Mod Development Guidelines

MOD GUIDELINES FOR NON-SCRIPTED MODS Author: Dbeh753 INTRODUCTION These guidelines are here to allow mods to work together without incompatibility. As such they will only work if people do follow them, so I would ask that you read at least the sections appropriate to your mod. These guidelines apply only to non-scripted mods. Before creating … Read more

Modeling Tips

Author: Mikhael Additional notes: Here’s a list of some of the various things Mikhael’s learned whilst modding ships into Iwar2. Listed, with each item, are people who have contributed All objects should be saved as a single layer. The game will ignore any object on layer 2 and above. Avatars can be built out of … Read more

The .INI File

Just starting out? This page covers a small tutorial on the basics of modding. Getting yourself organised and providing a brief covering of the basics on files including images and the flux.ini. The .ini File Et Al – by Jet OK, let’s make this a small tutorial/guide for modding .ini file and a few other … Read more

Skin/Texture Primer

Author: SkyQuake Additional notes: Jet For those of you who would like a better understanding on how to implement the texture files of the ships in EoC. SkyQuake has put together a primer to assist you. Note:: The following tutorial also applies to the LBM format in the latest SDK Texture Kit. There are a … Read more

Mod Snippets

On this page you will find a selection of modder snippets, which I hope, over time, will provide for some interesting ideas and solutions. System Damage – by Indie If you think the amount of system damage you get in combat is pathetic, try the following: Open your flux.ini and find the bit titled icShip … Read more

Qlippoth’s Independence War 2: Edge of Chaos MOD Primer

Author: Qlippoth SRUCorp website: SRUCorp Personal IWar2 Website: SRUCorp/~qlippoth Permission from author to post given to I-War2.com   So many people have sent me email with questions on how they could start modding their ships. This is a basic primer on where many of the ship attributes are stored and how anyone might approach changing … Read more

Cargo List

  Decimal Hex Name Game Object Name Organic Material   0 0000 Garbage   1 0001 Waste Blocks Cargo_WasteBlocks 2 0002 Plastic Waste Cargo_PlasticWaste 3 0003 Organic Pulp Cargo_OrganicPulp 4 0004 Waste Paper Cargo_WastePaper 5 0005 Diseased Sewage Cargo_DiseasedSewage 6 0006 Frozen Sewage Cargo_FrozenSewage 7 0007 Raw Sewage Cargo_RawSewage 1 0001 Raw Food   8 … Read more

Hexing the Savegame

Hexing the Savegame – by Jet Before starting this, the usual warning: BACKUP THE FILES BEFORE YOU MODIFY and use a real hex editor. If you’re looking for a good HEX editor, I found that AXE is very useful, a bit difficult to learn how to best use it for newbies but lots nifty features (especially … Read more

Modding

Welcome to the modding section, dedicated to the enhancements of Independence War II – Edge of Chaos. These pages are filled with tips, solutions and tools for all those wanting to get “under the bonnet/hood” of this fine piece of software. Anyone wishing to enrich these pages with useful modding information, can mail us or get … Read more

Weapons Behaviour

Welcome to the weapons behaviour table data supplied by Jet. This will give you an idea on what weapons to select for your tactics. Hey! It worked for me. MISSILE WEAPONS BEHAVIOUR Legend C msl – Combat missiles D msl – Disruptors R msl – Remotes missiles L msl – LDSi missiles Pen – Penetration (to … Read more