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MikelosParticipant
Awesome!
MikelosParticipantAwesome!
MikelosParticipantNot sure if you’re asking in the second part if there’s a set of criteria for ensuring you can use the jump gates manually and reliably, but there’s a brief description of how to do it at the top of this page: https://www.i-war2.com/documents/help/faq/faq-gameplay
Effectively, you just set your departure jump gate and the destination jump gate via the map, and then fly straight at the center of the jump gate for a manual jump (speed shouldn’t matter). As I recall, the interface for selecting jump points is pretty crappy in the vanilla game, but the Particle team released a location finder mod that makes this much simpler.
Multimod is a pre-requisite for these.
MULTIMOD: https://i-war2.com/downloads/download/39-particle-systems/8-multimod
LOCATION FINDER MOD: https://i-war2.com/downloads/download/39-particle-systems/16-location_finder_multimod
KILL ALL SHIPS WITHIN 50KM: https://i-war2.com/downloads/download/14-unassociated-mods/415-massacreI seem to recall that sometimes if you came at it manually from the incoming traffic side (red), it would not register – but I’m fairly certain that as long as you’re at least approaching it perpendicular to the standard vectors (i.e. intercept it between the red and blue cones from the side), it should always register a manual jump if your destination is set.
MikelosParticipantNot sure if you’re asking in the second part if there’s a set of criteria for ensuring you can use the jump gates manually and reliably, but there’s a brief description of how to do it at the top of this page: https://www.i-war2.com/documents/help/faq/faq-gameplay
Effectively, you just set your departure jump gate and the destination jump gate via the map, and then fly straight at the center of the jump gate for a manual jump (speed shouldn’t matter). As I recall, the interface for selecting jump points is pretty crappy in the vanilla game, but the Particle team released a location finder mod that makes this much simpler.
Multimod is a pre-requisite for these.
MULTIMOD: https://i-war2.com/downloads/download/39-particle-systems/8-multimod
LOCATION FINDER MOD: https://i-war2.com/downloads/download/39-particle-systems/16-location_finder_multimod
KILL ALL SHIPS WITHIN 50KM: https://i-war2.com/downloads/download/14-unassociated-mods/415-massacreI seem to recall that sometimes if you came at it manually from the incoming traffic side (red), it would not register – but I’m fairly certain that as long as you’re at least approaching it perpendicular to the standard vectors (i.e. intercept it between the red and blue cones from the side), it should always register a manual jump if your destination is set.
MikelosParticipantStunning!
MikelosParticipantStunning!
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