IronDuke

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Viewing 15 posts - 76 through 90 (of 564 total)
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  • in reply to: Act 2 – Backdoor to Mwari #19765
    IronDuke
    Participant

    THIS ONE SIMPLY TRICK CAN PREVENT CATASTROPHE TO YOUR GAME!!!

    how’s dat 😉


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #18872
    IronDuke
    Participant

    XD well, I haven’t actually even fired up the game in quite a long time. When I’m not at school or playing World of Warships or KSP, I do spend my time on the remake 😉


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #19761
    IronDuke
    Participant

    XD well, I haven’t actually even fired up the game in quite a long time. When I’m not at school or playing World of Warships or KSP, I do spend my time on the remake 😉


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #19758
    IronDuke
    Participant

    I think everyone who plays the game encounters this bug at some point. It is fortunate that it’s not a mission particularly relevant to the plot.

    Man, I’d give a lot to be able to properly debug it. I’m dying to know what causes it XD Out of all the various tasks of a programmer, debugging is for me the most fascinating by far.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #18869
    IronDuke
    Participant

    I think everyone who plays the game encounters this bug at some point. It is fortunate that it’s not a mission particularly relevant to the plot.

    Man, I’d give a lot to be able to properly debug it. I’m dying to know what causes it XD Out of all the various tasks of a programmer, debugging is for me the most fascinating by far.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #19754
    IronDuke
    Participant

    :O I had not thought of this method! Nice discovery! 😉


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Act 2 – Backdoor to Mwari #18865
    IronDuke
    Participant

    :O I had not thought of this method! Nice discovery! 😉


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Is anyone still playing in 2015? #18860
    IronDuke
    Participant

    Yes, it’s very hard. XD Probably, I will not be able to get anywhere near completion until after I graduate in 4-5 years, especially since I’m trying to get a job as well right now.

    Actually, many Elite Dangerous players have figured out how to do that. I don’t know the details of how it works, but I’ve seen lots of pictures of setups where there’s a tablet running some of the Elite controls. I’ll bet that the Elite subreddit has people there who know how it’s done, and it wouldn’t surprise me if it’s through VoiceAttack.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Is anyone still playing in 2015? #19748
    IronDuke
    Participant

    Yes, it’s very hard. XD Probably, I will not be able to get anywhere near completion until after I graduate in 4-5 years, especially since I’m trying to get a job as well right now.

    Actually, many Elite Dangerous players have figured out how to do that. I don’t know the details of how it works, but I’ve seen lots of pictures of setups where there’s a tablet running some of the Elite controls. I’ll bet that the Elite subreddit has people there who know how it’s done, and it wouldn’t surprise me if it’s through VoiceAttack.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Is anyone still playing in 2015? #19744
    IronDuke
    Participant

    Welcome, Assumpti0n! :3
    I am indeed working on a remake of the game, but as I am going to college full-time, progress is purty darned slow, and weeks often go by with nothing happening. Still, it’s getting there, bit by bit 😉 One day!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Is anyone still playing in 2015? #18856
    IronDuke
    Participant

    Welcome, Assumpti0n! :3
    I am indeed working on a remake of the game, but as I am going to college full-time, progress is purty darned slow, and weeks often go by with nothing happening. Still, it’s getting there, bit by bit 😉 One day!


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19730
    IronDuke
    Participant

    It’s an idea. 🙂 I will try it out and see how it fits balance-wise. An ejectable coolant container such as this would take up space, and fighters have little to spare. Plus, a whole rack of regular ECM flares would probably be more useful in the long run. But, I’ll try it and see how it works, once fighters have been added to the remake 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18843
    IronDuke
    Participant

    It’s an idea. 🙂 I will try it out and see how it fits balance-wise. An ejectable coolant container such as this would take up space, and fighters have little to spare. Plus, a whole rack of regular ECM flares would probably be more useful in the long run. But, I’ll try it and see how it works, once fighters have been added to the remake 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19723
    IronDuke
    Participant

    Ugh. Thought I’d replied to this. :/

    I believe he ran a mod. 🙂 Likely, if he didn’t code it himself, it’s long been lost, but would be really easy to make your own. Just script a loop that checks every quarter second for missiles in sensor range that aren’t on the sensors, and put them on the sensors. Bingo.

    Ah yes, I play World of Warships very heavily, and know of the other two games you mention. I definitely want the small vessels to have a point to their existence. Basically, they’re glass cannons, like in the original I-War. Fast as heck, agile as heck, tiny, carrying a firepower-to-mass ratio ten times that of a medium ship. Certainly, though, most people won’t consider them completely expendable; they’re cheaper than medium vessels for obvious reasons but they’re not free, and they’re all manned. Remote fighters are rare due to the ease of disruption by cranking up your active sensors, and AI fighters for the same reason. Even ruthless commanders know better than to sacrifice every fighter pilot they have. 😛

    Actually, coolant pods are already in the game! 🙂 They’re poorly implemented though. The encyclopedia says that it does nothing until you’re inches from overheating, then it vents the coolant across your radiators. In reality, the thing simply gives a small passive buff to cooling rates. 😛 My revised version was gonna have it operate as the encyclopedia says, but shut off once the heat drops below the safety threshold to conserve coolant so you can use it more than once. However, there is in the game a “sealed heat sink” which operates just like the heat sinks in Elite Dangerous. It will quietly absorb heat rather than radiate it until it reaches its maximum, at which point it must be jettisoned. The idea behind these is that by minimal thruster movement, you can operate under sealed cooling for quite a long time and practically eliminate your heat signature from your ship (though the drive plume would still show unless you use cold-gas thrusters). However, just like the coolant pod, all it actually does ingame is give you a cooling rate buff. 😛 I think an optional version for fighters could be used in conjunction with the regular heat sink, and be given the ability to radiate the stored heat once it is ejected. Honestly though, a flare can actively transmit IR signatures much more effectively than a radiating heat sink, so there might not be much point.

