IronyMan

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Viewing 15 posts - 46 through 60 (of 76 total)
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  • in reply to: Preferred developing language #18522
    IronyMan
    Participant

    Here it is. Still very rough, has a lot of problems. I don’t have much time to work on it.

    I tried a couple of solutions, but ended up confusing myself more. If it doesn’t make sense I can explain it here or in the KA comments.

    in reply to: Preferred developing language #19505
    IronyMan
    Participant

    [quote=”Chessking” post=20539]If you need a few tips on the Physics engine, I have already created one with Processing.js on Khan Academy.[/quote]

    Heh, it’s neater and smoother than mine. :unsure:

    I’m having some difficulty with my rotate to mouse function; when the angle of the ship resets to zero the ship tries to turn the other way to get to the mouse. I think it’s a result of my clumsy coding. I’ll need to write an exception to account for zero.

    Or maybe rewrite the whole thing to rely on absolute differences instead of the concrete angles… :blink:

    In the meantime, I need to finish my Alg 2 course. :angry: Maybe when I actually know how to do basic math I’ll be able to solve simple problems like this easily.

    in reply to: Preferred developing language #18518
    IronyMan
    Participant

    [quote=”Chessking” post=20539]If you need a few tips on the Physics engine, I have already created one with Processing.js on Khan Academy.[/quote]

    Heh, it’s neater and smoother than mine. :unsure:

    I’m having some difficulty with my rotate to mouse function; when the angle of the ship resets to zero the ship tries to turn the other way to get to the mouse. I think it’s a result of my clumsy coding. I’ll need to write an exception to account for zero.

    Or maybe rewrite the whole thing to rely on absolute differences instead of the concrete angles… :blink:

    In the meantime, I need to finish my Alg 2 course. :angry: Maybe when I actually know how to do basic math I’ll be able to solve simple problems like this easily.

    in reply to: Petrel vs Corvette #19503
    IronyMan
    Participant

    AM stream’s an available powerup, I think. Mining laser is at least. 👿

    Do you use hotkeys to rebalance power distribution? Now that I’ve started doing that I can hardly fly without it.

    in reply to: Petrel vs Corvette #18514
    IronyMan
    Participant

    AM stream’s an available powerup, I think. Mining laser is at least. 👿

    Do you use hotkeys to rebalance power distribution? Now that I’ve started doing that I can hardly fly without it.

    in reply to: Petrel vs Corvette #19501
    IronyMan
    Participant

    Aw, man…

    I gotta start using them. :whistle:

    Won’t have any Deathblows in MP. 😛

    in reply to: Petrel vs Corvette #18511
    IronyMan
    Participant

    Aw, man…

    I gotta start using them. :whistle:

    Won’t have any Deathblows in MP. 😛

    in reply to: Petrel vs Corvette #19499
    IronyMan
    Participant

    You got me there. I’m out of practice with the vanilla loadouts, and I hardly ever fly the bigger ships. If I can get multiplayer working though, you’re on. Even the vanilla petrel is mad fast with power in engines, and the tiny guns are effective even against capital ships with enough power at close range.

    Man, the tug is so slow though… I like it, it’s a neat looking ship, but it is so slow.

    What’s the blast radius on the Deathblow?

    Devastator doesn’t have rear shields. B)

    in reply to: Petrel vs Corvette #18507
    IronyMan
    Participant

    You got me there. I’m out of practice with the vanilla loadouts, and I hardly ever fly the bigger ships. If I can get multiplayer working though, you’re on. Even the vanilla petrel is mad fast with power in engines, and the tiny guns are effective even against capital ships with enough power at close range.

    Man, the tug is so slow though… I like it, it’s a neat looking ship, but it is so slow.

    What’s the blast radius on the Deathblow?

    Devastator doesn’t have rear shields. B)

    in reply to: Preferred developing language #19497
    IronyMan
    Participant

    I understand that it’s simpler and easier. I’m teaching myself the basics of programming, that is, what’s underneath those boxes in Unity that you drag around. I want to learn the conceptual material behind it all. :side:

    Do you know what I mean?

    in reply to: Preferred developing language #18504
    IronyMan
    Participant

    I understand that it’s simpler and easier. I’m teaching myself the basics of programming, that is, what’s underneath those boxes in Unity that you drag around. I want to learn the conceptual material behind it all. :side:

    Do you know what I mean?

    in reply to: Preferred developing language #18497
    IronyMan
    Participant

    Thanks for the suggestions. I want to learn to code directly; if this were a more serious project I’d consider using Unity or some other advanced environment, but I need to improve my basic skills first.

    Chessking, I may just take the JS prototype as far as I can. I’m working out the module system on Khan Academy; flight and independent vehicles already work.

    The difficulty is in writing my own physics engine from scratch… that’s one of the main reasons I’m attempting this. I get to teach myself trigonometry. Fun! 😀

    in reply to: Preferred developing language #19493
    IronyMan
    Participant

    Thanks for the suggestions. I want to learn to code directly; if this were a more serious project I’d consider using Unity or some other advanced environment, but I need to improve my basic skills first.

    Chessking, I may just take the JS prototype as far as I can. I’m working out the module system on Khan Academy; flight and independent vehicles already work.

    The difficulty is in writing my own physics engine from scratch… that’s one of the main reasons I’m attempting this. I get to teach myself trigonometry. Fun! 😀

    in reply to: Petrel vs Corvette #19492
    IronyMan
    Participant

    [quote=”IronDuke” post=20535]no effort[/quote]

    Yeah, shields removed, generator increased to corvette grade, missile pack replaced with AM stream. Emissions are off the charts. The thing is super effective for hit and run; dump all power into engines to get in real close, switch to weapons to slice and dice, then switch back to engines and escape to recharge.

    You’d need to exert yourself. Have you edited configs or do you fly with standard loadout?

    [spoiler]shields are for plebs :P[/spoiler]

    in reply to: Petrel vs Corvette #18495
    IronyMan
    Participant

    [quote=”IronDuke” post=20535]no effort[/quote]

    Yeah, shields removed, generator increased to corvette grade, missile pack replaced with AM stream. Emissions are off the charts. The thing is super effective for hit and run; dump all power into engines to get in real close, switch to weapons to slice and dice, then switch back to engines and escape to recharge.

    You’d need to exert yourself. Have you edited configs or do you fly with standard loadout?

    [spoiler]shields are for plebs :P[/spoiler]

Viewing 15 posts - 46 through 60 (of 76 total)