Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described.   Mission 7 The Exile Activation Info: System: Santa Romera Prerequisite: + Once you have completed Act Two Mission 1 and read the e-mail about finding … Read more

Act Two The Badlands

Note: This act is non-linear in format. This lists the missions present. The Story-Elements are attached to the missions as needs be, so their precise order can’t be described. Act Two The Badlands Mission 1 Picking up the Pieces Activation Info: System: Hoffer’s Wake Prerequisites: + None Overview: This mission is set in the aftermath … Read more

Act One – Hoffer’s Wake

Mission 6 The Trouble With Gunstars Overview: After the recent attacks by Marauders upon Hoffer’s Gap, a call is made for improved defences in the area around the Gap. The Stepsons managed to locate some disused Gunstars and ask you to claim them for the cause. 1) Go back to base read the e-mail outlining … Read more

Act One – Hoffer’s Wake

Mission 1 The Great Escape Overview: This mission takes place immediately following Cal and his crews escape from prison. You must first scrub off the IFF code on your stolen tug and then locate your grandmother’s base. 1) After the initial intro cut scene, fight off the two tugs that engage you. Once they are … Read more

Act Zero – Prelude

Mission 1 Home Sweet Home Overview: After witnessing the death of your father, you are forced to leave home by Clay. The mission starts with you near Hoffer`s Gap. 1) The first part of the mission is a tutorial from Clay. Clay will first direct you to the contact list and get you to approach … Read more

Acts

For those of you who are out there but are not quite sure what to do and do not have the patience to read through the acts, this page provides a snapshot of all the mission objectives. NOTE: Master Missions are shown first. They are not the first mission. They merely reflect key objectives within … Read more

The Meeting – Part Twenty-Six

  What’s In A Name? 07-04-2268Epsilon IndiAboard the CNV Malta Ted Allbright paced the room with a nervousness he hadn’t felt in the two weeks since the SRF had been destroyed. Something about seeing Colonel Chen was making him nervous; an effect very few people had on him. He paused again to look out the … Read more

The Meeting – Part Twenty-Five

  Swift Sunrise 25.03.2268Singularity Research FacilityMomar system periphery “Options!” Ferris yelled impatiently. “We’ve got less than two minutes, people. What haven’t we thought of? Somebody give me some good news.” “I’ve got some good news,” Allbright offered from the Engineer’s workstation. “I know what caused this: The Redoubt was sabotaged by Skarsgaard. It’s the only … Read more

The Meeting – Part Twenty-Four

  A Firm Grip 25.03.2268Singularity Research FacilityQuarrelling Lovers asteroidsMomar system The brilliant light swirl of capsule space ended as abruptly as it had begun, and the Redoubt found itself drifting silently in a dark region of space. The illumination from AC-24 was barely any brighter than the glow from the nearest blue-tinted nebulae or the … Read more

The Meeting – Part Twenty-Three

  Miner’s Lament Epsilon Indi star systemNear Old Man Panemito’s orbit Lejeunne sat very still at his command station, trying to cope with the realization that he had lost the Redoubt. As a new Captain on his first command, he had to remind himself that there was no point in claiming that it wasn’t his … Read more