IronDuke

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Viewing 15 posts - 331 through 345 (of 564 total)
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  • in reply to: Which other games are you playing now? #17932
    IronDuke
    Participant

    Currently I play an imperial butt-ton of World of Warships, as well as Elite: Dangerous, and Stardew Valley. I’m not bothering with SC for now. I tried it on a free-fly week, and the game was so unbelievably buggy that I couldn’t even get into a ship that ordinarily is $40. The physics would glitch out and I’d be bouncing oddly inside the ship until I’d finally manage to get out through one of the walls. I wasn’t impressed at all, even though it’s just an alpha. 😐
    I’m not nearly as enamored with sandbox/open world space games as others are. LT will be cheaper than other space games, and the community is amazing, and there are things that game can do that no other game can. So I’ll be getting that one when it’s released. Really though, I’m starting to get nostalgic for the hordes of space games in the nineties that all had linear story lines, especially I-War2. The space game I’m really waiting for is my own.

    –IronDuke

    P.S. I saw someone say it took them over a year to complete I-War2 the first time, so I’ll list my numbers as well. :whistle: It took me nine months the first time. I was seven starting and finished when I was eight. I played it on a ’99 black Dell laptop that was below the minimum specifications, using a regular keyboard I plugged into the PS2 port. I played it five days a week for hours every day. I think I ended up putting well over a thousand hours into the game before finishing it. By now I probably have over ten thousand hours. Playthroughs take me two weeks now, as I can simply blaze through the combat missions.
    /pointlessramblingbrag


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Which other games are you playing now? #19092
    IronDuke
    Participant

    Currently I play an imperial butt-ton of World of Warships, as well as Elite: Dangerous, and Stardew Valley. I’m not bothering with SC for now. I tried it on a free-fly week, and the game was so unbelievably buggy that I couldn’t even get into a ship that ordinarily is $40. The physics would glitch out and I’d be bouncing oddly inside the ship until I’d finally manage to get out through one of the walls. I wasn’t impressed at all, even though it’s just an alpha. 😐
    I’m not nearly as enamored with sandbox/open world space games as others are. LT will be cheaper than other space games, and the community is amazing, and there are things that game can do that no other game can. So I’ll be getting that one when it’s released. Really though, I’m starting to get nostalgic for the hordes of space games in the nineties that all had linear story lines, especially I-War2. The space game I’m really waiting for is my own.

    –IronDuke

    P.S. I saw someone say it took them over a year to complete I-War2 the first time, so I’ll list my numbers as well. :whistle: It took me nine months the first time. I was seven starting and finished when I was eight. I played it on a ’99 black Dell laptop that was below the minimum specifications, using a regular keyboard I plugged into the PS2 port. I played it five days a week for hours every day. I think I ended up putting well over a thousand hours into the game before finishing it. By now I probably have over ten thousand hours. Playthroughs take me two weeks now, as I can simply blaze through the combat missions.
    /pointlessramblingbrag


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dual Joystick help #19057
    IronDuke
    Participant

    Sounds like you got it. :cheer: The reason for it needing to got to 0 before moving in the opposite direction is because of the way input works. It’s a thing in every game. Think of it as being like a car transmission. You can have it in either reverse or a forward gear, but not both. That’s because games read input as a number. With the stick centered, they read 0; with it all the way forward, they read 1; with it halfway forward, they read 0.5, and with it all the way backwards: they read -1. This makes the math quite easy, since you can have your code simply switch to using reverse thrust whenever the input is negative. Better yet, just multiply the force being applied to the ship by the input. With input positive, the force is applied to forward. But with the input negative, then the force is negative, and therefore exactly opposite to normal. That would thrust the ship backwards.
    That explanation was probably horrifically overwordy, but I think you get it. :silly:

    Probably I-War2’s biggest limitation is the lack of a headlook function. Your head is frozen in the cockpit. It will swing a little as you move the ship about, but that’s it. However, there are some additional view options bound to the F1, F2, F3, and F4 keys. You could try those out.

    Also, rather thrilled to see that I-War2 isn’t pulling a Starboy* and only allowing two controllers. :cheer: Seems we can have three, and presumably more.

    –IronDuke

    *Starboy was an ancient, incredibly terrible, and unpopular space game from thirty years ago. I might be the only person in the world who even remembers it, since the thing barely broke 100 sales. It has never existed on the Internet.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dual Joystick help #17904
    IronDuke
    Participant

    Sounds like you got it. :cheer: The reason for it needing to got to 0 before moving in the opposite direction is because of the way input works. It’s a thing in every game. Think of it as being like a car transmission. You can have it in either reverse or a forward gear, but not both. That’s because games read input as a number. With the stick centered, they read 0; with it all the way forward, they read 1; with it halfway forward, they read 0.5, and with it all the way backwards: they read -1. This makes the math quite easy, since you can have your code simply switch to using reverse thrust whenever the input is negative. Better yet, just multiply the force being applied to the ship by the input. With input positive, the force is applied to forward. But with the input negative, then the force is negative, and therefore exactly opposite to normal. That would thrust the ship backwards.
    That explanation was probably horrifically overwordy, but I think you get it. :silly:

    Probably I-War2’s biggest limitation is the lack of a headlook function. Your head is frozen in the cockpit. It will swing a little as you move the ship about, but that’s it. However, there are some additional view options bound to the F1, F2, F3, and F4 keys. You could try those out.

