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adminKeymaster
Nope, I did not know that. Nice find đ
But I know that United Airlines used the I-War font a while back…or at least one that looks a lot like it đSpeaking of Marvel, now they’re doing “Ant Man” – I’ve never even heard of that guy before. The trailer surely looks like a decent, standard superhero action film.
https://www.youtube.com/watch?v=NdA5IcNTZP0
Space. The final frontier.
adminKeymasterNope, I did not know that. Nice find đ
But I know that United Airlines used the I-War font a while back…or at least one that looks a lot like it đSpeaking of Marvel, now they’re doing “Ant Man” – I’ve never even heard of that guy before. The trailer surely looks like a decent, standard superhero action film.
https://www.youtube.com/watch?v=NdA5IcNTZP0
Space. The final frontier.
adminKeymasterGood news! I was able to get a “What Rocks” server up! đ
To be able to connect, the start line has changed a little bit.
For the vanilla server:
loader.exe -hsn "i-war2 GOG" -hip "i-war2.com:2313"
For the “What Rocks” Server:
loader.exe -hsn "i-war2 WR" -hip "i-war2.com:2314"
I chose to load the Academy mod by default, which is this nice baby here:
[spoiler]Academy Game:
Story:
You exit Hyperspace in a strange sector and discover a huge station that reads âAcademyâ on your sensors. It is heavily protected by 3 âComsat Gunstarsâ positioned around it. You also see debris of another station that looks like it was once a twin of the Academy. It too is orbited by a, fortunately inoperative, âComsat Gunstarâ. As you near the station you notice a strange object called âAlien Caveâ and enter a weird red cloud that seems familiar. Suddenly you are attacked by a pair of Storm Petrels that read âTrainerâ and âRookieâ.
You realize: This is a military training base that has been infected by remnants of an alien cloud. Obviously the base and itâs contaminated, hostile occupants must be destroyed! If you donât, the Alien Infection originally caused by Caleb Maasâ experiments could be propagated throughout the whole galaxy.
You only have a limited amount of time to destroy the academy, otherwise you too will be infected by the Alien Cloud and doomed to spend the rest of your life in that eerie academy!
Game Type:
Players against Bots
1 â 6 PlayersScoring, Rules, Tactics :
Server Settings:
Game length is per default 30 min and the point limit to win the game is 150 points. You can set either value higher ( but not lower) in the server settings.
If your team has less than 150 points at the set time limit you loose the game.
If the Enemies obtain more than 150 Points (frags) at any time you loose the game too.
Note: if you pilot a destroyer, for example the enemies get 8-10 points per frag !
Your frag points are noted in the document you see as you select a ship.Enemy Frag Points:
âAcademyâ Base 150 Pts.
âComsat Gunstarsâ 20 Pts.
âTrainerâ 1 Pts.
âRookieâ 1 Pts.
âDef Comsat Gunstarâ 0 Pts.Important: Destroy the Gunstars first!
If a Gunstar only has a few hit points left the Academy may destroy it while firing at an attacking ship. In that case you get relief but no points!
Likewise, If the Academy only has a few hit points left the Gunstars may destroy it while firing at you (or a team member). Then you get 0 points for the academy! Since the Gunstars only total 60 points and no more bots will be spawned after the academy is destroyed it will be impossible to win the game. (unless you fragged 90 bots before the academy was destroyed)Details:
All Players will spawn in Alpha team upon entering the map.
For each player that is spawned a pair of Bots ( 1 Rookie and 1 Trainer) are also spawned.
For each player death (re-spawn event) 2 more bots are also spawned
Every time a player comes within 12 km of the Academy an additional pair of bots will launch from the academy to protect it
If youâve completely cleared the area of Trainers and Rookies, one or two pairs (dependent on the number of players) will be spawned at 2 to 3 minute intervals (randomly) even if you donât get near the station!Max. no. of Bots = 12
Tactics and Notes:
Generally each player that spawns should try to take out as many bots as possible. Then, use your base âAlpha Indy Shipyardâ to reload weapons by docking to it, before attacking the Academy.
You can reload weapons at any time by docking to your base.Tips:
The âPioneerâ can deploy up to 2 miniature Gunstars type 8ty8. They are helpful against the enemy fighters. However, itâs not a good idea to deploy them in the Academyâs range of fire or close to a Comsat Gunstar. They are Antimatter powered and when they explode they probably will destroy things, but you (your team) wonât get the points for that kill!
If there are too many Trainers and Rookies for you to handle head to your station immediately after you have spawned and dogfight there. The station will fire on the bots, distract them and even eliminate a few for you. Also, if your ship does not have a PDT, the stations PDT will protect you from enemy missile fire.
