Home › Forums › Mods and POG Scripting › New Mod Coming Soon!!
- This topic has 18 replies, 5 voices, and was last updated 8 years, 6 months ago by IronDuke.
-
AuthorPosts
-
30. November 2012 at 4:40 #15844IronDukeParticipant
Yo Y’all,
A new mod is being developed by me. It is a combination of Unleashed, Unstable Space, Elite, and many other mods far and wide, only with my own personal tweaks. The objective of this mod is to make the game much tougher, but still playable, and add many new elements into the game to make it more fun and engaging. Title? Independence War2 Edge of Chaos ADVANCED.
If someone thinks up a better name please tell me. This is what it will be in the meantime though.Examples of these elements are:
Re-written scripts. All the mission scripts and traffic scripts will be custom ones designed by the mod coder ( currently me ).
Longer combat. You know those independent spider tugs who randomly sometimes try to kick your weenie in Act 1? The engagement with them ( providing you have no t-fighters ) should last about 1 minute. Whether you win or lose depends entirely on your personal skill, as these tugs have the same weapons and same number of weapons as you. Yes, this means you will see Heavy Corvettes with four Neutron PBCs and two t-fighters ( this from Unleashed ).
As in Unleashed, the ships all have some form of rockets and lasers to complement their normal loadout. Talking about loadout, it is going to be random for the nonplayer ships. This way each ship will have a different loadout.
The player can purchase, sell, steal, find, manufacture, or be given ships, stations, planets, WHOLE SYSTEMS, you name it. Of course there will be competition too…
You don’t HAVE to be a space pirate to make a living. While it will be the only way to get started, you can make your later money by mining, trading, shipping, salvaging, anything you can think of.
The story line is WWAAAAYYYY longer. I’m talking ACT 6 kind of longer. Oh, and you may see the Dreadnought’s NairNama buddies again…
Those ships and stations you get? they won’t all be flown or manned by the player. Why not have some AI lackeys do some of the work for you? Just make sure they don’t desert…
You can plunder fuel transporters, as their fuel tanks can be ejected just like cargo pods. Good thing too. You honestly don’t expect the fuel in your tanks to last forever, do you? Just make sure, when you’re liberating more fuel, you don’t set it off…
Combat is WAY more realistic. You can shoot off external weapons, which are more powerful than internal ones, destroy fuel tanks to prevent the ship going anywhere, take out CPUs to mess up the enemy’s targeting, kill the crew to render the ship helpless, inflict heavy enough damage on a system that it can’t be repaired, and many more things. All while dodging his shots, as they will do the same things. Systems that get permanently taken out are not quite permanently, as a good shipyard ( or Lucrecia’s Base ) can easily repair the systems. Also missiles and collisions will now do damage to systems, like in I-war1. If you take serious damage, you may need to withdraw for about two minutes to repair.
Combat is also much harder. The enemy ships, as mentioned before, have the same weapons and same number of weapons as you. Shields have been upgraded too. All vessels have better anti-missile defenses, like countermeasures and point-defense cannons. Ship hulls, player included, can take surprising amounts of punishment. Also, don’t mess with capital ships unnecessarily. They have cutting beams, triple turrets, whole banks of missiles, fighter bays, deadly forward weaponry, and in the case of larger capships, energy Meson Cannons. Also the Carrier doesn’t just have fighters…
Missiles are much better. If you can detect a ship, you can hit it with a missile. They also move much faster, to make the range better. they live about one minute, instead of twenty seconds. The missile lock alarm has had the volume turned down, as it can get annoying after a while. You will still notice it though.
All the visual effects and sound effects have been touched up to make the game more realistic. Talking about realistic, wait ’till you see a ship explode! they are so awesome!
Multiple new ships and weapons have been added.
Stations are now huge. Ten kilometers huge. They are also well fortified. Marauder attacks have been changed to compensate.
Stealth works better. You can hide behind rocks and ships, power down some systems, use signal masks, go near something big, go into someone else’s signal mask, anything that can be conceived. In the vanilla EoC, stealth makes no difference. I tried setting my visibility to zero with a cheat. The nonplayer ships still tracked my ship and fired. Well, I’m fixing that in I-W2 ADVANCED.
