Forum Replies Created
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AuthorPosts
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IronyMan
ParticipantIronDuke, I’d use it. I vote yes. Honestly, if you don’t do it I might make one myself anyway.
IronyMan
ParticipantIronDuke, I’d use it. I vote yes. Honestly, if you don’t do it I might make one myself anyway.
IronyMan
ParticipantOkay, I see what you mean. I wasn’t thinking about this on a deep enough hardware level, it seems.
The procedural textures will add a ton, you’re right. Star Citizen has the same issue IW2 had; all the ships do look just the same. You’re shooting for something better than that already.
IronyMan
ParticipantOkay, I see what you mean. I wasn’t thinking about this on a deep enough hardware level, it seems.
The procedural textures will add a ton, you’re right. Star Citizen has the same issue IW2 had; all the ships do look just the same. You’re shooting for something better than that already.
IronyMan
ParticipantAh, that would work. It’d make the textures different for every install too, wouldn’t it? That’d be pretty neat.
IronyMan
ParticipantAh, that would work. It’d make the textures different for every install too, wouldn’t it? That’d be pretty neat.
IronyMan
ParticipantI know next to nothing about procedurally generated images, but wouldn’t it make the most sense to use a generation script to create the metal images, then save them as image files and paint over them before packaging them with the game? Saves time on loading, increases file size somewhat, decreases load on RAM and GPU, right?
IronyMan
ParticipantI know next to nothing about procedurally generated images, but wouldn’t it make the most sense to use a generation script to create the metal images, then save them as image files and paint over them before packaging them with the game? Saves time on loading, increases file size somewhat, decreases load on RAM and GPU, right?
IronyMan
ParticipantI’m a poor boy. I use Krita; it’s like Photoshop but free and open source. B)
IronyMan
ParticipantI’m a poor boy. I use Krita; it’s like Photoshop but free and open source. B)
IronyMan
ParticipantDuke, I can do some digital art. Haven’t done much with textures yet, but if you’ll post a couple of .blend files for the game I can give retexturing a shot. If there’s anything I can do halfway decently for this project, it’ll be art. 😛
@Bozobub, I see you skulking over there. You rascal, you.IronyMan
ParticipantDuke, I can do some digital art. Haven’t done much with textures yet, but if you’ll post a couple of .blend files for the game I can give retexturing a shot. If there’s anything I can do halfway decently for this project, it’ll be art. 😛
@Bozobub, I see you skulking over there. You rascal, you.IronyMan
ParticipantDang. I’m impressed. Have you implemented functional thrusters on the ship yet? That may be what I’m most looking forward to.
Even with the system damage ramped way up in the vanilla game I never had the feeling that my ship could be really crippled by a critical hit; other ships never used disruptors in combat, and the engines couldn’t be individually damaged.
I am super pumped for this. Gonna look into modeling and working with Unity over the summer; maybe I’ll be able to contribute something.
Keep it up man, you’re doing great.
IronyMan
ParticipantDang. I’m impressed. Have you implemented functional thrusters on the ship yet? That may be what I’m most looking forward to.
Even with the system damage ramped way up in the vanilla game I never had the feeling that my ship could be really crippled by a critical hit; other ships never used disruptors in combat, and the engines couldn’t be individually damaged.
I am super pumped for this. Gonna look into modeling and working with Unity over the summer; maybe I’ll be able to contribute something.
Keep it up man, you’re doing great.
IronyMan
ParticipantWell, we have an issue. My internet connection is too slow to stay in contact with the server. I managed to log on and blast bots for a couple of minutes, but then the sound broke and things started jumping. :angry:
Dunno if the duel will work out. I might try a time when there’s likely to be less people trying to use the internet; that might help. :dry:
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