Chessking

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  • in reply to: If there will ever be I-War 3… #17153
    Chessking
    Participant

    I think that Torn Stars could be considered an unofficial I-War 3. If you think about it, what would people do immediately after the end of the second game? There would be no one to fight except a few petty pirates. Not for some time anyways. In my opinion, Torn Stars reflects this setting, allowing the player to make a living for himself in the I-War universe. Of course, details such as factions and system names are inaccurate, but I think it is worth considering. Besides, any legal sequel to I-War 2 at this point would have to be in mod format anyways.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: If there will ever be I-War 3… #18194
    Chessking
    Participant

    I think that Torn Stars could be considered an unofficial I-War 3. If you think about it, what would people do immediately after the end of the second game? There would be no one to fight except a few petty pirates. Not for some time anyways. In my opinion, Torn Stars reflects this setting, allowing the player to make a living for himself in the I-War universe. Of course, details such as factions and system names are inaccurate, but I think it is worth considering. Besides, any legal sequel to I-War 2 at this point would have to be in mod format anyways.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #17151
    Chessking
    Participant

    That is one sweet ComSec!

    I have been becoming more and more interested in PCG since I heard of Limit Theory from Iron Duke. I have played around with the built in Perlin noise function and my own algorithms at the following links:

    planet/sky generator
    organized starfield

    Also, here’s more about the I-War 3 topic, with regards to legal complications:

    Will there ever be I-War 3

    Which reminds me, I have something to add to that thread…


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #18192
    Chessking
    Participant

    That is one sweet ComSec!

    I have been becoming more and more interested in PCG since I heard of Limit Theory from Iron Duke. I have played around with the built in Perlin noise function and my own algorithms at the following links:

    planet/sky generator
    organized starfield

    Also, here’s more about the I-War 3 topic, with regards to legal complications:

    Will there ever be I-War 3

    Which reminds me, I have something to add to that thread…


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Chessking’s stuff #18187
    Chessking
    Participant

    The reason I was getting the error message was because that particular station had all the dockports commented out. Easy fix. All of the dockports work like they normally would now, except for the autoDock sequence initiated a short while after starting to dock. If this function could be disabled, it would make docking look a lot nicer. Since I no longer have to replace the dockports with the dockports for Lucretia’s base, it is faster to make these mods, so I added a few. I also added a screenshot for each one with the file, so you don’t have to cycle through them all in-game to find one you like. Here’s the updated list of stations:

    AsteroidBase1a
    BrokenHavenStation
    CasinoBase
    Damaged_SecStation //now this one is interesting. It appears the developers ran into a problem, and //then decided not to use the station in the final game. I included it for those of you who don’t mind //having a station in two pieces. 😛
    Fortress //I should make a mission where marauders attack your base so you can see its gattling //cannons in action
    HavenStation
    HoffersGap //This one didn’t come with any dockports, so it uses Lucretia’s Base’s ports instead.
    MiningStation
    newBiobomber
    OrbitalGarden
    PiracyBase01
    PiracyBase02
    PiracyBase03
    Prison
    ReactorBase
    ShipYardStation

    I may make a second package with other stations later, or you can make one yourself.

    Attachments:

    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Chessking’s stuff #17147
    Chessking
    Participant

    The reason I was getting the error message was because that particular station had all the dockports commented out. Easy fix. All of the dockports work like they normally would now, except for the autoDock sequence initiated a short while after starting to dock. If this function could be disabled, it would make docking look a lot nicer. Since I no longer have to replace the dockports with the dockports for Lucretia’s base, it is faster to make these mods, so I added a few. I also added a screenshot for each one with the file, so you don’t have to cycle through them all in-game to find one you like. Here’s the updated list of stations:

    AsteroidBase1a
    BrokenHavenStation
    CasinoBase
    Damaged_SecStation //now this one is interesting. It appears the developers ran into a problem, and //then decided not to use the station in the final game. I included it for those of you who don’t mind //having a station in two pieces. 😛
    Fortress //I should make a mission where marauders attack your base so you can see its gattling //cannons in action
    HavenStation
    HoffersGap //This one didn’t come with any dockports, so it uses Lucretia’s Base’s ports instead.
    MiningStation
    newBiobomber
    OrbitalGarden
    PiracyBase01
    PiracyBase02
    PiracyBase03
    Prison
    ReactorBase
    ShipYardStation

    I may make a second package with other stations later, or you can make one yourself.

