Lard

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Viewing 15 posts - 1 through 15 (of 20 total)
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  • in reply to: Enhanced Textures for I-War 2 #19952
    Lard
    Participant

    You can try to edit the defaults.ini too, if your flux.ini gets reseted, maybe the values getting taken over from the defaults.ini.
    I couldn’t see any difference in other values, but I didn’t experimented much with them.
    global_detail_scale should be higher.
    The other two lower or 0.

    The higres textures should always show up, if you enabled the mod.

    in reply to: Enhanced Textures for I-War 2 #19078
    Lard
    Participant

    You can try to edit the defaults.ini too, if your flux.ini gets reseted, maybe the values getting taken over from the defaults.ini.
    I couldn’t see any difference in other values, but I didn’t experimented much with them.
    global_detail_scale should be higher.
    The other two lower or 0.

    The higres textures should always show up, if you enabled the mod.

    in reply to: Enhanced Textures for I-War 2 #19075
    Lard
    Participant

    It’s not a typo.
    The game keeps my settings in the flux.ini, it can change it sometimes, but not because of my values.

    You can try to write protect the flux.ini, if you are sure your settings are ok.

    Another solution is to copy for all textures the LOD1.PSO and LOD2.PSO files in the respective folder with the enhanced textures and delete the data inside to have emty files.
    This should prevent the game loading the mid- and lowres textures.
    The LOD0.PSO files are loading the highres textures.
    But this is lot of work, and the names of the LOD1.PSO and LOD2.PSO files are different.
    I did something like this to prevent loading the cockpit textures, but it should work for all textures.
    Or you can end up with no textures, I’m not sure.

    in reply to: Enhanced Textures for I-War 2 #19950
    Lard
    Participant

    It’s not a typo.
    The game keeps my settings in the flux.ini, it can change it sometimes, but not because of my values.

    You can try to write protect the flux.ini, if you are sure your settings are ok.

    Another solution is to copy for all textures the LOD1.PSO and LOD2.PSO files in the respective folder with the enhanced textures and delete the data inside to have emty files.
    This should prevent the game loading the mid- and lowres textures.
    The LOD0.PSO files are loading the highres textures.
    But this is lot of work, and the names of the LOD1.PSO and LOD2.PSO files are different.
    I did something like this to prevent loading the cockpit textures, but it should work for all textures.
    Or you can end up with no textures, I’m not sure.

    in reply to: Enhanced Textures for I-War 2 #19937
    Lard
    Participant

    Well, that was the easiest part. 😆

    in reply to: Enhanced Textures for I-War 2 #19047
    Lard
    Participant

    Well, that was the easiest part. 😆

    in reply to: Enhanced Textures for I-War 2 #19933
    Lard
    Participant

    Advanced Patcom “Pyro” paint job:


    See first post for download link.

    in reply to: Enhanced Textures for I-War 2 #19043
    Lard
    Participant

    Advanced Patcom “Pyro” paint job:


    See first post for download link.

    in reply to: Enhanced Textures for I-War 2 #19039
    Lard
    Participant

    I experimented a lot with the textures, until I got the best result:

    I converted all the .ftu textures with ftextools-0.2 and a batch file to .png files.
    I scaled the images up with waifu2x-caffe to 2x the resolution and with Topaz A.I. Gigapixel again with 2x.
    Topaz A.I. Gigapixel can’t handle lowres images very well, it makes mistakes, but waifu2x-caffe not.
    I used Topaz AI Gigapixel for the second upscale instead of waifu2x-caffe outright with 4x, because the image gets a little bit sharper.
    Then with Topaz A.I. Clear to enhance sharpness, except for some images with lights, because they don’t like sharpening.
    For more details, I used the Photoshop high pass filter.

    With a texture resolution up to 1024×1024, the game unfortunately crashes sometimes and won’t load Lucretia’s Base, witch had the most textures.
    I downscaled the images 50% with Photoshop preserve details 2.0.
    The difference is very low between the resolutions, possibly not recognizable ingame and not worth the size.

    To convert all the .png images to .lbm textures I used the PictView command-line converter.
    To browse easy through the .lbm textures, I recommend the Total Commander plugin Imagine – Image & Animation Viewer or the Imagine64.exe in the zip file.

    Not recommended to play the game with, just for further modding, the textures up to 1024×1024:
    http://www.mediafire.com/file/xoa8650wsvntg5d/Textures_4x.zip/file

    in reply to: Enhanced Textures for I-War 2 #19929
    Lard
    Participant

    I experimented a lot with the textures, until I got the best result:

    I converted all the .ftu textures with ftextools-0.2 and a batch file to .png files.
    I scaled the images up with waifu2x-caffe to 2x the resolution and with Topaz A.I. Gigapixel again with 2x.
    Topaz A.I. Gigapixel can’t handle lowres images very well, it makes mistakes, but waifu2x-caffe not.
    I used Topaz AI Gigapixel for the second upscale instead of waifu2x-caffe outright with 4x, because the image gets a little bit sharper.
    Then with Topaz A.I. Clear to enhance sharpness, except for some images with lights, because they don’t like sharpening.
    For more details, I used the Photoshop high pass filter.

    With a texture resolution up to 1024×1024, the game unfortunately crashes sometimes and won’t load Lucretia’s Base, witch had the most textures.
    I downscaled the images 50% with Photoshop preserve details 2.0.
    The difference is very low between the resolutions, possibly not recognizable ingame and not worth the size.

    To convert all the .png images to .lbm textures I used the PictView command-line converter.
    To browse easy through the .lbm textures, I recommend the Total Commander plugin Imagine – Image & Animation Viewer or the Imagine64.exe in the zip file.

    Not recommended to play the game with, just for further modding, the textures up to 1024×1024:
    http://www.mediafire.com/file/xoa8650wsvntg5d/Textures_4x.zip/file

    in reply to: Enhanced Textures for I-War 2 #19036
    Lard
    Participant

    You can enforce LOD0 in the flux.ini:

    [FcDetailSwitchNode]
    global_detail_scale = 3
    cull_detail = 0
    box_detail = 0

    in reply to: Enhanced Textures for I-War 2 #19925
    Lard
    Participant

    You can enforce LOD0 in the flux.ini:

    [FcDetailSwitchNode]
    global_detail_scale = 3
    cull_detail = 0
    box_detail = 0

    in reply to: How to force highres textures globally? #19016
    Lard
    Participant

    On this site is a tuturial:
    https://i-war2.com/documents/modding/skin-texture-primer

    If I finish my texture mod, I will upload it.

    in reply to: How to force highres textures globally? #19906
    Lard
    Participant

    On this site is a tuturial:
    https://i-war2.com/documents/modding/skin-texture-primer

    If I finish my texture mod, I will upload it.

    in reply to: How to force highres textures globally? #19013
    Lard
    Participant

    The orginal game textures are max. 256×256.
    After converting the raw textures with CorelPaintshopPro to png, I use Topaz Gigapixel A.I. to scale them to 1024×1024.
    After Topaz Clear A.I. and Adjust A.I., I convert the textures to lbm format and add them to the game.

    For comparison, in the red box is the orginal texture:

Viewing 15 posts - 1 through 15 (of 20 total)