IronDuke

Forum Replies Created

Viewing 15 posts - 391 through 405 (of 564 total)
  • Author
    Posts
  • in reply to: Enhancement of Intelligence for Non-player Ships #17708
    IronDuke
    Participant

    It depends on the observer. In my case, I didn’t notice it as being more taxing on my skill, but it did take longer to kill them and I took more damage from them. At one point I stupidly stopped my Petrel right in front of a patcom for one second and almost died. :mrgreen: Another point it took almost a full minute to kill a Marauder even with twin neutrons simply because he was so good a dodging.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #18840
    IronDuke
    Participant

    It depends on the observer. In my case, I didn’t notice it as being more taxing on my skill, but it did take longer to kill them and I took more damage from them. At one point I stupidly stopped my Petrel right in front of a patcom for one second and almost died. :mrgreen: Another point it took almost a full minute to kill a Marauder even with twin neutrons simply because he was so good a dodging.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #18832
    IronDuke
    Participant

    If you are in space, the mod is on, and AI ships exist within 400km, then it applies to them. So yes, normal game, instant action, even scenarios if the mod is on. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #17701
    IronDuke
    Participant

    If you are in space, the mod is on, and AI ships exist within 400km, then it applies to them. So yes, normal game, instant action, even scenarios if the mod is on. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #17692
    IronDuke
    Participant

    :blush:
    Whoops, got which mission we were talking about all confused. Yes, defend the freighters and then jump out.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #18822
    IronDuke
    Participant

    :blush:
    Whoops, got which mission we were talking about all confused. Yes, defend the freighters and then jump out.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #17686
    IronDuke
    Participant

    You have to defend a single disabled freighter carrying antimatter.
    Warning: Big Spoilers!
    [spoiler]It has no power for the AM containment field, so you have to supply power to it.[/spoiler]
    Multiple waves of a half-dozen or so cutters attack it. Seriously, everyone gets stuck on that mission.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #18817
    IronDuke
    Participant

    You have to defend a single disabled freighter carrying antimatter.
    Warning: Big Spoilers!
    [spoiler]It has no power for the AM containment field, so you have to supply power to it.[/spoiler]
    Multiple waves of a half-dozen or so cutters attack it. Seriously, everyone gets stuck on that mission.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #17681
    IronDuke
    Participant

    You’re right! :blink: It’s not on the site’s main download page. Turns out I got it from the Independent Trading Post: https://www.i-war2.com/oldmainpage/wetwired/ You’ll want to click on Tune Ups.
    It kills all red ships within 50km with a single button press. :whistle:
    However, they are not added to your kills list.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Corporate Holdings error #18812
    IronDuke
    Participant

    You’re right! :blink: It’s not on the site’s main download page. Turns out I got it from the Independent Trading Post: https://www.i-war2.com/oldmainpage/wetwired/ You’ll want to click on Tune Ups.
    It kills all red ships within 50km with a single button press. :whistle:
    However, they are not added to your kills list.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #18804
    IronDuke
    Participant

    I noticed that as well; they have a hardcoded list of ships to use, which doesn’t include very many of those in the game. But I posted a little surprise just now. 🙂 I think that’ll answer you well.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #17674
    IronDuke
    Participant

    I noticed that as well; they have a hardcoded list of ships to use, which doesn’t include very many of those in the game. But I posted a little surprise just now. 🙂 I think that’ll answer you well.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: New Mod Coming Soon!! #18802
    IronDuke
    Participant

    ARISE ANCIENT THREAD! *blows off mountains of dust and swipes away cobwebs*
    I found that only programming in Unity has had a nasty side effect of burning me out. Plus, no matter how much I play other space games, I always get the itch to play more I-War2. But the vanilla is just too… vanilla.
    So. What I’m doing is resuming this mod in my spare time (as if I didn’t have enough to do already! :silly: ) in order to keep my brain fresh. However, instead of making a megawhopperomigoshthatshuge mod, I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.

