG version as it does not require the CD to be in the drive. I installed the latest Glide wrapper version and it all plays very nicely. The only problem I have is with joysticks. The game has joystick interaction hardcoded and can only cope with one device. I have a Thrustmaster HOTAS Cougar with Saitek rudder pedals (which the game does not see). Luckily I also have some Thrustmaster rudder pedals. However the Cougar has too many axes, and the game maps them in a ‘random’ fashion to latteral thrusters, it is virtually impossible to control the ship because the axes are so sensitive. I tried resurecting my old Microsoft Sidewinder 3D pro using a Rockfire Gameport to USB adaptor. it worked in “mode 2” but I had issues calibrating it – I suspect because the Sidewinder is digitally generating the analogue signal. So far the best setup I have achieved is to disconnect the throttle from the Cougar and play in an emulated config with stick and pedals only, using buttons to set the speed. I am still experimenting…
jetskiParticipantWeirdly, I had only just started playing I-War 1 agian when this thread woke up. However I am playing on a windows 10 64 bit machine with an Nvidia 960 GTX card. I have the original I war disk game from whenit was relesed and the delux edition box, but I am playing the GOG version as it does not require the CD to be in the drive. I installed the latest Glide wrapper version and it all plays very nicely. The only problem I have is with joysticks. The game has joystick interaction hardcoded and can only cope with one device. I have a Thrustmaster HOTAS Cougar with Saitek rudder pedals (which the game does not see). Luckily I also have some Thrustmaster rudder pedals. However the Cougar has too many axes, and the game maps them in a ‘random’ fashion to latteral thrusters, it is virtually impossible to control the ship because the axes are so sensitive. I tried resurecting my old Microsoft Sidewinder 3D pro using a Rockfire Gameport to USB adaptor. it worked in “mode 2” but I had issues calibrating it – I suspect because the Sidewinder is digitally generating the analogue signal. So far the best setup I have achieved is to disconnect the throttle from the Cougar and play in an emulated config with stick and pedals only, using buttons to set the speed. I am still experimenting…
jetskiParticipantI have a paper copy of the original I war manual (English version) but also This PDF of the Special Edition manual.
Attachments:jetskiParticipantI have a paper copy of the original I war manual (English version) but also This PDF of the Special Edition manual.
Attachments:jetskiParticipantPS nothing yet has come close to the sim flight mechanics. the ability to have both assisted and unassisted flight modes with sim moments of inertia, mass, etc is awesome.
jetskiParticipantPS nothing yet has come close to the sim flight mechanics. the ability to have both assisted and unassisted flight modes with sim moments of inertia, mass, etc is awesome.
jetskiParticipantHi,
I Still play Independence War 2, and thanks to COG, managed to resurrect I-War 1 on Windows 7. I still think I-War 1 had the best UI. The I-War 2 universal cockpit was not nearly as immersive. BUT for me, the I-war 1 game is marred by the inability to map joystick axes. I have a nice set-up with a TM HOTAS Cougar and Saitek pedals,(I am into flight Sims) but I can only use 1 controller so getting rudder pedals is a problem. I haven’t tried Torn Stars, as I haven’t completed I-War 2 (not enough time, too many flight sims).
jetskiParticipantHi,
I Still play Independence War 2, and thanks to COG, managed to resurrect I-War 1 on Windows 7. I still think I-War 1 had the best UI. The I-War 2 universal cockpit was not nearly as immersive. BUT for me, the I-war 1 game is marred by the inability to map joystick axes. I have a nice set-up with a TM HOTAS Cougar and Saitek pedals,(I am into flight Sims) but I can only use 1 controller so getting rudder pedals is a problem. I haven’t tried Torn Stars, as I haven’t completed I-War 2 (not enough time, too many flight sims).
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