You can land on planets if you fly really really well. Of course, you could just use an LST.
Piracy is harder. The longer you do it, the more likely it is the police will find you. They are very powerful, so try moving to different locations over time. Escorts are tougher, freighters use shields and weapons, and a few pack hidden surprises. Remember the Navy Q-ship in Defiance? Also the L-Points are packed with armed competition. They may know you. Favorably or not is decided by your behavior to the faction. The guys you try to plunder also will in all probability call for backup.
You will receive cluster news via e-mail. Also some new e-mails have been added and the old ones touched up to make the plot more clear.
How about some ground combat? Wouldn’t that be nice?
All the bugs I know of will be ironed out.
And the best part? Here it comes:
YOU CAN PERSONALLY FLY EACH AND EVERY SINGLE SHIP IN THE ENTIRE GAME!!!!!!!!! ( except aliens of course. )
If you forget something, which is likely, considering the sheer amount of stuff in this mod, simply check the encyclopedia. It is completely updated to include all ships and weapons in the game. Heck, it even includes tanks!!
And many many many many many more changes I can’t remember off the top of my head.
If anybody feels like helping I’ll be glad to accept. I don’t own lightwave, so editing the graphics is pretty hard. I also can’t create collisionhulls, which impairs the new stations. I am one person too, so at the present rate I’m going, the mod should be done in a decade or two…
If anyone has any bright ideas to include, please tell me and I shall consider them.
I refer to everything in the list above in the past tense out of habit. Over 80% of it hasn’t even been started.
If someone would kindly tell me how, I will try to post some screenshots to demonstrate some stuff. I would take video, but I have no software to do so, and my computer is not powerful enough to give anything more than 9 frames per second. My apologies.Minimum Requirements. This is based off how well the mod works on my computer.
Pentium 4 2.8 GHz CPU.
512 Megabytes Ram for Windows XP/ 768 Megabytes Ram for Windows Seven
128 MB Graphics card. NVidia works slightly better than ATI.
And about half a gig of free hard disk space.Recommended:
Intel Core 2 Duo 2.0 GHz
1 Gigabyte of Ram.
256 MG Graphics card.
1 gig of hard disk space.If you aren’t sure what your specifications are, then if the normal ( unmodded ) game works fine with the graphics set to about medium, you’re probably good if you turn the graphics all the way down when using the mod.
All of the above may change in the future. I apologize for any inconveniences.
Everyone have a blast,
–IronDukeJoke of the day:
If you have a headache, stick your head through a window and the pane will disappear.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π15. April 2015 at 4:56 #16356IronDukeParticipantNew thread for stuff concerning my space game here: http://www.i-war2.com/forum/off-topic-discussions/3178-ironduke-s-space-game#19451
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π10. April 2016 at 9:35 #17673IronDukeParticipantARISE ANCIENT THREAD! *blows off mountains of dust and swipes away cobwebs*
I found that only programming in Unity has had a nasty side effect of burning me out. Plus, no matter how much I play other space games, I always get the itch to play more I-War2. But the vanilla is just too… vanilla.
So. What I’m doing is resuming this mod in my spare time (as if I didn’t have enough to do already! :silly: ) in order to keep my brain fresh. However, instead of making a megawhopperomigoshthatshuge mod, I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.Here’s a list of modules off the top of my head:
-Custom camera scripts enabling headlook with controllers, mouse/keyboard, or even headtracking. Also will have custom camera shake.
-Skirmish/instant action. Basically a custom instant action mode, since Chessking said something just now about a lot of ship types not being in the vanilla instant action. Also will have a skirmish mode, meaning you pick a list of ships for either side, click battle, and blow stuff up till the enemy fleet is dead, then return to menu.
-Redone system for weapon systems; will be quite similar to that of Unstable Space, if not a downright copy-paste.
-New models and textures of quality between that of ED and normal I-War2.
-Dynamic economic system.
-Completely redone traffic system. Will rely on economic module.
-Planetary landings as per that mod, I forgot the name, that someone found a while ago. I’ll see if there’s any way I can get that working.
-Detachable comsec. There’s already a mod for this, but it’s clunky and can cause issues with missions. I’ll take that mod and make it great.
