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IronDukeParticipant
Agree about the smell thing; my mom bought some laundry detergent once that instantly reminded me of playing I-War2 on my old dell laptop. That thing is now fifteen years old, and doesn’t work only because the hard drive died. The rest is fine. :O
Weird.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantIt’s not the fault of the shows actually, I’m just really, really, really, really picky. It doesn’t help that the ideas floating in my head for my space game practically always conflict with what is present in these shows. 🙁
Also, I borrowed all of these from the library, so if they’re trash it’s all I paid for. 😛I never mentioned the Captain A movies, but since someone did…
I actually didn’t like the first one much, but the second was much better.—(Spoiler alert!)—
Hydra wiping out SHIELD delighted me, because I felt they deserved it, which was also why i liked watching Agents of SHIELD. Also, the helicarrier battle scene at the end was somewhat reminiscent of a spaceship battle, like maybe a couple heavy destroyers at each other with Gatling turrets. 👿
–IronDuke
P.S. Admittedly, if I think about it, the Marvel movies are a little cheesy, with slathers of action and colorful explosions, and little story line, but I usually watch them at the end of a day, when thinking about anything harder than a leather couch will make me turn into a mushroom cloud.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantIt’s not the fault of the shows actually, I’m just really, really, really, really picky. It doesn’t help that the ideas floating in my head for my space game practically always conflict with what is present in these shows. 🙁
Also, I borrowed all of these from the library, so if they’re trash it’s all I paid for. 😛I never mentioned the Captain A movies, but since someone did…
I actually didn’t like the first one much, but the second was much better.—(Spoiler alert!)—
Hydra wiping out SHIELD delighted me, because I felt they deserved it, which was also why i liked watching Agents of SHIELD. Also, the helicarrier battle scene at the end was somewhat reminiscent of a spaceship battle, like maybe a couple heavy destroyers at each other with Gatling turrets. 👿
–IronDuke
P.S. Admittedly, if I think about it, the Marvel movies are a little cheesy, with slathers of action and colorful explosions, and little story line, but I usually watch them at the end of a day, when thinking about anything harder than a leather couch will make me turn into a mushroom cloud.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantArgh, I am learning German as a language elective in high school, but I can still only catch one word in five. :pinch:
Guess I’ll have to work harder at it.
Here’s my feeble attempt at a German reaction.
Ich kenne nicht!!–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantArgh, I am learning German as a language elective in high school, but I can still only catch one word in five. :pinch:
Guess I’ll have to work harder at it.
Here’s my feeble attempt at a German reaction.
Ich kenne nicht!!–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantI’ve seen Babylon 5 season 1, Agents of SHIELD season 1, the three hour miniseries of Battlestar Galactica, and episodes 4 and 5 of Star Wars.
Unimpressive list, when compared to my games list. 😛Best: Agents of SHIELD, by far. Great story line, great conversations, acting, and action.
Babylon 5 comes right after it. It would be better if the aliens were a little less stereotypical. I’m a wee bit tired of humanoids that are clearly wearing lots of makeup.
Battlestar Galactica is not all that good, in my opinion. There’s way too much profanity (any show that invents its own bad word can’t be good.) Also, it could do with turning down the adultery a little.
Star Wars is definitely my least favorite show. The massive amount of total technobabble, the weak story line, and the poor (for this time), amateurish graphics kill it for me. Feel free to bomb my house now in retribution for disliking this show. :silly:
The others you guys have been mentioning I’ve never even heard of until now, and I might be too busy on my projects (space game included) to watch them. A bummer, because one or two of them looked interesting.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantI’ve seen Babylon 5 season 1, Agents of SHIELD season 1, the three hour miniseries of Battlestar Galactica, and episodes 4 and 5 of Star Wars.
Unimpressive list, when compared to my games list. 😛Best: Agents of SHIELD, by far. Great story line, great conversations, acting, and action.
Babylon 5 comes right after it. It would be better if the aliens were a little less stereotypical. I’m a wee bit tired of humanoids that are clearly wearing lots of makeup.
Battlestar Galactica is not all that good, in my opinion. There’s way too much profanity (any show that invents its own bad word can’t be good.) Also, it could do with turning down the adultery a little.
Star Wars is definitely my least favorite show. The massive amount of total technobabble, the weak story line, and the poor (for this time), amateurish graphics kill it for me. Feel free to bomb my house now in retribution for disliking this show. :silly:
The others you guys have been mentioning I’ve never even heard of until now, and I might be too busy on my projects (space game included) to watch them. A bummer, because one or two of them looked interesting.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantWindows 7. All that’s needed to get I-War2 working on it is to set the .exe file to run in compatibility mode for windows XP SP3.
