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IronDukeParticipant
I haven’t been posting here much, as I’ve been talking about my progress and such on the Discord server instead. So, I figured it about time I made a post here. XD
I’ve updated the fancypantsy color-coded outline on page 1 of the thread. The big changes are to the flyability of the Corvette, and to the contacts list.
I also have implemented a simple docking system and the ability for the command section to detach/reattach itself with the parent vessel. I just realized as I typed that that this is not listed in the outline, so time to make another edit!
Progress is slowly speeding back up, ladies, gents, and helicopters! Now that school’s out and I’ve managed to catch up on my other things, I have time to do my favorite thing in the world. :3 The future is bright on the Edge of Chaos!
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantI haven’t been posting here much, as I’ve been talking about my progress and such on the Discord server instead. So, I figured it about time I made a post here. XD
I’ve updated the fancypantsy color-coded outline on page 1 of the thread. The big changes are to the flyability of the Corvette, and to the contacts list.
I also have implemented a simple docking system and the ability for the command section to detach/reattach itself with the parent vessel. I just realized as I typed that that this is not listed in the outline, so time to make another edit!
Progress is slowly speeding back up, ladies, gents, and helicopters! Now that school’s out and I’ve managed to catch up on my other things, I have time to do my favorite thing in the world. :3 The future is bright on the Edge of Chaos!
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂26. December 2018 at 17:43 in reply to: Anyone Thinking about making a New Game from this series ? #19827IronDukeParticipant[quote=”Chessking” post=20748]I don’t know what IronDuke is up to lately… he was last active on Discord almost a month ago. He has been going through some major life changes that he claims will also allow him to spend more time on the remake. I hope everything is okay.[/quote]
Eh, just a few breakdowns. But *points to your sig* still working though, slowly and quietly. Thank goodness for the beautiful, relaxing galaxy of Elite Dangerous!
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂26. December 2018 at 17:43 in reply to: Anyone Thinking about making a New Game from this series ? #18934IronDukeParticipant[quote=”Chessking” post=20748]I don’t know what IronDuke is up to lately… he was last active on Discord almost a month ago. He has been going through some major life changes that he claims will also allow him to spend more time on the remake. I hope everything is okay.[/quote]
Eh, just a few breakdowns. But *points to your sig* still working though, slowly and quietly. Thank goodness for the beautiful, relaxing galaxy of Elite Dangerous!
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”piratha” post=20735]_ when you dock you can see the CHEP and the EXPENSIVE items offered by the station (easy to market)
_ in the top left list of goods’ type will always be included the cheap and expensive item category; before it was not coded rendering free trading impossible[/quote]
…hadn’t thought of that. :whistle:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”piratha” post=20735]_ when you dock you can see the CHEP and the EXPENSIVE items offered by the station (easy to market)
_ in the top left list of goods’ type will always be included the cheap and expensive item category; before it was not coded rendering free trading impossible[/quote]
…hadn’t thought of that. :whistle:
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantSorry for the slow reply; last week was crazy.
Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantSorry for the slow reply; last week was crazy.
Those files refer to the signal mask systems in the game. They do reduce your brightness, but there’s no point. NPC ships are not subject to the functions of sensors, and can see you even when your detectability is zero and you’re on the other end of the system. Stealth, in this game, is limited entirely to arbitrary criteria in story missions, usually “don’t get within 5000 meters”
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant*raises hand*
Although my knowledge is primarily centered around coding activity/gameplay. 😛 I did try to do some UI coding once, but it wasn’t easy. I feel you with the tiny amount of examples provided in the SDK, but you’re in luck: there are already several mods that add additional UI and buttons to the game, and you can base your code off of them.
UniGUI is one of the best, considering that the others which I shall name all use it as a framework from which to branch out.
Future Trader may well be the single biggest; it adds full buying and selling of every commodity in the game when docked at random stations, although the specific stock available depends on the station, progress through the game, and friendliness to the station’s faction. Lots of UI here!
Station Save is simple: it adds an option to UniGUI to let you save your game whenever docked to a station. It’s a bit kludgy and bugs out easily, so I never used it much even though it’s installed. Still, it’s handy for an example.
There’s one more mod called Station Assault which, while not really adding any UI of its own, builds on Future Trader and UniGUI, though it doesn’t require either. It adds more gunstars to stations and lets you destroy said stations for cargo, then respawns them after a few hours. Hilarious fun! If you do install Future Trader, then you can buy gunstars for your own station, though they’re never really useful since your base is never really attacked per se.All the mods should come with full source. I just double-checked, and Future Trader does for sure. In fact, its entire source is in one file, which surprised me. 😛 Station Save is by GrandpaTrout, but the other three are all by Zazicle, so they play well together. Hopefully this all will be helpful. 🙂
The only way to really test out code is to launch the game and do the thing that you coded. :/ Unfortunately, I never figured out a better way to do it. Every change will need a recompile, and then firing up the game again since it won’t register a change without a restart. I guess we’re lucky modern PCs can start the game so fast. This was my biggest gripe when trying to code things, and was the biggest time-sink.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant*raises hand*
Although my knowledge is primarily centered around coding activity/gameplay. 😛 I did try to do some UI coding once, but it wasn’t easy. I feel you with the tiny amount of examples provided in the SDK, but you’re in luck: there are already several mods that add additional UI and buttons to the game, and you can base your code off of them.
UniGUI is one of the best, considering that the others which I shall name all use it as a framework from which to branch out.
