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IronDukeParticipant
Oooh, a bug to fix! :cheer:
I’ll check on it immediately. B)
Edit: Right, some questions right off the bat. Seems for beauty shots, you copy a sim that you want into the sim folder of the mod. Did you copy the ones from my patch or from the original game files?
It’s entirely possible that my patch ain’t gonna be working with beauty shots. Have you tried it in Instant Action?–IronDuke
P.S. :silly:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantI’m so sorry it took so long. Here it is.
–IronDuke
Attachments:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantI’m so sorry it took so long. Here it is.
–IronDuke
Attachments:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantIt used to have a sort of Python-based language called Boo, which was pretty darn fast from what I heard, but they dropped it a year or two ago for reasons I can’t remember. I didn’t pay much attention. Currently it supports C# and a slightly modified version of Javascript. C# is really easy to learn, however, and Unity does so much for you already. My whole flight assist takes up 20-30 lines. B)
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantIt used to have a sort of Python-based language called Boo, which was pretty darn fast from what I heard, but they dropped it a year or two ago for reasons I can’t remember. I didn’t pay much attention. Currently it supports C# and a slightly modified version of Javascript. C# is really easy to learn, however, and Unity does so much for you already. My whole flight assist takes up 20-30 lines. B)
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”IronyMan” post=20583]That reminds me… I have a laptop running Ubuntu, if you want to test linux compatibility. Not that that would be an issue if you’re using Unity… :side:[/quote]
Oh, that’d be great. I never know for sure if Linux builds of Unity stuff will work or not, and now I can be certain.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”IronyMan” post=20583]That reminds me… I have a laptop running Ubuntu, if you want to test linux compatibility. Not that that would be an issue if you’re using Unity… :side:[/quote]
Oh, that’d be great. I never know for sure if Linux builds of Unity stuff will work or not, and now I can be certain.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”IronyMan” post=20578]Dude, you are the best.
A weapon to surpass Metal Gear, a space sim to surpass Star Citizen, et cetera.
If there’s any way I can help, lemme know. This project is awesome. Thumbs up to you, sir.[/quote]
This will likely not surpass Star Citizen, you know. XD They have the CryEngine graphics, a much better flight assist, and way more peoples on their team. I’m just trying to remake I-War2 to be better than before; there’s no way I’m beating Star Citizen. Anything in my remake that does so will likely be original PS material like the story or voice acting or whatnot.As for helping, well, I don’t know what you’re good at. :V But keep an eye on here and if you notice me yakking about something you know stuff about, hit me. 🙂
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”IronyMan” post=20578]Dude, you are the best.
A weapon to surpass Metal Gear, a space sim to surpass Star Citizen, et cetera.
If there’s any way I can help, lemme know. This project is awesome. Thumbs up to you, sir.[/quote]
This will likely not surpass Star Citizen, you know. XD They have the CryEngine graphics, a much better flight assist, and way more peoples on their team. I’m just trying to remake I-War2 to be better than before; there’s no way I’m beating Star Citizen. Anything in my remake that does so will likely be original PS material like the story or voice acting or whatnot.As for helping, well, I don’t know what you’re good at. :V But keep an eye on here and if you notice me yakking about something you know stuff about, hit me. 🙂
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”7upMan” post=20576]Well, thank you for your trying. I dunno, maybe Stephen Robertson reads this and could have a look in his files. I’ll be sure to poke him.[/quote]
That may work. I really doubt he reads these forums, but he’s been successfully contacted before on the matter of the directX 8 patch, so he’s not lost forever. 😛 I don’t know if he’s got his mission scripts laying around though; they were property of Particle Systems and he probably never had copies of them on his personal computer.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”7upMan” post=20576]Well, thank you for your trying. I dunno, maybe Stephen Robertson reads this and could have a look in his files. I’ll be sure to poke him.[/quote]
That may work. I really doubt he reads these forums, but he’s been successfully contacted before on the matter of the directX 8 patch, so he’s not lost forever. 😛 I don’t know if he’s got his mission scripts laying around though; they were property of Particle Systems and he probably never had copies of them on his personal computer.–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantOkey dokey, flight assist is in and astoundingly operational. The ship behaves EXACTLY the same as in EoC. :cheer: To make things even better, there’s a toggle to switch the flight assist on and off to suit your preference. Max throttle speed and max rotational speeds will be fully adjustable ingame; the settings are there already.
In another project that utilized the same flight model, I created an AI control system that will attempt to put the ship at a certain position and point in a certain direction, independently of each other. The position can be moving, and the ship will move with it because it takes its velocity into account. That’s actually all that’s really needed for AI flight control TBH; one can just think of fancy strings of positions and orientations to get all the fancypantaloony maneuvers you need.