    Attachments:

    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Help – EoC not saving #18184
    Chessking
    Participant

    That didn’t come out the way I meant it to. 😛 Had Kain replied saying that he was still having problems, I would suggest checking for multiple copies of the game. Instead he identified the problem on his own, and I was trying to say that that was the problem I was referring to when I made the original post. I hope this makes some sense. :side:


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Help – EoC not saving #17144
    Chessking
    Participant

    That didn’t come out the way I meant it to. 😛 Had Kain replied saying that he was still having problems, I would suggest checking for multiple copies of the game. Instead he identified the problem on his own, and I was trying to say that that was the problem I was referring to when I made the original post. I hope this makes some sense. :side:


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Help – EoC not saving #17140
    Chessking
    Participant

    Chessking wrote:

    I have encountered errors with the different executables for the game. If problems persist, let us know, we can probably help.

    That is the problem I have encountered, also. I got that problem while trying to install Torn Stars alongside the regular game.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Help – EoC not saving #18179
    Chessking
    Participant

    Chessking wrote:

    I have encountered errors with the different executables for the game. If problems persist, let us know, we can probably help.

    That is the problem I have encountered, also. I got that problem while trying to install Torn Stars alongside the regular game.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #17137
    Chessking
    Participant

    🙁 :angry: 🙁 :angry: … 🙁 :angry:

    What else can I say?


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #18176
    Chessking
    Participant

    🙁 :angry: 🙁 :angry: … 🙁 :angry:

    What else can I say?


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #18172
    Chessking
    Participant

    I’ve never heard of a DX8 patch.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Torn Stars Add on Mods #17134
    Chessking
    Participant

    I’ve never heard of a DX8 patch.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Which other games are you playing now? #18168
    Chessking
    Participant

    In the last month, I have downloaded a couple dozen games that I will probably never play through. The first one is Space Engine. After looking at Limit Theory and other games that have much more appealing environments than EOC, I searched for a supplement. I found this site. Space Engine is a very neat program. I would not call it a game, since it isn’t especially fun, but instead a planetarium/space simulator. The renderings are incredible, and the soundtrack is awesome.

    Then I started looking into other Dos games. I found one called Elite. This Elite is the precursor to the modern Elite: Dangerous and is awesome in many ways. You can make money by trading, bounty hunting, pirating, and mining. The game also has its downfalls. They make for interesting gameplay, but are not realistic. your ship cannot stop moving at any time. It cannot go backwards, strafe, and has no yaw controls. The stations are constantly rotating, making docking a perilous task. Also, if you collide with another ship, it will drain one of your energy units, but destroy the other ship. On the other hand, their are some super awesome things about Elite. I watched this twenty-two minute documentary about it and learned these things: Elite was the first 3-D game ever made, it was the first 3-D space simulator ever made (obviously), it used procedural content generation, and it was only 22k large, using almost every byte of memory houshold computers had those days. The game also has a save function, but in the version I got, there is a glitch preventing it from working right. The fix for this is here.

    Other games for DosBox:
    Scorched Earth //mother of all games
    Elite Plus //A version of elite with more colors
    Boulderdash
    Dig Dug //a fairly boring game, but one that I have played before.
    Outer Ridge
    fighter wing
    Armada 2525 //an extremely complicated space strategy game
    Mechwarrior //the original
    Mechwarrior 2: Mercenaries
    Mechwarrior 2: 31st century combat //with expansion pack
    //will get Mechwarrior 4 for windows
    Bruce Lee Lives: the fall of Hong Kong Palace
    Bruce Lee

    Games for Windows:
    Mechcommander 2 //I downloaded the source code for this since my CD:DVD drive stopped working. It //includes the finished version, with another version that runs much smoother on my computer, but has //a few minor glitches.
    Celestia
    Orbiter 2010

    Games for the Mame arcade game emulator: //These, along with Dig Dug, were on a Namco //Plug’n’Play I had. and are the only old arcade games I am personally familiar with
    Galaga
    Bosconian
    Rally-X

    Like I said, I doubt I will play through all of them.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 481 through 495 (of 782 total)