Future Trader may well be the single biggest; it adds full buying and selling of every commodity in the game when docked at random stations, although the specific stock available depends on the station, progress through the game, and friendliness to the station’s faction. Lots of UI here!
Station Save is simple: it adds an option to UniGUI to let you save your game whenever docked to a station. It’s a bit kludgy and bugs out easily, so I never used it much even though it’s installed. Still, it’s handy for an example.
There’s one more mod called Station Assault which, while not really adding any UI of its own, builds on Future Trader and UniGUI, though it doesn’t require either. It adds more gunstars to stations and lets you destroy said stations for cargo, then respawns them after a few hours. Hilarious fun! If you do install Future Trader, then you can buy gunstars for your own station, though they’re never really useful since your base is never really attacked per se.All the mods should come with full source. I just double-checked, and Future Trader does for sure. In fact, its entire source is in one file, which surprised me. 😛 Station Save is by GrandpaTrout, but the other three are all by Zazicle, so they play well together. Hopefully this all will be helpful. 🙂
The only way to really test out code is to launch the game and do the thing that you coded. :/ Unfortunately, I never figured out a better way to do it. Every change will need a recompile, and then firing up the game again since it won’t register a change without a restart. I guess we’re lucky modern PCs can start the game so fast. This was my biggest gripe when trying to code things, and was the biggest time-sink.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant“assault_cannon_bolt” refers to the file for the actual simulated object fired from the gun. You’ll notice both weapons refer to it; if you navigate to its position in the resource folder, you’ll see that it’s a .ini for an actual weapon projectile. “capacity” for the assault_cannon_ring is referring to how much energy is held in the capacitor, and is a property for all energy weapons, from PBCs to beams to antimatter guns. “shot_energy_cost” is how much of the capacity is removed when the weapon is fired. The capacity is recharged using the “power” property, slightly above; power is also how much it drains from the reactor of the ship. While the file says that it won’t draw any power due to having its own reactor ring, that is not actually true. They never got around to coding that.
For “assault_cannon,” max_ammo_count refers to the absolute greatest amount of rounds that the gun can carry, and when restocked in instant action or at your base, it will be refilled to that amount. ammo_count is how many rounds the gun carries when spawned in, so if you were to decrease that, then your ships in instant action would start with that many rounds, but when docking to the resupply vessel, would be refilled to the max_ammo_count. I also want to caution that while the number of rounds is 200 by default, the HUD in-game will say 1000. When using the gatling cannon, the number of rounds remaining is multiplied by five for the HUD; that way, they can say it’s firing a burst of shots, but they only have to simulate one. Quite clever if you ask me.
Oooh, I’m fascinated to see what you are coming up with! :3 Feel free to start another thread for it, and ask any questions you like! I never did use Jet’s weapon tweaks, but I heard good things about it back in the day.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant“assault_cannon_bolt” refers to the file for the actual simulated object fired from the gun. You’ll notice both weapons refer to it; if you navigate to its position in the resource folder, you’ll see that it’s a .ini for an actual weapon projectile. “capacity” for the assault_cannon_ring is referring to how much energy is held in the capacitor, and is a property for all energy weapons, from PBCs to beams to antimatter guns. “shot_energy_cost” is how much of the capacity is removed when the weapon is fired. The capacity is recharged using the “power” property, slightly above; power is also how much it drains from the reactor of the ship. While the file says that it won’t draw any power due to having its own reactor ring, that is not actually true. They never got around to coding that.
For “assault_cannon,” max_ammo_count refers to the absolute greatest amount of rounds that the gun can carry, and when restocked in instant action or at your base, it will be refilled to that amount. ammo_count is how many rounds the gun carries when spawned in, so if you were to decrease that, then your ships in instant action would start with that many rounds, but when docking to the resupply vessel, would be refilled to the max_ammo_count. I also want to caution that while the number of rounds is 200 by default, the HUD in-game will say 1000. When using the gatling cannon, the number of rounds remaining is multiplied by five for the HUD; that way, they can say it’s firing a burst of shots, but they only have to simulate one. Quite clever if you ask me.
Oooh, I’m fascinated to see what you are coming up with! :3 Feel free to start another thread for it, and ask any questions you like! I never did use Jet’s weapon tweaks, but I heard good things about it back in the day.
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. 😀
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipant[quote=”piratha” post=20719]Hi, still playing in 2018.. +1!!
I’m compiling a small “mod” to fix some errors left over in the devices and I stumbled upon the “Assault cannon” and “Assoult cannon with ring” and the “Gatling Cannon” mentioned in the docs.. it seems the Gatling is internally called “Assoult cannon” – right?[/quote]
Absolutely correct. 🙂 “assault_cannon” is the gatling cannon that uses ammo, and “assault_cannon_ring” is the actual assault cannon that doesn’t use ammo. You can’t get it till quite late in the game, but it is so much fun and so powerful. The error is actually reflected in an early mission for the stepsons, where they reward you with “assault cannon and ammo.” When I first played the game, that line made me ecstatic. I was getting an assault cannon! Then my brother explained it’s a gatling, they got the word wrong. 😛Welcome to the forums! Feel free to poke around the downloads section; there is a massive collection of mods and other interesting things to try out. 😀
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂IronDukeParticipantTHIS ONE SIMPLY TRICK CAN PREVENT CATASTROPHE TO YOUR GAME!!!
how’s dat 😉
I-War 2 Discord: https://discord.gg/RWaabWB
Very little about the game is not known to me. Any questions you got, throw them at me. 🙂 -
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