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d3rt13nParticipant
Jeezes, that puts things in perspective
I was 26 when the game came out… :whistle: and I am still coming back to it again and again. I played and finished I-War 2 around that time with a mouse and a keyboard. I am now playing it with two old X-box controllers simultaneously. This gives me the complete functions over all thrusters using three thumb-sticks: The setup works great, both controllers are on the desk and I can use a hand per controller:
I must admit that I never played I-War or its expansion :blush:. I bought both games on GOG and originally on disk (I still have the first game in mint condition) sadly the I-War 2 (play and install disk) were lost during a flood in the basement. When the game came out I was barely scratching the surface of the modding scene. Several years later I am pretty good at using programs like Photoshop and doing some (basic 3d work).
Here is a screenshot of the famous Cobra Mk3 from Elite as I see it, designed in Wings 3D and ingame in Oolite.
[video]https://www.youtube.com/watch?v=FeLpZQI_a4M[/video]
It has subsystems that show up on the hull when you buy them (see for example the cargo bay extention attached to the green version and not to the red one ?). The added mass should also have an effect on how the ship’s physics behave. That is the kind of realism I would like to see in an I-War 3.
If only porting ships to I-War were as simple as porting them to Oolite to name an example. Oolite is a cool game but it’s the gameplay that makes me come back to I-War 2, the Newtonian physics engine is a real blast in I-War, as is the interface. The HUD that shows the ship’s path, the representation of the L-Points, the realism of the ship design (not 500 different ships with appendages that are there just to make them look pretty – X3 series – but functional hulls with modular slots to attach weapons, cargo etc).
I had a lot of hopes for ED and invested quite an amount of cash in it, but since they decided that there was not going to be an offline version (and therefore no mod support), I kinda lost interest. Some of you have not known the pre-internet era, where your PC had to function without a connection. Nowadays internet is everywhere, but I still like to play my games without the need for it. I must be getting old.
The trend I see with games, as it is with films the last few years, is that a lot of emphasis is taken away from the actual story and characters, and more effort is put in special effects and complex mechanics (yes okay there are exceptions) but those who have watched the movie Kelly’s Heroes know what I am talking about.
Look at X-Rebirth for example; the game is a technical and visually precise masterpiece (it was made by ze Germans after all); however story wise, it’s an empty shell and the actors are not really there. There is no emotion in the speech and it looks like the lines were read by someone who they could only afford to pay 2 bucks an hour. The characters in I-War 2 (Cal,Smith, Jaffs etc…) are as real as they come, it takes talent to do that, not just technical know-how, sharp programming skills and a first class 3d artist.
To make a successful successor to I-War 2 one person can not pull it off, even if you are schizophrenic.
Another angle to not forget to cover is the support for Oculus Rift hardware and the likes.
Here is my list of spacegames that bring back memories besides I-War 2:
Nexus: The Jupiter Incident, Homeworld 1 and 2, Tachyon: The Fringe, Privateer 2: The Darkening. and to a lesser extent Starlancer.
I am keeping an eye out for Enemy Starfighter since the visuals in that game really appeal to me.d3rt13nParticipantWould be cool to have that patch, I’ve never heard of it either. I still enjoy playing it, since the space flight model is still unrivaled, even by ED. If you come to take a closer look at the mechanics, theres actually a lot of I-War 2 in Elite Dangerous.
Supercruise = LDS
The Frameshift jump = Capsule jump
The different loadouts etc…By the way;
The textures source I used came from a guy called Ladyrapid. He has a page on deviantart here:
I was goofballing around a bit with the warp tool and they actually came out well, so I will ask him if he’s ok with me releasing the nebula package here and you can all enjoy it ingame. Credits for the grafics go totally to him.
The planets are another matter, they are procedurally generated and I can release them at my leisure, and will upload them when I am done with them. I might play with the Nebula textures some more afterwards.
Our old I-War 2 still looks fantastic. The dialogues in the campaign are superb and have character, unlike the lifeless robot dialogs in X Rebirth. If someone would start an I-War 3 as a kickstarter even with the same story but better grafics, I would gladly spend money on it. An I-War Remastered with a Comsec and ships that have the detail of the one below:
I was surfing around the web looking for good images of the original I war ships: found this by Daedalus29:
Heres the link to the forum post:
d3rt13nParticipantWould be cool to have that patch, I’ve never heard of it either. I still enjoy playing it, since the space flight model is still unrivaled, even by ED. If you come to take a closer look at the mechanics, theres actually a lot of I-War 2 in Elite Dangerous.
Supercruise = LDS
The Frameshift jump = Capsule jump
The different loadouts etc…By the way;
The textures source I used came from a guy called Ladyrapid. He has a page on deviantart here:
I was goofballing around a bit with the warp tool and they actually came out well, so I will ask him if he’s ok with me releasing the nebula package here and you can all enjoy it ingame. Credits for the grafics go totally to him.
The planets are another matter, they are procedurally generated and I can release them at my leisure, and will upload them when I am done with them. I might play with the Nebula textures some more afterwards.
Our old I-War 2 still looks fantastic. The dialogues in the campaign are superb and have character, unlike the lifeless robot dialogs in X Rebirth. If someone would start an I-War 3 as a kickstarter even with the same story but better grafics, I would gladly spend money on it. An I-War Remastered with a Comsec and ships that have the detail of the one below:
I was surfing around the web looking for good images of the original I war ships: found this by Daedalus29:
Heres the link to the forum post:
d3rt13nParticipantHello There,
I have updated the Emerald Navy Skins package so that the Corvettes’ weapon pylons don’t free float in space anymore.
In addition, I added a Maas Cutter to the Emerald Navy coulours since they work together according to the lore.
Note that in the background the original version of the planet Emerald is still visible.
Since Unstable Space runs quite stable on my system, I have created a new nebula background as you can see in the screenshots. I have also reinserted the dynamic stars and have been playing around with a planet creator software package:
Results look good:
Screenshots:
Upload coming soon.
d3rt13nParticipantHello There,
I have updated the Emerald Navy Skins package so that the Corvettes’ weapon pylons don’t free float in space anymore.
In addition, I added a Maas Cutter to the Emerald Navy coulours since they work together according to the lore.
Note that in the background the original version of the planet Emerald is still visible.
Since Unstable Space runs quite stable on my system, I have created a new nebula background as you can see in the screenshots. I have also reinserted the dynamic stars and have been playing around with a planet creator software package:
Results look good:
Screenshots:
Upload coming soon.
d3rt13nParticipantd3rt13nParticipantd3rt13nParticipantHey,
I have something that might be of interest to you:
This file has all the meshes from I-war 2 in 3d format which were extracted from the game:
https://app.box.com/s/jvqyfjn8swqpsv0oh0vwb00maz2xbv1v
To view the meshes in wings3d or export them:
Download Wings3d (google it) (a free 3d develop program like blender) and you can export the different meshes to a 3d format of your choice.
Hope this helps.
If the meshes are not visible, go to window->geometry graph
and in the window that opens click on the eye icons to view and hide the different meshes. They are cataloged in different folders.d3rt13nParticipantHey,
I have something that might be of interest to you:
This file has all the meshes from I-war 2 in 3d format which were extracted from the game:
https://app.box.com/s/jvqyfjn8swqpsv0oh0vwb00maz2xbv1v
To view the meshes in wings3d or export them:
Download Wings3d (google it) (a free 3d develop program like blender) and you can export the different meshes to a 3d format of your choice.
Hope this helps.
If the meshes are not visible, go to window->geometry graph
and in the window that opens click on the eye icons to view and hide the different meshes. They are cataloged in different folders. -
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