I always loved the eye candy in 7, so I was a little grouched when 8 looked like a pile of tiles. Also, my brothers have a lot of problems with older games on 8, and those are the ones I play most, so I avoid it.
But if they could get all Windows programs to run on Linux, I’d probably switch. (It’s free.) 😆–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantWindows 7. All that’s needed to get I-War2 working on it is to set the .exe file to run in compatibility mode for windows XP SP3.
I always loved the eye candy in 7, so I was a little grouched when 8 looked like a pile of tiles. Also, my brothers have a lot of problems with older games on 8, and those are the ones I play most, so I avoid it.
But if they could get all Windows programs to run on Linux, I’d probably switch. (It’s free.) 😆–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”Chessking” post=19366]I think it would be neat to re-introduce the four station command section and the use of rear-facing weapons. Some more cockpits would be nice to.[/quote]
This one will be short… :p
I totally agree about the separate workstations that they are fun. However, they can prevent perfect teamwork, because a team can only work as fast as they can communicate. Having one pilot guarantees teamwork as fast as his reflexes. Of course, he can sometimes get overwhelmed, so certain functions such as engineering could be done by others.
What I’ve been planning for my game is to have the forward gunner, pilot, and captain be the same person. The reason is that having them be three separate people decreases coordination, fighting skill, and general fun-ness. I’ve found that flying and firing forward guns works best with one man, and having him be the captain as well makes for perfect timing.
There would be separate stations for the engineer(s), rear and turret gunners, and anyone else I’ve forgotten.
Speaking of, rear facing weapons will definitely be a big thing, along with turrets. I still have a blast flying a heavy destroyer in a teat mod I made. Four Gatling turrets with 360 coverage! Yeah!
I don’t know if you’ve played Elite: Dangerous, but they have a custom cockpit for each ship. That’s exactly what I’m going to do. 😀–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”Chessking” post=19366]I think it would be neat to re-introduce the four station command section and the use of rear-facing weapons. Some more cockpits would be nice to.[/quote]
This one will be short… :p
I totally agree about the separate workstations that they are fun. However, they can prevent perfect teamwork, because a team can only work as fast as they can communicate. Having one pilot guarantees teamwork as fast as his reflexes. Of course, he can sometimes get overwhelmed, so certain functions such as engineering could be done by others.
What I’ve been planning for my game is to have the forward gunner, pilot, and captain be the same person. The reason is that having them be three separate people decreases coordination, fighting skill, and general fun-ness. I’ve found that flying and firing forward guns works best with one man, and having him be the captain as well makes for perfect timing.
There would be separate stations for the engineer(s), rear and turret gunners, and anyone else I’ve forgotten.
Speaking of, rear facing weapons will definitely be a big thing, along with turrets. I still have a blast flying a heavy destroyer in a teat mod I made. Four Gatling turrets with 360 coverage! Yeah!
I don’t know if you’ve played Elite: Dangerous, but they have a custom cockpit for each ship. That’s exactly what I’m going to do. 😀–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantYou just had to say that while I was drinking! :sick:
(Wipes keyboard dry)
And that reminds me. While talking about the hull, I completely forgot to mention how it gets repaired.
A powerful nanotech autorepair would be installed on the hull, just like the ones already in EoC, but with a little more realism. If three holes are blown in your ship, the autorepair would split resources between them, according to priority. They would close up, but slowly, so if you get hit badly, you might have to withdraw for several minutes to wait for repairs. Also, the autorepair has a limited supply. It’s usually enough to go for quite a while, but keep an eye on it!
If you are hit VERY bad, it might be impossible to repair outside of a good shipyard. (Lucretia’s Base has one, but I can’t guarantee the player base in my game will. 👿 Muhahaha! Making player lives hard to keep is so fun!)
Some of the less complicated systems would have access to the autorepair functions, but it would work REALLY slowly, and some systems like FTL drive or…uh-oh…life support! Yikes! They would be repairable only by hand, so hope Smith isn’t too mad at you… Or just repair them yourself. Not actually sure how that could be implemented realistically without requiring the player to have PhDs in electrical engineering and astrophysics.
Lucky you–weapons and shields and big and brute bulky enough to be easily autorepaired, so you won’t be permanently incapacitated right away.
Keep in mind this would apply to all ships, right down to the one that collided with a big rock last week and drifted until you found them, ’cause their engineer is an incompetent idiot and just broke the ship more. Woo hoo. 😛
I haven’t thought this through very thoroughly yet. I was more interested in blowing stuff up first, then coming up with plans for fixing it. But if I put my mind to it, I’ll come up with what I’m hoping would be an arsenal of aweosomeness (and sarcasm) to make great space games with. Thanks for reminding me.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantYou just had to say that while I was drinking! :sick:
(Wipes keyboard dry)
And that reminds me. While talking about the hull, I completely forgot to mention how it gets repaired.