In this same project, I have fully functioning projectile weapons, fully functioning beam weapons of both EoC and Freespace types, fully functioning missiles with intercepting flight as in EoC rather than trailing.
Next up is to bring both of these systems over to the EoC remake. B) Then cook up a few basic AI maneuvers, add a shielding system, give the weapons tracking ability using joints to simulate gimbals/turrets, then create an Instant Action mode. Then play it, record it, upload the video and link it to you guys. 🙂 Hopefully it won’t take me too long.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantOkey dokey, flight assist is in and astoundingly operational. The ship behaves EXACTLY the same as in EoC. :cheer: To make things even better, there’s a toggle to switch the flight assist on and off to suit your preference. Max throttle speed and max rotational speeds will be fully adjustable ingame; the settings are there already.
In another project that utilized the same flight model, I created an AI control system that will attempt to put the ship at a certain position and point in a certain direction, independently of each other. The position can be moving, and the ship will move with it because it takes its velocity into account. That’s actually all that’s really needed for AI flight control TBH; one can just think of fancy strings of positions and orientations to get all the fancypantaloony maneuvers you need.
In this same project, I have fully functioning projectile weapons, fully functioning beam weapons of both EoC and Freespace types, fully functioning missiles with intercepting flight as in EoC rather than trailing.
Next up is to bring both of these systems over to the EoC remake. B) Then cook up a few basic AI maneuvers, add a shielding system, give the weapons tracking ability using joints to simulate gimbals/turrets, then create an Instant Action mode. Then play it, record it, upload the video and link it to you guys. 🙂 Hopefully it won’t take me too long.
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantRight, I sorted things out and got back to work. However, I ran into a major problem with the mission scripting. Basically, each mission has its own title, but is referred to by a different one within the code. Because the script that handles each act uses this internal name, any mission in an act needs to be coded using this internal name. For example, one mission in act 1 is called “Showdown” but the internal name is “g_act1_saved_hoffers_wake.”
Unfortunately, there’s no way to determine what the internal name is for each mission without having access to the source code for either the act handler or the individual mission. I only happen to know the internal names of three missions because their wource files were included in the pog scripting SDK that Stephen Robertson wrote. Because of this whole thing, I cannot rewrite the Corporate Holdings mission. 🙁 I could conceivably just rewrite the entire act script, but I’d have to rewrite the others and every single mission in the game. It’s not worth it.
Ah well. Back to rearranging turret positions for now, I guess.
–IronDuke
P.S. Here’s a tip for those who want to get past the Corporate Holdings mission.
[spoiler]Enable Massacre mod. When the enemy ships show up, use the mod to instanuke them. Position yourself at the L-Point, ready to jump. Once the freighters have jumped, do so yourself back to the waypoint as quickly as possible. When Jarvis turns up, you get your reward. There are only two “crash points” as far as I can tell. 1. When the combat is running. 2. When the freighters have jumped but you haven’t yet. Anytime during either of these situations, the game may crash, so minimize that time.[/spoiler]
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantRight, I sorted things out and got back to work. However, I ran into a major problem with the mission scripting. Basically, each mission has its own title, but is referred to by a different one within the code. Because the script that handles each act uses this internal name, any mission in an act needs to be coded using this internal name. For example, one mission in act 1 is called “Showdown” but the internal name is “g_act1_saved_hoffers_wake.”
Unfortunately, there’s no way to determine what the internal name is for each mission without having access to the source code for either the act handler or the individual mission. I only happen to know the internal names of three missions because their wource files were included in the pog scripting SDK that Stephen Robertson wrote. Because of this whole thing, I cannot rewrite the Corporate Holdings mission. 🙁 I could conceivably just rewrite the entire act script, but I’d have to rewrite the others and every single mission in the game. It’s not worth it.
Ah well. Back to rearranging turret positions for now, I guess.
–IronDuke
P.S. Here’s a tip for those who want to get past the Corporate Holdings mission.
[spoiler]Enable Massacre mod. When the enemy ships show up, use the mod to instanuke them. Position yourself at the L-Point, ready to jump. Once the freighters have jumped, do so yourself back to the waypoint as quickly as possible. When Jarvis turns up, you get your reward. There are only two “crash points” as far as I can tell. 1. When the combat is running. 2. When the freighters have jumped but you haven’t yet. Anytime during either of these situations, the game may crash, so minimize that time.[/spoiler]
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂 -
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