    And now we come to a sore spot for me in the game: REM missiles. WHY DON’T ANY NPC SHIPS GET THEM?! XD I understand the logic of “they’d instakill the player” but that’s kinda the point. There should be occasions where the player has to either employ all their skill just to not die, or maybe he shouldn’t have gotten into that fight in the first place 😛 But in terms of balance against fighters, well… no fighter will well survive a blast from an REM, even at the edges of the blast. However, REM missiles are a little slower than regular ones to compensate for the human pilot’s slower reactions, and the same point applies here as to remote fighters: the link to the missile can be disrupted. Also, they’re much bigger and easier to shoot. Using them is gonna take a TON of skill. That’s my main method of balance. The more powerful something is, the harder it is to use. Nonetheless, REM missiles should cause a sweet sting of cold fear to thrill through your veins when you hear the launch alarm for them :3 Be afraid of them.
    But yeah, they’ll be able to be countered directly by anti-missile missiles (or heck, maybe even the regular missiles for giggles) and their larger size will mean more hits from PD and regular weaponry, though it’ll also take more to kill them as they’re obviously tougher. And definitely you can’t carry many; in regular EoC, they come 1 to a pack, compared to the 5 seekers in a pack. I’ll figure out a good method to balance quantity. 🙂 Might just leave it that way.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18839
    IronDuke
    Participant

    Ugh. Thought I’d replied to this. :/

    I believe he ran a mod. 🙂 Likely, if he didn’t code it himself, it’s long been lost, but would be really easy to make your own. Just script a loop that checks every quarter second for missiles in sensor range that aren’t on the sensors, and put them on the sensors. Bingo.

    Ah yes, I play World of Warships very heavily, and know of the other two games you mention. I definitely want the small vessels to have a point to their existence. Basically, they’re glass cannons, like in the original I-War. Fast as heck, agile as heck, tiny, carrying a firepower-to-mass ratio ten times that of a medium ship. Certainly, though, most people won’t consider them completely expendable; they’re cheaper than medium vessels for obvious reasons but they’re not free, and they’re all manned. Remote fighters are rare due to the ease of disruption by cranking up your active sensors, and AI fighters for the same reason. Even ruthless commanders know better than to sacrifice every fighter pilot they have. 😛

    Actually, coolant pods are already in the game! 🙂 They’re poorly implemented though. The encyclopedia says that it does nothing until you’re inches from overheating, then it vents the coolant across your radiators. In reality, the thing simply gives a small passive buff to cooling rates. 😛 My revised version was gonna have it operate as the encyclopedia says, but shut off once the heat drops below the safety threshold to conserve coolant so you can use it more than once. However, there is in the game a “sealed heat sink” which operates just like the heat sinks in Elite Dangerous. It will quietly absorb heat rather than radiate it until it reaches its maximum, at which point it must be jettisoned. The idea behind these is that by minimal thruster movement, you can operate under sealed cooling for quite a long time and practically eliminate your heat signature from your ship (though the drive plume would still show unless you use cold-gas thrusters). However, just like the coolant pod, all it actually does ingame is give you a cooling rate buff. 😛 I think an optional version for fighters could be used in conjunction with the regular heat sink, and be given the ability to radiate the stored heat once it is ejected. Honestly though, a flare can actively transmit IR signatures much more effectively than a radiating heat sink, so there might not be much point.

    And now we come to a sore spot for me in the game: REM missiles. WHY DON’T ANY NPC SHIPS GET THEM?! XD I understand the logic of “they’d instakill the player” but that’s kinda the point. There should be occasions where the player has to either employ all their skill just to not die, or maybe he shouldn’t have gotten into that fight in the first place 😛 But in terms of balance against fighters, well… no fighter will well survive a blast from an REM, even at the edges of the blast. However, REM missiles are a little slower than regular ones to compensate for the human pilot’s slower reactions, and the same point applies here as to remote fighters: the link to the missile can be disrupted. Also, they’re much bigger and easier to shoot. Using them is gonna take a TON of skill. That’s my main method of balance. The more powerful something is, the harder it is to use. Nonetheless, REM missiles should cause a sweet sting of cold fear to thrill through your veins when you hear the launch alarm for them :3 Be afraid of them.
    But yeah, they’ll be able to be countered directly by anti-missile missiles (or heck, maybe even the regular missiles for giggles) and their larger size will mean more hits from PD and regular weaponry, though it’ll also take more to kill them as they’re obviously tougher. And definitely you can’t carry many; in regular EoC, they come 1 to a pack, compared to the 5 seekers in a pack. I’ll figure out a good method to balance quantity. 🙂 Might just leave it that way.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 76 through 90 (of 564 total)