You can hide in the Alien Cave or in the Tunnel Asteroid and call for help if you are surrounded by bots. If you are in the sniper ship ( the Moth), you may be able to pick off a few of them too. If you are in the engineer ship Pioneer, donât forget: youâve got Gunstars.
Internet Games with more than 5 or 6 players can exhibit a bit of lag when the maximum number (12) of bots are on the map, unless you have a very powerful server and high connection bandwidth[/spoiler]
One disadvantage: I can only run one DirectPlay service, so they both depend on that one dpnsvr.exe which seems to crash from time to time. If one of the servers goes down, both go down :pinch: I’ve tried to isolate them, but they keep running into each others ports. Damn you, Microsoft!
So I won’t open any third one until someone buys me a second server đ
Space. The final frontier.
adminKeymasterGood news! I was able to get a “What Rocks” server up! đ
To be able to connect, the start line has changed a little bit.
For the vanilla server:
loader.exe -hsn "i-war2 GOG" -hip "i-war2.com:2313"
For the “What Rocks” Server:
loader.exe -hsn "i-war2 WR" -hip "i-war2.com:2314"
I chose to load the Academy mod by default, which is this nice baby here:
[spoiler]Academy Game:
Story:
You exit Hyperspace in a strange sector and discover a huge station that reads âAcademyâ on your sensors. It is heavily protected by 3 âComsat Gunstarsâ positioned around it. You also see debris of another station that looks like it was once a twin of the Academy. It too is orbited by a, fortunately inoperative, âComsat Gunstarâ. As you near the station you notice a strange object called âAlien Caveâ and enter a weird red cloud that seems familiar. Suddenly you are attacked by a pair of Storm Petrels that read âTrainerâ and âRookieâ.
You realize: This is a military training base that has been infected by remnants of an alien cloud. Obviously the base and itâs contaminated, hostile occupants must be destroyed! If you donât, the Alien Infection originally caused by Caleb Maasâ experiments could be propagated throughout the whole galaxy.
You only have a limited amount of time to destroy the academy, otherwise you too will be infected by the Alien Cloud and doomed to spend the rest of your life in that eerie academy!
Game Type:
Players against Bots
1 â 6 PlayersScoring, Rules, Tactics :
Server Settings:
Game length is per default 30 min and the point limit to win the game is 150 points. You can set either value higher ( but not lower) in the server settings.
If your team has less than 150 points at the set time limit you loose the game.
If the Enemies obtain more than 150 Points (frags) at any time you loose the game too.
Note: if you pilot a destroyer, for example the enemies get 8-10 points per frag !
Your frag points are noted in the document you see as you select a ship.Enemy Frag Points:
âAcademyâ Base 150 Pts.
âComsat Gunstarsâ 20 Pts.
âTrainerâ 1 Pts.
âRookieâ 1 Pts.
âDef Comsat Gunstarâ 0 Pts.Important: Destroy the Gunstars first!
If a Gunstar only has a few hit points left the Academy may destroy it while firing at an attacking ship. In that case you get relief but no points!
Likewise, If the Academy only has a few hit points left the Gunstars may destroy it while firing at you (or a team member). Then you get 0 points for the academy! Since the Gunstars only total 60 points and no more bots will be spawned after the academy is destroyed it will be impossible to win the game. (unless you fragged 90 bots before the academy was destroyed)Details:
All Players will spawn in Alpha team upon entering the map.
For each player that is spawned a pair of Bots ( 1 Rookie and 1 Trainer) are also spawned.
For each player death (re-spawn event) 2 more bots are also spawned
Every time a player comes within 12 km of the Academy an additional pair of bots will launch from the academy to protect it
If youâve completely cleared the area of Trainers and Rookies, one or two pairs (dependent on the number of players) will be spawned at 2 to 3 minute intervals (randomly) even if you donât get near the station!Max. no. of Bots = 12
Tactics and Notes:
Generally each player that spawns should try to take out as many bots as possible. Then, use your base âAlpha Indy Shipyardâ to reload weapons by docking to it, before attacking the Academy.
You can reload weapons at any time by docking to your base.Tips:
The âPioneerâ can deploy up to 2 miniature Gunstars type 8ty8. They are helpful against the enemy fighters. However, itâs not a good idea to deploy them in the Academyâs range of fire or close to a Comsat Gunstar. They are Antimatter powered and when they explode they probably will destroy things, but you (your team) wonât get the points for that kill!
If there are too many Trainers and Rookies for you to handle head to your station immediately after you have spawned and dogfight there. The station will fire on the bots, distract them and even eliminate a few for you. Also, if your ship does not have a PDT, the stations PDT will protect you from enemy missile fire.