    Also, rather thrilled to see that I-War2 isn’t pulling a Starboy* and only allowing two controllers. :cheer: Seems we can have three, and presumably more.

    –IronDuke

    *Starboy was an ancient, incredibly terrible, and unpopular space game from thirty years ago. I might be the only person in the world who even remembers it, since the thing barely broke 100 sales. It has never existed on the Internet.


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dual Joystick help #19053
    IronDuke
    Participant

    Howdy oftheborg! Welcome to the forum! *Coughs on dust* Kinda glad to see someone using a twin stick setup instead of a plane throttle. 😉
    You are both absolutely correct. Joystick2 will refer to the second controller. You can probably have as many controllers as you like, actually. Ideally, the order of controllers is determined by a location Chessking told you of. In the game controller settings, there will be a list of the controllers attached to your computer. Ideally, the one on the top is Joystick1, the one below it Joystick2, and so on. Unfortunately, this stopped working correctly in Windows 7 and beyond, so Microsoft has a little “Advanced” button allowing you to set which controller to use for older games. This controller will be Joystick1, I think. I-War2 has a lot of hiccups with modern operating systems, and this may not work perfectly. The easiest thing to do is simply set up the controls, fire up the game, and see if the right stick does left stick things. Then you’ll know to switch Joystick1 with Joystick2.

    Now, just in case you’re as lazy as I am, I’m including my own control config file. It’s set up so it doesn’t replace either of the default configs, and will show up in the game options as “Custom.” I doubt that the buttons on your Thrustmaster T-16000M are arranged the same as my Logitech Extreme 3D Pro, so you might have to do delve into the file and adjust a couple things. It’s set up so that the right stick turns the ship, like any joystick. The left stick will control lateral and vertical thrusters for strafing. The left trigger (button 1) thrusts forward, as I almost never use throttle, and button 3 thrusts backwards. Button 2 calls for wingmen to defend you, since I do a lot of Instant Action. 😛 I’ve stuck some comments in the file.

    The file is included in a .zip, since the forum won’t let me attach .ini files. :dry:

    Hope this helps. 🙂 Feel free to hit me with any more questions you may have. Happy hunting sir!

    –IronDuke

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Dual Joystick help #17901
    IronDuke
    Participant

    Howdy oftheborg! Welcome to the forum! *Coughs on dust* Kinda glad to see someone using a twin stick setup instead of a plane throttle. 😉
    You are both absolutely correct. Joystick2 will refer to the second controller. You can probably have as many controllers as you like, actually. Ideally, the order of controllers is determined by a location Chessking told you of. In the game controller settings, there will be a list of the controllers attached to your computer. Ideally, the one on the top is Joystick1, the one below it Joystick2, and so on. Unfortunately, this stopped working correctly in Windows 7 and beyond, so Microsoft has a little “Advanced” button allowing you to set which controller to use for older games. This controller will be Joystick1, I think. I-War2 has a lot of hiccups with modern operating systems, and this may not work perfectly. The easiest thing to do is simply set up the controls, fire up the game, and see if the right stick does left stick things. Then you’ll know to switch Joystick1 with Joystick2.

    Now, just in case you’re as lazy as I am, I’m including my own control config file. It’s set up so it doesn’t replace either of the default configs, and will show up in the game options as “Custom.” I doubt that the buttons on your Thrustmaster T-16000M are arranged the same as my Logitech Extreme 3D Pro, so you might have to do delve into the file and adjust a couple things. It’s set up so that the right stick turns the ship, like any joystick. The left stick will control lateral and vertical thrusters for strafing. The left trigger (button 1) thrusts forward, as I almost never use throttle, and button 3 thrusts backwards. Button 2 calls for wingmen to defend you, since I do a lot of Instant Action. 😛 I’ve stuck some comments in the file.

    The file is included in a .zip, since the forum won’t let me attach .ini files. :dry:

    Hope this helps. 🙂 Feel free to hit me with any more questions you may have. Happy hunting sir!

    –IronDuke

    Attachments:

    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2, EOC, 2-D #19042
    IronDuke
    Participant

    I-War2 isn’t a perfect simulator, sadly. I can program a more realistic thruster model than the game has in one day. But you have to remember that not only did they code the engine themselves, it’s the same engine I-War1 has. That game was made by 6 people at a time when hardware was rather pathetic. They just spiffied up the engine’s graphics and fixed bugs to get the I-War2 version of the engine.

    I just looked at that docs section, and it’s just a copy-paste of the game’s encyclopedia. The size values may be correct or not, but I’m not trusting the mass values. Look at the cruisers section.
    Danube cruiser: length 991 meters. mass 277,480
    Corporate cruiser: length 500 meters. mass 686,812
    Say wut? :blink: That don’t sound right. Ever since I noticed that when I was trawling the encyclopedia back in ’05, I’ve never taken its stats seriously.