A powerful nanotech autorepair would be installed on the hull, just like the ones already in EoC, but with a little more realism. If three holes are blown in your ship, the autorepair would split resources between them, according to priority. They would close up, but slowly, so if you get hit badly, you might have to withdraw for several minutes to wait for repairs. Also, the autorepair has a limited supply. It’s usually enough to go for quite a while, but keep an eye on it!
If you are hit VERY bad, it might be impossible to repair outside of a good shipyard. (Lucretia’s Base has one, but I can’t guarantee the player base in my game will. 👿 Muhahaha! Making player lives hard to keep is so fun!)
Some of the less complicated systems would have access to the autorepair functions, but it would work REALLY slowly, and some systems like FTL drive or…uh-oh…life support! Yikes! They would be repairable only by hand, so hope Smith isn’t too mad at you… Or just repair them yourself. Not actually sure how that could be implemented realistically without requiring the player to have PhDs in electrical engineering and astrophysics.
Lucky you–weapons and shields and big and brute bulky enough to be easily autorepaired, so you won’t be permanently incapacitated right away.
Keep in mind this would apply to all ships, right down to the one that collided with a big rock last week and drifted until you found them, ’cause their engineer is an incompetent idiot and just broke the ship more. Woo hoo. 😛
I haven’t thought this through very thoroughly yet. I was more interested in blowing stuff up first, then coming up with plans for fixing it. But if I put my mind to it, I’ll come up with what I’m hoping would be an arsenal of aweosomeness (and sarcasm) to make great space games with. Thanks for reminding me.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantLimit Theory is looking awesome. When I read the info on their site about the huge amount of procedural stuff in there, I got really excited. I also like the infinite universe and the open-ended gameplay. Storylines are the best thing a game could have, but I haven’t any sandbox space games. When I noticed they have a prototype completed, I zipped to the download page. I then noticed with a little forum digging, that it was only for Kickstarter backers.
When the smoke alarms went off a few seconds later, bringing me to my senses, I smashed the glass marked “Break in case of space sim grumpiness,” grabbed the fire extinguisher there, and put my hair out.
After waving the smoke out of the room, I took a look at The Mandate. Watching the videos describing the whole system of the crew, I thought, “Nailed it!” The crew simulation, interior of ships and so forth is almost exactly what I was thinking of. I can’t really explain properly, but the videos do. I mean, even in awesome EoC, the ships still feel like an empty box with engines and guns. Interior stuff would quickly fix that.
My game is certainly a massive task, but I actually have plenty of time to work on it, and premade game engines like Unity3d make it much easier.
I poked around the forums for a couple hours, and, as far as I can tell,the rights to the whole I-War universe are owned by Atari. Even if they don’t own them all, they presumably own enough to chase us to the Badlands cluster and back if we violate any copyrights. Attempts have been made to contact them about releasing I-War stuff as open source and other things, but as far as I can tell, they have all failed. So no I-War3 per se for the foreseeable future. 🙁 Of course, similar games might pop up. I was even planning to use the same reactor system in my game, because of research into something like it, which I believe is called a ‘Tokamak.’–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantLimit Theory is looking awesome. When I read the info on their site about the huge amount of procedural stuff in there, I got really excited. I also like the infinite universe and the open-ended gameplay. Storylines are the best thing a game could have, but I haven’t any sandbox space games. When I noticed they have a prototype completed, I zipped to the download page. I then noticed with a little forum digging, that it was only for Kickstarter backers.
When the smoke alarms went off a few seconds later, bringing me to my senses, I smashed the glass marked “Break in case of space sim grumpiness,” grabbed the fire extinguisher there, and put my hair out.
After waving the smoke out of the room, I took a look at The Mandate. Watching the videos describing the whole system of the crew, I thought, “Nailed it!” The crew simulation, interior of ships and so forth is almost exactly what I was thinking of. I can’t really explain properly, but the videos do. I mean, even in awesome EoC, the ships still feel like an empty box with engines and guns. Interior stuff would quickly fix that.
My game is certainly a massive task, but I actually have plenty of time to work on it, and premade game engines like Unity3d make it much easier.
I poked around the forums for a couple hours, and, as far as I can tell,the rights to the whole I-War universe are owned by Atari. Even if they don’t own them all, they presumably own enough to chase us to the Badlands cluster and back if we violate any copyrights. Attempts have been made to contact them about releasing I-War stuff as open source and other things, but as far as I can tell, they have all failed. So no I-War3 per se for the foreseeable future. 🙁 Of course, similar games might pop up. I was even planning to use the same reactor system in my game, because of research into something like it, which I believe is called a ‘Tokamak.’–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂 -
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