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IronyManParticipant
IronDuke, I’d use it. I vote yes. Honestly, if you don’t do it I might make one myself anyway.
IronyManParticipantIronDuke, I’d use it. I vote yes. Honestly, if you don’t do it I might make one myself anyway.
IronyManParticipantOkay, I see what you mean. I wasn’t thinking about this on a deep enough hardware level, it seems.
The procedural textures will add a ton, you’re right. Star Citizen has the same issue IW2 had; all the ships do look just the same. You’re shooting for something better than that already.
IronyManParticipantOkay, I see what you mean. I wasn’t thinking about this on a deep enough hardware level, it seems.
The procedural textures will add a ton, you’re right. Star Citizen has the same issue IW2 had; all the ships do look just the same. You’re shooting for something better than that already.
IronyManParticipantAh, that would work. It’d make the textures different for every install too, wouldn’t it? That’d be pretty neat.
IronyManParticipantAh, that would work. It’d make the textures different for every install too, wouldn’t it? That’d be pretty neat.
IronyManParticipantI know next to nothing about procedurally generated images, but wouldn’t it make the most sense to use a generation script to create the metal images, then save them as image files and paint over them before packaging them with the game? Saves time on loading, increases file size somewhat, decreases load on RAM and GPU, right?
IronyManParticipantI know next to nothing about procedurally generated images, but wouldn’t it make the most sense to use a generation script to create the metal images, then save them as image files and paint over them before packaging them with the game? Saves time on loading, increases file size somewhat, decreases load on RAM and GPU, right?
IronyManParticipantI’m a poor boy. I use Krita; it’s like Photoshop but free and open source. B)
IronyManParticipantI’m a poor boy. I use Krita; it’s like Photoshop but free and open source. B)
IronyManParticipantDuke, I can do some digital art. Haven’t done much with textures yet, but if you’ll post a couple of .blend files for the game I can give retexturing a shot. If there’s anything I can do halfway decently for this project, it’ll be art. 😛
@Bozobub, I see you skulking over there. You rascal, you.IronyManParticipantDuke, I can do some digital art. Haven’t done much with textures yet, but if you’ll post a couple of .blend files for the game I can give retexturing a shot. If there’s anything I can do halfway decently for this project, it’ll be art. 😛
@Bozobub, I see you skulking over there. You rascal, you.IronyManParticipantDang. I’m impressed. Have you implemented functional thrusters on the ship yet? That may be what I’m most looking forward to.
Even with the system damage ramped way up in the vanilla game I never had the feeling that my ship could be really crippled by a critical hit; other ships never used disruptors in combat, and the engines couldn’t be individually damaged.
I am super pumped for this. Gonna look into modeling and working with Unity over the summer; maybe I’ll be able to contribute something.
Keep it up man, you’re doing great.
IronyManParticipantDang. I’m impressed. Have you implemented functional thrusters on the ship yet? That may be what I’m most looking forward to.
Even with the system damage ramped way up in the vanilla game I never had the feeling that my ship could be really crippled by a critical hit; other ships never used disruptors in combat, and the engines couldn’t be individually damaged.
I am super pumped for this. Gonna look into modeling and working with Unity over the summer; maybe I’ll be able to contribute something.
Keep it up man, you’re doing great.
IronyManParticipantWell, we have an issue. My internet connection is too slow to stay in contact with the server. I managed to log on and blast bots for a couple of minutes, but then the sound broke and things started jumping. :angry:
Dunno if the duel will work out. I might try a time when there’s likely to be less people trying to use the internet; that might help. :dry:
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