You can hide in the Alien Cave or in the Tunnel Asteroid and call for help if you are surrounded by bots. If you are in the sniper ship ( the Moth), you may be able to pick off a few of them too. If you are in the engineer ship Pioneer, donât forget: youâve got Gunstars.
Internet Games with more than 5 or 6 players can exhibit a bit of lag when the maximum number (12) of bots are on the map, unless you have a very powerful server and high connection bandwidth[/spoiler]
One disadvantage: I can only run one DirectPlay service, so they both depend on that one dpnsvr.exe which seems to crash from time to time. If one of the servers goes down, both go down :pinch: I’ve tried to isolate them, but they keep running into each others ports. Damn you, Microsoft!
So I won’t open any third one until someone buys me a second server đ
Space. The final frontier.
adminKeymaster[quote=”Chessking” post=19628]The thing to aim for right now would be creating a server for the “What Rocks v2” mod.[/quote]
I’m trying to get one running in the next few hours.
Space. The final frontier.
adminKeymaster[quote=”Chessking” post=19628]The thing to aim for right now would be creating a server for the “What Rocks v2” mod.[/quote]
I’m trying to get one running in the next few hours.
Space. The final frontier.
adminKeymasterSure, that would be an MMORPG in space. But it’s not possible.
The server can only run one map file at a time, so players could only stay together in one star system, because the server has to load the new map and remove the old one.
The German announcer is more calm, I like it đ
Now I’m sure – bot kills don’t count as kills in the log file. A little bad, but we can still count the “real” kills players make.
This seems to affect the other stats, too:
FLUX: [unknown] ** Stats for player “MP_NAME_schmatzler”
FLUX: [unknown] kills 0
FLUX: [unknown] shots 120
FLUX: [unknown] missiles 17
FLUX: [unknown] shots on target 0
FLUX: [unknown] missiles on target 1I’m pretty sure I killed 3 bots with missiles only, but my shots on target are still 0. A little unreliable. Maybe I can adjust the log level, so I can get more information out of the thing.
Edit: No way, it doesn’t log the kills directly. Shame.
But I adjusted the bot skill from 0.6 to 0.4 and now I can stay alive a little bit longer.
Space. The final frontier.
adminKeymasterSure, that would be an MMORPG in space. But it’s not possible.
The server can only run one map file at a time, so players could only stay together in one star system, because the server has to load the new map and remove the old one.
The German announcer is more calm, I like it đ
Now I’m sure – bot kills don’t count as kills in the log file. A little bad, but we can still count the “real” kills players make.
This seems to affect the other stats, too:
FLUX: [unknown] ** Stats for player “MP_NAME_schmatzler”
FLUX: [unknown] kills 0
FLUX: [unknown] shots 120
FLUX: [unknown] missiles 17
FLUX: [unknown] shots on target 0
FLUX: [unknown] missiles on target 1I’m pretty sure I killed 3 bots with missiles only, but my shots on target are still 0. A little unreliable. Maybe I can adjust the log level, so I can get more information out of the thing.
Edit: No way, it doesn’t log the kills directly. Shame.
But I adjusted the bot skill from 0.6 to 0.4 and now I can stay alive a little bit longer.
Space. The final frontier.
adminKeymasteradminKeymasteradminKeymasterThat’s just from the last match. đ
Maybe the stats don’t count the bots as kills? I’ll have to investigate đ
BTW, did you encounter any crashes or did it work this time?
Space. The final frontier.
adminKeymasterThat’s just from the last match. đ
Maybe the stats don’t count the bots as kills? I’ll have to investigate đ
BTW, did you encounter any crashes or did it work this time?
Space. The final frontier.
adminKeymasterAnother TODO which seems trivial, but is quite complex:
– Make sure the flux.log doesn’t get deleted when the server crashes
– Parse the log file, extract the player statistics
– Display them nicely on the websiteThis will take a lot of time, I’m really rusty with scripting things. But it might get a little competition going on here. đ
Space. The final frontier.
adminKeymasterAnother TODO which seems trivial, but is quite complex:
– Make sure the flux.log doesn’t get deleted when the server crashes
– Parse the log file, extract the player statistics
– Display them nicely on the websiteThis will take a lot of time, I’m really rusty with scripting things. But it might get a little competition going on here. đ
Space. The final frontier.
adminKeymasterYes, I think that’s simply done by just copying the file over. đ
But I won’t add it here, since this would make the server unuseable for the retail version.
I’ll tinker with adding a second server, hopefully this will be possible.
Space. The final frontier.
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