IronDuke

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Viewing 15 posts - 241 through 255 (of 564 total)
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  • in reply to: Modifying default ship.ini’s #19356
    IronDuke
    Participant

    Put it in a .zip file.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #18203
    IronDuke
    Participant

    Put it in a .zip file.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #19354
    IronDuke
    Participant

    You did turn on the mod in the “extras” menu, right?
    If so, attach the mod folder and I’ll try it on my end.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #18200
    IronDuke
    Participant

    You did turn on the mod in the “extras” menu, right?
    If so, attach the mod folder and I’ll try it on my end.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #19351
    IronDuke
    Participant

    Are you changing the files directly in the resource.zip, or are you copying them to a mod folder first? There’s also a resource folder that makes things odd.
    If you’re copying them to a mod folder, which is what you should be doing, then you have to enable the mod in the “Extras” section of the main menu. If you’re changing them directly in resource.zip, that’s a bad idea, as it not only deprives you of the originals, but it can cause issues with version of Windows newer than XP.

    The resource folder exists for this reason: the game looks for files in a specific order. First, folder. Next, a .zip. Next, a CD. Then it gives up. This means that anything in the resource folder has precedence over anything in resource.zip. This is handy for the developers, since they made the F14.6 patch simply plop changed/fixed files into a folder. The problem is that if you change a file in the .zip (which I still don’t recommend) the changed are ignored if the file is in the resource folder as well.

    Now, if all my talk of mod folders and resource folders made you like this guy –> 😕 then you probably don’t have the game patch installed. If you don’t, it’s right here.

    Now, if you’ve done all that, here’s what’s needed to mod the tug. Create a folder in the game’s mod folder, and call it “Super Tug” or whatever the heck you like as long as you’ll know what it means. 😛 Create these folders: sims; ships, put ships in sims; player, put player in ships. Now open resource.zip, go to sims/ships/player and copy the tug.ini file. That’s the one for regular gameplay. As Chessking pointed out, escape_tug.ini is for the tug version used when you prison bust. tug_prefitted is the Instant Action version. What you want is to copy that tug.ini file into the “(your mod name)/sims/ships/player” directory you’ve created. Remove read only, and go crazy. When you’re done, fire up the game, go into “Extras” in the main menu, and your mod should be listed. Simply turn it on, and yay. :cheer:

    Hope this helps!
    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #18195
    IronDuke
    Participant

    Are you changing the files directly in the resource.zip, or are you copying them to a mod folder first? There’s also a resource folder that makes things odd.
    If you’re copying them to a mod folder, which is what you should be doing, then you have to enable the mod in the “Extras” section of the main menu. If you’re changing them directly in resource.zip, that’s a bad idea, as it not only deprives you of the originals, but it can cause issues with version of Windows newer than XP.

    The resource folder exists for this reason: the game looks for files in a specific order. First, folder. Next, a .zip. Next, a CD. Then it gives up. This means that anything in the resource folder has precedence over anything in resource.zip. This is handy for the developers, since they made the F14.6 patch simply plop changed/fixed files into a folder. The problem is that if you change a file in the .zip (which I still don’t recommend) the changed are ignored if the file is in the resource folder as well.

    Now, if all my talk of mod folders and resource folders made you like this guy –> 😕 then you probably don’t have the game patch installed. If you don’t, it’s right here.

    Now, if you’ve done all that, here’s what’s needed to mod the tug. Create a folder in the game’s mod folder, and call it “Super Tug” or whatever the heck you like as long as you’ll know what it means. 😛 Create these folders: sims; ships, put ships in sims; player, put player in ships. Now open resource.zip, go to sims/ships/player and copy the tug.ini file. That’s the one for regular gameplay. As Chessking pointed out, escape_tug.ini is for the tug version used when you prison bust. tug_prefitted is the Instant Action version. What you want is to copy that tug.ini file into the “(your mod name)/sims/ships/player” directory you’ve created. Remove read only, and go crazy. When you’re done, fire up the game, go into “Extras” in the main menu, and your mod should be listed. Simply turn it on, and yay. :cheer:

    Hope this helps!
    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #19350
    IronDuke
    Participant

    If you want something slightly easier, Touchdown L-Point is one of my favorite places. SOLAN corporation ship through there, and there’s no base. They use Storm Petrels for escort, so you should only take on ships escorted by a single one, since those buggers are tough. But there are no Marauders there.
    The Stepsons also use it, so it’s nice to see a friendly ship passing by. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #18193
    IronDuke
    Participant

    If you want something slightly easier, Touchdown L-Point is one of my favorite places. SOLAN corporation ship through there, and there’s no base. They use Storm Petrels for escort, so you should only take on ships escorted by a single one, since those buggers are tough. But there are no Marauders there.
    The Stepsons also use it, so it’s nice to see a friendly ship passing by. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #18183
    IronDuke
    Participant

    Yep, that is certainly the Marauders. Their IFF is a series of Xes. They’re a band of evil raiders and murderers. Feel free to facewipe them all you like. B)
    I know Blackeye L-Point is infested with them, but the other L-Points like Touchdown should be clear.

    At the fight right after stealing the tug – I ran and escaped, at the fight right after the meeting with the stepsons, I also ran and escaped, and after stealing the fuel rods, I ALSO ran and escaped with everyone hostile.

    Those are standard mission thingies. After stealing the tug, you’re a criminal – naturally they want you dead. The mission with the Stepsons is also a heist, so they want you dead. Same for the junkyard theft of fuel rods.
    The game is so nice to give us so many red targets. 👿

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #19344
    IronDuke
    Participant

    Yep, that is certainly the Marauders. Their IFF is a series of Xes. They’re a band of evil raiders and murderers. Feel free to facewipe them all you like. B)
    I know Blackeye L-Point is infested with them, but the other L-Points like Touchdown should be clear.

    At the fight right after stealing the tug – I ran and escaped, at the fight right after the meeting with the stepsons, I also ran and escaped, and after stealing the fuel rods, I ALSO ran and escaped with everyone hostile.

    Those are standard mission thingies. After stealing the tug, you’re a criminal – naturally they want you dead. The mission with the Stepsons is also a heist, so they want you dead. Same for the junkyard theft of fuel rods.
    The game is so nice to give us so many red targets. 👿

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #18180
    IronDuke
    Participant

    Howdy! Nice to see ya.
    Could you give me the name of the faction or factions involved? Maybe a screenshot too, if you like.
    I have a suspicion that it’s the Marauders.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Faction constantly hostile? #19342
    IronDuke
    Participant

    Howdy! Nice to see ya.
    Could you give me the name of the faction or factions involved? Maybe a screenshot too, if you like.
    I have a suspicion that it’s the Marauders.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Where is the auto save game? #19337
    IronDuke
    Participant

    :blink: There’s no saves to load from the menu? You’ve never saved your game progress? Or am I getting confused? My brain is running roller coasters today, so I might just be reading wrong.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Where is the auto save game? #18169
    IronDuke
    Participant

    :blink: There’s no saves to load from the menu? You’ve never saved your game progress? Or am I getting confused? My brain is running roller coasters today, so I might just be reading wrong.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Where is the auto save game? #19333
    IronDuke
    Participant

    In the game folder, with the flux.ini file and stuffs like that, there’s a folder called “saves.” All the saves are in there.
    And no problem with being noob. 😆 It took me nine months to finish the story, with playing almost every day, and others here have played for years and not finished it for various reasons. And that’s leaving out the technical aspects, such as file locations. 🙂

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 241 through 255 (of 564 total)