-Player fleet control, as well as AI fleet control so the player can join NPC fleets. By extension, player ownable and manufacturable ships and stations
-Ship-launched fighters. The current system used by carriers is a silly one. They just have missile launchers, with the projectile sim set to fighter. :dry:
-Completely rebalanced combat. This is actually mostly done, but I got a little carried away in parts. Also rather dependent on the redone weapons system.
-Possibly redone system for shot impacts and damage. This depends on how much of an object’s properties is exposed to Pog modders. It’s entirely possible that I may not be able to do it at all.
-Completely recoded story line, with new characters, more acts, bugfixes, new voices, and complete usage of the other modules. Because of that last bit, will be the last module produced in all probability.
Many more to come as I think of them. Feel free to suggest stuff.These modules will be released as they are completed, so that way the wait is shorter. Because I’m doing this in my spare time, it could take quite a while for even one module.
–IronDuke
P.S. Good grief, this thread was created 3.3 years ago??? It feels like ten months! :ohmy:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π10. April 2016 at 10:57 #17676ChesskingParticipantI think that is a good plan. I have never even touched POG, but you know it already. Yet you just now released your first mod! I look forward to your next update. :cheer:
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
11. April 2016 at 12:49 #176797upManParticipantWell, looks like this mod will turn I-War 2 into a whole new game. If anything I’d advise to work on the “simple” components first and leave the more complex stuff for later. I wish you the best of luck!!!
30. April 2016 at 5:25 #17758AdmiralZeratulParticipant[quote=”IronDuke” post=20128]I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.[/quote]
Will the second one be called ZWEI, by any chance? π
I must say, this is the most exciting I-War news I’ve seen in a very long time. Our little community is still going strong!
Overthinking is kind of a habit of mine.
30. April 2016 at 10:22 #17760ChesskingParticipantAnd the third one will be DREI, yes?
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
1. May 2016 at 3:23 #17762AdmiralZeratulParticipant[quote=”Chessking” post=20177]And the third one will be DREI, yes?[/quote]
Makes sense to me!
Overthinking is kind of a habit of mine.
3. May 2016 at 20:29 #177677upManParticipantAre any of you German speaking?
3. May 2016 at 21:11 #17768adminKeymaster[quote=”7upMan” post=20181]Are any of you German speaking?[/quote]
Jawohl!
Space. The final frontier.
3. May 2016 at 21:20 #17770ChesskingParticipantIch bin lernen Deutsche. It is really easy for me, much easier than Italian. IronDuke has posted previously that he is learning German as well. A better question is does anyone here not speak German? π
Jawohl!
Thanks! Now I know a new way to say yes in German. I have only been taught “Ja”.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
4. May 2016 at 5:28 #17775IronDukeParticipantJa, ich lerne Deutsch auch. π Might I say, Chessking, that verbs do not use “bin” beforehand? Also the word endings were a little messy; your sentence should have been “ich lerne Deutsch.” π
Also, I’m pretty sure “ja” and “jawohl” aren’t completely interchangeable, although it’s close. Jawohl would essentially translate to “yes indeed,” basically being more affirmative than simple “ja.”As regards the next mod name, I was just goofing off with this one. I highly doubt I’ll be able to make the next mod start with “z.” π
–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π4. May 2016 at 6:14 #17778ChesskingParticipantYes, I have a lot more to learn. I couldn’t remember how to properly spell those words, so I used Google translate. I don’t think I will do that again. π
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
4. May 2016 at 6:51 #17779IronDukeParticipantHaha, Google Translate has betrayed me many times before. One time I showed a German sentence I wrote to my mom. She doesn’t know German at all, and put it into Google Translate. I then had to pull out my German-English dictionary, my German workbook, and the grammar book as well and work for the next two hours proving why I’m right and Google is wrong. :sick:
Fun laughing about it afterwards, but I would NOT want to go through that again.
@7upMan: Sprechen Sie Deutsch?–IronDuke
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. π4. May 2016 at 7:07 #17781ChesskingParticipantI am pretty sure 7upMan speaks German, he has referenced German sources before.
This is one tough navy, boy. They donβt give you time off, even for being dead. -Clay
Storm Petrel
-
AuthorPosts
- You must be logged in to reply to this topic.