Particle Systems Interview

This interview has been made by stomped.com. Independence War II Interview April 26th, 2001By John “JCal” Callaham The space sim genre got a big boost creatively with the release of Particle System’s Independence War. Instead of flying a sleek and fast fighter, the ship was a large vessel that actually followed some realistic physics. Now Particle System … Read more

Michael Powell Interview

This is from Starglider One. Michael Powell, one of the head honcho’s of Particle-Systems, took a little time out toanswer a few questions about I-War. Read on to see what he had to say…   (Starglider One) What was the inspiration for I-War? (Michael Powell) Our inspiration really came from 2 previous games we worked … Read more

gameON – EoC Review

This is a review of Independence War 2 from the online magazine “gameON” from 2001. It is available here, but hard to read due to some missing elements. Fixed version:

Interview with Chris Mann

The following is an E-Mail interview conducted between Dreadnaught and Chris Mann, the composer for the Independence War: Defiance and Independence War II: The Edge of Chaos soundtracks. His skill with the I-War score and other projects have made him quite a figure in the I-War community. If you want to know more about Mr. Mann, … Read more

Q&A with Particle Systems

Note: This has been taken from the ParaKnowYa website. Q&A with Particle Systems LtdMonday 11/02/2002 12:44 Q, Can you introduce yourself and your job?I’m Derek Marriott and my job title here at Particle Systems is Senior Programmer. Q, How long have you been in the gaming industry? Has it always been your dream to work … Read more

I-War Combat Guide

 THE DREADNAUGHT CLASS CORVETTE – COMBAT TACTICAL GUIDE   V 1.2 MADE BY Andrew ‘FoamBrick’ Moore Coded and Illustrated by Marcus Fridholm     INDEX INTRODUCTION Additional credits   EFFECTIVE DEPLOYMENT OF WEAPONS Cannon (PBC) Missile (Seeker, Disruptor, REM) [Misc. (Mines) not implemented]   EFFECTIVE DEPLOYMENT OF SHIELDS Effectiveness Deployment Aggressor Collisions [See also manoeuvring … Read more

FoamBrick’s I-War FAQ

This FAQ document was made by FoamBrick. It contains plenty of tecnical information collected from the discussions on the I-War message board. All replies are from PS. (Particle Systems – the maker of I-War/Independence War) Note for FAQ: SR/PS means Steve responded JM/PS means James responded. I-War technical FAQ (tekhi-neee-kal) v 0.3 – last updated … Read more

Space-Sim Interview Transcript

This is a transcript of an ICQ conversation between programmers of several Space Sims and the gamers, who posed questions. Steve Robertson of Particle Systems was here for this one too!   <beth_atfw> If all of the developers could introduce themselves really quickly so everyone knows who’s here, that would be cool. 🙂<V-Dave> ok. top … Read more