    Here’s a list of modules off the top of my head:
    -Custom camera scripts enabling headlook with controllers, mouse/keyboard, or even headtracking. Also will have custom camera shake.
    -Skirmish/instant action. Basically a custom instant action mode, since Chessking said something just now about a lot of ship types not being in the vanilla instant action. Also will have a skirmish mode, meaning you pick a list of ships for either side, click battle, and blow stuff up till the enemy fleet is dead, then return to menu.
    -Redone system for weapon systems; will be quite similar to that of Unstable Space, if not a downright copy-paste.
    -New models and textures of quality between that of ED and normal I-War2.
    -Dynamic economic system.
    -Completely redone traffic system. Will rely on economic module.
    -Planetary landings as per that mod, I forgot the name, that someone found a while ago. I’ll see if there’s any way I can get that working.
    -Detachable comsec. There’s already a mod for this, but it’s clunky and can cause issues with missions. I’ll take that mod and make it great.
    -Player fleet control, as well as AI fleet control so the player can join NPC fleets. By extension, player ownable and manufacturable ships and stations
    -Ship-launched fighters. The current system used by carriers is a silly one. They just have missile launchers, with the projectile sim set to fighter. :dry:
    -Completely rebalanced combat. This is actually mostly done, but I got a little carried away in parts. Also rather dependent on the redone weapons system.
    -Possibly redone system for shot impacts and damage. This depends on how much of an object’s properties is exposed to Pog modders. It’s entirely possible that I may not be able to do it at all.
    -Completely recoded story line, with new characters, more acts, bugfixes, new voices, and complete usage of the other modules. Because of that last bit, will be the last module produced in all probability.
    Many more to come as I think of them. Feel free to suggest stuff.

    These modules will be released as they are completed, so that way the wait is shorter. Because I’m doing this in my spare time, it could take quite a while for even one module.

    –IronDuke

    P.S. Good grief, this thread was created 3.3 years ago??? It feels like ten months! :ohmy:


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: New Mod Coming Soon!! #17673
    IronDuke
    Participant

    ARISE ANCIENT THREAD! *blows off mountains of dust and swipes away cobwebs*
    I found that only programming in Unity has had a nasty side effect of burning me out. Plus, no matter how much I play other space games, I always get the itch to play more I-War2. But the vanilla is just too… vanilla.
    So. What I’m doing is resuming this mod in my spare time (as if I didn’t have enough to do already! :silly: ) in order to keep my brain fresh. However, instead of making a megawhopperomigoshthatshuge mod, I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.

    Here’s a list of modules off the top of my head:
    -Custom camera scripts enabling headlook with controllers, mouse/keyboard, or even headtracking. Also will have custom camera shake.
    -Skirmish/instant action. Basically a custom instant action mode, since Chessking said something just now about a lot of ship types not being in the vanilla instant action. Also will have a skirmish mode, meaning you pick a list of ships for either side, click battle, and blow stuff up till the enemy fleet is dead, then return to menu.
    -Redone system for weapon systems; will be quite similar to that of Unstable Space, if not a downright copy-paste.
    -New models and textures of quality between that of ED and normal I-War2.
    -Dynamic economic system.
    -Completely redone traffic system. Will rely on economic module.
    -Planetary landings as per that mod, I forgot the name, that someone found a while ago. I’ll see if there’s any way I can get that working.
    -Detachable comsec. There’s already a mod for this, but it’s clunky and can cause issues with missions. I’ll take that mod and make it great.
    -Player fleet control, as well as AI fleet control so the player can join NPC fleets. By extension, player ownable and manufacturable ships and stations
    -Ship-launched fighters. The current system used by carriers is a silly one. They just have missile launchers, with the projectile sim set to fighter. :dry:
    -Completely rebalanced combat. This is actually mostly done, but I got a little carried away in parts. Also rather dependent on the redone weapons system.
    -Possibly redone system for shot impacts and damage. This depends on how much of an object’s properties is exposed to Pog modders. It’s entirely possible that I may not be able to do it at all.
    -Completely recoded story line, with new characters, more acts, bugfixes, new voices, and complete usage of the other modules. Because of that last bit, will be the last module produced in all probability.
    Many more to come as I think of them. Feel free to suggest stuff.

    These modules will be released as they are completed, so that way the wait is shorter. Because I’m doing this in my spare time, it could take quite a while for even one module.

    –IronDuke

    P.S. Good grief, this thread was created 3.3 years ago??? It feels like ten months! :ohmy:


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Enhancement of Intelligence for Non-player Ships #18798
    IronDuke
    Participant

    Alrighty, I’m done.
    I’m attaching it because I can’t seem to find an upload button in the downloads area…
    Enjoy everyone! :mrgreen:

    –IronDuke

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 391 through 405 (of 564 total)