    I do know this though. The mass of a ship is calculated from the collider, and is an exposed variable accessible by modders. You could write a .pog script to read a ship’s mass and output it to the log or something.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2, EOC, 2-D #17890
    IronDuke
    Participant

    I-War2 isn’t a perfect simulator, sadly. I can program a more realistic thruster model than the game has in one day. But you have to remember that not only did they code the engine themselves, it’s the same engine I-War1 has. That game was made by 6 people at a time when hardware was rather pathetic. They just spiffied up the engine’s graphics and fixed bugs to get the I-War2 version of the engine.

    I just looked at that docs section, and it’s just a copy-paste of the game’s encyclopedia. The size values may be correct or not, but I’m not trusting the mass values. Look at the cruisers section.
    Danube cruiser: length 991 meters. mass 277,480
    Corporate cruiser: length 500 meters. mass 686,812
    Say wut? :blink: That don’t sound right. Ever since I noticed that when I was trawling the encyclopedia back in ’05, I’ve never taken its stats seriously.

    I do know this though. The mass of a ship is calculated from the collider, and is an exposed variable accessible by modders. You could write a .pog script to read a ship’s mass and output it to the log or something.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #17882
    IronDuke
    Participant

    I believe I can redirect you to here:
    https://www.i-war2.com/forum/mods/3228-better-textures?start=6#20217
    My summer is positively jam-packed, but I’m making progress at this very moment in a little space project for this month. I still think I’ll be able to get out an Instant Action in Unity by the end of summer, but don’t write that down or anything.*

    –IronDuke

    *Oops, I just did. :silly:


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #19034
    IronDuke
    Participant

    I believe I can redirect you to here:
    https://www.i-war2.com/forum/mods/3228-better-textures?start=6#20217
    My summer is positively jam-packed, but I’m making progress at this very moment in a little space project for this month. I still think I’ll be able to get out an Instant Action in Unity by the end of summer, but don’t write that down or anything.*

    –IronDuke

    *Oops, I just did. :silly:


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Meeting the Oman #19031
    IronDuke
    Participant

    Go to Kompira. You have to fly to one of their stations. A super cheaty way is to go to Daru El Salaam, since that’s where they’re bringing you anyway, so it cuts down on time. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Meeting the Oman #17880
    IronDuke
    Participant

    Go to Kompira. You have to fly to one of their stations. A super cheaty way is to go to Daru El Salaam, since that’s where they’re bringing you anyway, so it cuts down on time. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2, EOC, 2-D #17874
    IronDuke
    Participant

    I’m not entirely sure what you are referring to by “Acts/ships”, as I can’t find a folder called “Acts.” But I do know that the flitter is supposed to be 5 meters long. Whether it is or not simply depends on the model Trust me; the 3d model’s dimensions as opened in a 3d modeling program are exactly as in the game.

    Also, the ship physics are a little weird. You probably noticed that the object file for a ship lists the acceleration values, and that is what the ship will accelerate at. The various thruster systems increase that value by a percentage. The mass of a vessel is used for two things: to determine how much that value is decreased when docked to pods or other ships, and to determine how ships react to collisions. The I-War2 ship physics is simply that ships have their velocity increased by a fixed amount per second. There is no actual force calculation performed; otherwise, the game would probably have never worked on computers of the time.
    Also, where are you getting these mass values from?

    –IronDuke

    P.S. I will be unavailable until Monday morning, just FYI. 🙂


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2, EOC, 2-D #19025
    IronDuke
    Participant

    I’m not entirely sure what you are referring to by “Acts/ships”, as I can’t find a folder called “Acts.” But I do know that the flitter is supposed to be 5 meters long. Whether it is or not simply depends on the model Trust me; the 3d model’s dimensions as opened in a 3d modeling program are exactly as in the game.

    Also, the ship physics are a little weird. You probably noticed that the object file for a ship lists the acceleration values, and that is what the ship will accelerate at. The various thruster systems increase that value by a percentage. The mass of a vessel is used for two things: to determine how much that value is decreased when docked to pods or other ships, and to determine how ships react to collisions. The I-War2 ship physics is simply that ships have their velocity increased by a fixed amount per second. There is no actual force calculation performed; otherwise, the game would probably have never worked on computers of the time.
    Also, where are you getting these mass values from?

    –IronDuke

    P.S. I will be unavailable until Monday morning, just FYI. 🙂


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2, EOC, 2-D #17870
    IronDuke
    Participant

    The dimensions in the ini file do nothing right now! They are probably collider dimensions for if there is no collisionhull specified in the file, except that they got ripped out for some reason, and in the vast majority of cases, do absolutely nothing. At that point, I think they just left them in for reference. They are not even accurate; don’t use them!
    Example: in the sims/ships/navy folder, the advanced_patcom_mk1 and heavy_corvette_mk1 both have these dimensions:
    ; Dimensions
    width=80
    height=70
    length=120
    Seriously, I tried setting them all to 1 on a ship, and it did absolutely nothing at all. They’re kinda pointless really; I never did figure out what they were for for sure.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 331 through 345 (of 564 total)