Lard

Forum Replies Created

Viewing 5 posts - 16 through 20 (of 20 total)
  • Author
    Posts
  • in reply to: How to force highres textures globally? #19013
    Lard
    Participant

    The orginal game textures are max. 256×256.
    After converting the raw textures with CorelPaintshopPro to png, I use Topaz Gigapixel A.I. to scale them to 1024×1024.
    After Topaz Clear A.I. and Adjust A.I., I convert the textures to lbm format and add them to the game.

    For comparison, in the red box is the orginal texture:

    in reply to: How to force highres textures globally? #19898
    Lard
    Participant

    Because of links limit:



    in reply to: How to force highres textures globally? #19008
    Lard
    Participant

    Because of links limit:



    in reply to: How to force highres textures globally? #19896
    Lard
    Participant

    I tried your values, but the ship disappears. Maybe the Navy Fighter is buggy.
    I still prefer a global solution for all objects.

    There are two different Navy Fighter ships as textures, the regular one and a smaller single-seater.
    They don’t have a midres texture and share the lowres one.

    Some of my before/after pics:
    The Corvette has a new tail texture from a top view picture, maybe I add more new textures to the Corvette.





    in reply to: How to force highres textures globally? #19006
    Lard
    Participant

    I tried your values, but the ship disappears. Maybe the Navy Fighter is buggy.
    I still prefer a global solution for all objects.

    There are two different Navy Fighter ships as textures, the regular one and a smaller single-seater.
    They don’t have a midres texture and share the lowres one.

    Some of my before/after pics:
    The Corvette has a new tail texture from a top view picture, maybe I add more new textures to the Corvette.





Viewing 5 posts - 16 through 20 (of 20 total)