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pirathaParticipant
I’m almost ready with two reworked mods from me, I’ll post them in the MOD section under a new topic 🙂
pirathaParticipantI’m almost ready with two reworked mods from me, I’ll post them in the MOD section under a new topic 🙂
pirathaParticipantI think I got it! last weekend I reworked the “FutureTrader” adding some usefull features and tweaked others. I also put together a personal MODpack.
I’m still thinkering around the economy system. I modified the interface a little bit:
_ when you dock to a station you’ll see your faction factor: above 0.6 it’s a friendly station
_ when you dock you can see the CHEP and the EXPENSIVE items offered by the station (easy to market)
_ in the top left list of goods’ type will always be included the cheap and expensive item category; before it was not coded rendering free trading impossible
_ tweaked prices, added a 30% discount when dealing with friendly stations (basically you can buy cheap there)
_ added.. a get 10K Free CU button – finally an easy money cheat (!)I’m still polishing them, need to write some changelog and come out with a name and credits where due :side:
pirathaParticipantI think I got it! last weekend I reworked the “FutureTrader” adding some usefull features and tweaked others. I also put together a personal MODpack.
I’m still thinkering around the economy system. I modified the interface a little bit:
_ when you dock to a station you’ll see your faction factor: above 0.6 it’s a friendly station
_ when you dock you can see the CHEP and the EXPENSIVE items offered by the station (easy to market)
_ in the top left list of goods’ type will always be included the cheap and expensive item category; before it was not coded rendering free trading impossible
_ tweaked prices, added a 30% discount when dealing with friendly stations (basically you can buy cheap there)
_ added.. a get 10K Free CU button – finally an easy money cheat (!)I’m still polishing them, need to write some changelog and come out with a name and credits where due :side:
pirathaParticipant[quote=”IronDuke” post=20728]Sorry for the slow reply; last week was crazy.
Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”[/quote]
-facepalm-
pirathaParticipant[quote=”IronDuke” post=20728]Sorry for the slow reply; last week was crazy.
Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”[/quote]
-facepalm-
pirathaParticipantUhm I see. I’ll try some, but after getting my script to work I lost the biggest part of the momentum – let’s see!
pirathaParticipantUhm I see. I’ll try some, but after getting my script to work I lost the biggest part of the momentum – let’s see!
pirathaParticipantHey, thanks for the answers!
I keep adding here: I found under “subsimssystemsplayer” the sensor_disruptor.ini and the sensor_scrambler.ini, the latter seems not active and only partially configured! the text “AdvancedSensorDisruptor” is present in the cargoTypes.h from the scripting include’s folder so.. I’ll try to put it in the game!
pirathaParticipantHey, thanks for the answers!
I keep adding here: I found under “subsimssystemsplayer” the sensor_disruptor.ini and the sensor_scrambler.ini, the latter seems not active and only partially configured! the text “AdvancedSensorDisruptor” is present in the cargoTypes.h from the scripting include’s folder so.. I’ll try to put it in the game!
pirathaParticipant[quote=”IronDuke” post=20720][quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. :D[/quote]
I was looking inside “assault_cannon_ring.ini” and noticed that it uses the “assault_cannon_bolt” that in turn refers to the cargo pod containing the shells: does it use that number or not anymore? I noticed the “capacity=1000” and the different Class name: is that it?
I was also looking inside the “assaiult_cannon.ini”, there are the “max_ammo_count” and the “ammo_count”: can you tell me the difference and the relation with the assault ammo pod capacity? Tnx!
I saw some minor errors inside another mod the “jet_weap_tweaks.zip”, I using that as 70% to compile a “gentle” weapon rebalance, complete with excel table comparison and graphics :side: Beware, not a random powercreep, rather try to give more character to the differet weapon systems. I might open a new thread for that 😉
pirathaParticipant[quote=”IronDuke” post=20720][quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. :D[/quote]
I was looking inside “assault_cannon_ring.ini” and noticed that it uses the “assault_cannon_bolt” that in turn refers to the cargo pod containing the shells: does it use that number or not anymore? I noticed the “capacity=1000” and the different Class name: is that it?
I was also looking inside the “assaiult_cannon.ini”, there are the “max_ammo_count” and the “ammo_count”: can you tell me the difference and the relation with the assault ammo pod capacity? Tnx!
I saw some minor errors inside another mod the “jet_weap_tweaks.zip”, I using that as 70% to compile a “gentle” weapon rebalance, complete with excel table comparison and graphics :side: Beware, not a random powercreep, rather try to give more character to the differet weapon systems. I might open a new thread for that 😉
pirathaParticipantHi, still playing in 2018.. +1!!
I found this game somewhere back in 2007 I think in a fleamarket, the box was quite beaten up; it sort felt in the forgotten ideas until 2009 where I found it again and played vanilla for a while (during a winter I think). 2009 was fore me also a so-so year..
Years went by and.. while going through some old HD (WinXP era..) I found the installation folder – woah, here I am again! (this time using the GoG version).
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?
pirathaParticipantHi, still playing in 2018.. +1!!
I found this game somewhere back in 2007 I think in a fleamarket, the box was quite beaten up; it sort felt in the forgotten ideas until 2009 where I found it again and played vanilla for a while (during a winter I think). 2009 was fore me also a so-so year..
Years went by and.. while going through some old HD (WinXP era..) I found the installation folder – woah, here I am again! (this time using the GoG version).
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?
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