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  • #17672
    admin
    Keymaster

    [quote=”RichardSkinner” post=19596]im dissapointed the storm petrel doesnt get the quad lights. i wish you could pick your loadout.[/quote]

    Yes, it’s a bit unfair that the bots will fly to the next powerup instantly and will just kick your ass, because we only start with a shield and the slow TSK.

    It would be cool if the multiplyer stats could somehow be recorded by the site and attached to people profiles here like kills and such

    I will look into it. The game is creating a logfile, maybe I can skim through it with a script and put together some statistics.


    Space. The final frontier.

    #17675
    admin
    Keymaster

    And it crashed again – damn!

    I’ve put together a little restart script, now it should come back automatically after 20-30s. If anyone’s interested, that’s the script:

    #!/bin/bash
    # if online is NULL, it's down. May change maps, so wait and check again:
    if [ -z "$(curl -sSf http://hirnschwund.net/?s=13 | grep "ONLINE")"]; then
    echo "I-War is offline"
    sleep 20
    fi
    if [ -z "$(curl -sSf http://hirnschwund.net/?s=13 | grep "ONLINE")"]; then
    echo "I-War still offline, killing all processes"
    pkill -SIGKILL -f "Xvfb :1" && pkill -SIGKILL -f "loader.exe" && pkill -SIGKILL -f "dpnsvr.exe"
    sleep 2
    echo "Starting server"
    Xvfb :1&
    export DISPLAY=:1
    cd .wine/drive_c/GOG Games/Independence War 2/ &&
    LC_ALL="c" nohup wine ./bin/release/loader.exe -ac iwar2.icServerApp -sp dm -sn "i-war2 GOG" -stl 900 -sfl 10 -aic 2 > /dev/null 2>&1 &
    else
    echo "I-War running, leave."
    fi


    Space. The final frontier.

    #17677
    RichardSkinner
    Participant

    i think you crashed it on purpose cause you saw that I had dual antimatter streams and i was gunning for ya! πŸ‘Ώ


    The Priceline Negotiator

    #17680
    admin
    Keymaster

    Yes, that’s the only explanation! πŸ˜€

    You’re a tough match. Are you playing with a Joystick or plain mouse + keyboard? πŸ˜‰


    Space. The final frontier.

    #17682
    RichardSkinner
    Participant

    a joystick, sidwinder precision 2, I got it in 2002 after I upgraded the ram in my computer from 64mb ram to 256mb so that I could finally progress past the junkyard mission (all that junk floating around was wreaking havonc on my crappy system at the time)

    those seekers are nasty, not like fighting NPC’s


    The Priceline Negotiator

    #17685
    admin
    Keymaster

    Woah nice – SideWinder guy here, too πŸ˜‰ I own the Force Feedback Pro.

    That’s the one with the big motors that need an extra power supply and light sensors inside that should never wear out. (Microsoft replaced them in later models when they realized they couldn’t sell new Joysticks if they never break πŸ˜€ ).

    Works fine on any OS I have (Win XP, 7 or Linux), although I need Windows XP for Force Feedback support.

    I’m playing I-War on a Quad here with 4GB RAM. Back in the days on my old P3 with a NVidia TNT2 this game surely made the machine get hot πŸ˜€


    Space. The final frontier.

    #17718
    RichardSkinner
    Participant

    damn those bots are nasty, if only they were that nasty in singleplayer, it would have made the game more interesting without needed all the mods.

    Im dissapointed we haven’t been able to get a match going with more then 2 or 3 players in it. com’on guys! lets go to war!


    The Priceline Negotiator

    #17720
    admin
    Keymaster

    The problem is the time difference. When you’re here, I’m almost asleep and probably shouldn’t be up anymore πŸ˜€

    The bot difficulty can be changed in flux.ini – they are a bit too hard for my taste, I might adjust that.

    FLUX: [unknown] ** Stats for player “MP_NAME_RichardSkinner”
    FLUX: [unknown] kills 0
    FLUX: [unknown] shots 350
    FLUX: [unknown] missiles 16
    FLUX: [unknown] shots on target 0
    FLUX: [unknown] missiles on target 4

    So many shots and no kills? Damn, you’re getting old πŸ˜†


    Space. The final frontier.

    #17726
    RichardSkinner
    Participant

    whaaat, thats a bunch of bull. I got 9 kills and 0 deaths my last match with the bots. and I know I got a few yesterday

    so far the heavy corvette has been the way to go it seems.

    i like the idea of stats being tracked tho.. if only they told the truth B)


    The Priceline Negotiator

    #17728
    admin
    Keymaster

    That’s just from the last match. πŸ˜‰

    Maybe the stats don’t count the bots as kills? I’ll have to investigate πŸ˜€

    BTW, did you encounter any crashes or did it work this time?


    Space. The final frontier.

    #17730
    RichardSkinner
    Participant

    No it worked great, I played 3 matches, the first two I quit becauce I wanted to change my ship, the last one I player all the way through, got 9 bot kills, no crash.

    I don’t really like that announcer voice though, a little to unreal tournamenty.

    “One minute remainaing!”

    shut up


    The Priceline Negotiator

    #17732
    Chessking
    Participant

    What would be interesting would be to add a Torn Stars sort of server, with all of the ships, multiple systems, and the ability to mine for resources to buy weapons to gain the upper hand on the other team. That would need more than two players on at a time, though.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17739
    admin
    Keymaster

    Sure, that would be an MMORPG in space. But it’s not possible.

    The server can only run one map file at a time, so players could only stay together in one star system, because the server has to load the new map and remove the old one.

    The German announcer is more calm, I like it πŸ™‚

    Now I’m sure – bot kills don’t count as kills in the log file. A little bad, but we can still count the “real” kills players make.

    This seems to affect the other stats, too:

    FLUX: [unknown] ** Stats for player “MP_NAME_schmatzler”
    FLUX: [unknown] kills 0
    FLUX: [unknown] shots 120
    FLUX: [unknown] missiles 17
    FLUX: [unknown] shots on target 0
    FLUX: [unknown] missiles on target 1

    I’m pretty sure I killed 3 bots with missiles only, but my shots on target are still 0. A little unreliable. Maybe I can adjust the log level, so I can get more information out of the thing.

    Edit: No way, it doesn’t log the kills directly. Shame.
    But I adjusted the bot skill from 0.6 to 0.4 and now I can stay alive a little bit longer.


    Space. The final frontier.

    #17742
    Chessking
    Participant

    Besides, as it is you can only have 16 players on at a time. The thing to aim for right now would be creating a server for the “What Rocks v2” mod.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17744
    admin
    Keymaster

    [quote=”Chessking” post=19628]The thing to aim for right now would be creating a server for the “What Rocks v2” mod.[/quote]

    I’m trying to get one running in the next few hours.


    Space. The final frontier.

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