IronDuke

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Viewing 15 posts - 181 through 195 (of 564 total)
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  • in reply to: I-War 2 just got on Steam! #19466
    IronDuke
    Participant

    [quote=”Chessking” post=20510]
    However, if the game is indeed like my disk version, players may encounter a problem on the mission where you have to evacuate workers from a station that has been set to self destruct. Often times, when heading to the station, your wingman will never arrive at its destination, making it difficult to fend off the enemies. I have never beaten this mission on the disk version, and have not gotten that far on my GOG version to see if the bug persists, so I can’t tell you more. It should be beatable even with the bug, but you will have to restart the level many times just to get your wingman’s help, and many more to actually complete the objective.[/quote]
    BEAT IT THIRD TRY AHAHAHAHAHAHAHAHAHAHA!!! 👿

    Sorry, I have a cold that’s affecting my brain. I’m really really strange this week, and felt like some “bragging.” :silly:

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I-War 2 just got on Steam! #18432
    IronDuke
    Participant

    [quote=”Chessking” post=20510]
    However, if the game is indeed like my disk version, players may encounter a problem on the mission where you have to evacuate workers from a station that has been set to self destruct. Often times, when heading to the station, your wingman will never arrive at its destination, making it difficult to fend off the enemies. I have never beaten this mission on the disk version, and have not gotten that far on my GOG version to see if the bug persists, so I can’t tell you more. It should be beatable even with the bug, but you will have to restart the level many times just to get your wingman’s help, and many more to actually complete the objective.[/quote]
    BEAT IT THIRD TRY AHAHAHAHAHAHAHAHAHAHA!!! 👿

    Sorry, I have a cold that’s affecting my brain. I’m really really strange this week, and felt like some “bragging.” :silly:

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Chessking’s stuff #19461
    IronDuke
    Participant

    [quote=”Chessking” post=20504]Just a quick update, last week I got a replacement for my CD-drive on my laptop, so now I can play Independence War 2 on my laptop again. :cheer:[/quote]
    Kewl! If you wanna get rekt at some point, hit me with a PM and I’ll fix up my game install to work on the multiplayer server here, then we can have some 1v1. But again, only if you’re a masochist. :V

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Chessking’s stuff #18423
    IronDuke
    Participant

    [quote=”Chessking” post=20504]Just a quick update, last week I got a replacement for my CD-drive on my laptop, so now I can play Independence War 2 on my laptop again. :cheer:[/quote]
    Kewl! If you wanna get rekt at some point, hit me with a PM and I’ll fix up my game install to work on the multiplayer server here, then we can have some 1v1. But again, only if you’re a masochist. :V

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: A plan to immortalize I-War community heritage #19458
    IronDuke
    Participant

    Did I seriously not check the forums for five days? :blink: I don’t normally miss stuff… then again, this week has been overwhelmingly busy.

    Skimmed yer wall o’ text, and that plan sounds solid, I guess… I’m a gameplay coder, not a website coder. 😛 But what glimmers I do understand sound smart, so they must be good.

    Welcome to the forums! B)

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: A plan to immortalize I-War community heritage #18409
    IronDuke
    Participant

    Did I seriously not check the forums for five days? :blink: I don’t normally miss stuff… then again, this week has been overwhelmingly busy.

    Skimmed yer wall o’ text, and that plan sounds solid, I guess… I’m a gameplay coder, not a website coder. 😛 But what glimmers I do understand sound smart, so they must be good.

    Welcome to the forums! B)

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18397
    IronDuke
    Participant

    Good news: Someone else is doing the exact same thing with X-Wing! 😆 Not only that, they’re using Unity just like I am, and are adding a requirement for owning a legit copy of the original before their remake works. (Although they’re calling it a remaster – what the heck is the difference? XD ) Here’s a link if you want to know more:
    Linky linky

    As for my own development, I got hit with an LDSi missile in the form of holidays, school, and other winter festivities/pains. 🙁 Fortunately, I did manage to not only clean up the comsec model, I got it flying. :cheer: Works with all 6 DoF, and you can bind the controls to any combination of controllers. No flight assist as yet, so if you accelerate in a direction, you keep drifting, and if you start to rotate, you keep rotating until you manually correct it. Hilarious fun though, just zipping around a checkerboarded derpy pseudo-terrain I threw in. Oh, and it can be affected by gravity, and I have a localized gravity script from another project that I’ll be throwing in, so that instead of being simply a universal downwards force, gravity can pull objects toward a specific location, AND the force of the gravity falls off correctly with distance. :cheer: This means you will be pulled towards planets, so stations and ships having actual orbits is going to be important. I just hope I didn’t bite off more than I can chew with this one; keeping a whole system properly orbiting, yet have active gravity is always hard.
    What I plan on doing next is copy-pasting a damage model with basic projectile, beam, and missile weaponry into the game from another project – it’s not the fancy thing I’d dreamed up with Chessking’s help, but I love placeholders. :V Besides, I think it best to replicate the original game’s story to a T before actually improving anything, to ensure that I keep to the original vision of the game. Plus it’s a good idea to just get something done and completed.

    Hope the rest of you had a Merry Christmas, and I wish you all a happy New Year! I plan on doing much more work on this project in January, since the new year is always a good time to start off anew. B)

    Edited since the link doesn’t work if I don’t say linky linky. :p

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19451
    IronDuke
    Participant

    Good news: Someone else is doing the exact same thing with X-Wing! 😆 Not only that, they’re using Unity just like I am, and are adding a requirement for owning a legit copy of the original before their remake works. (Although they’re calling it a remaster – what the heck is the difference? XD ) Here’s a link if you want to know more:
    Linky linky

    As for my own development, I got hit with an LDSi missile in the form of holidays, school, and other winter festivities/pains. 🙁 Fortunately, I did manage to not only clean up the comsec model, I got it flying. :cheer: Works with all 6 DoF, and you can bind the controls to any combination of controllers. No flight assist as yet, so if you accelerate in a direction, you keep drifting, and if you start to rotate, you keep rotating until you manually correct it. Hilarious fun though, just zipping around a checkerboarded derpy pseudo-terrain I threw in. Oh, and it can be affected by gravity, and I have a localized gravity script from another project that I’ll be throwing in, so that instead of being simply a universal downwards force, gravity can pull objects toward a specific location, AND the force of the gravity falls off correctly with distance. :cheer: This means you will be pulled towards planets, so stations and ships having actual orbits is going to be important. I just hope I didn’t bite off more than I can chew with this one; keeping a whole system properly orbiting, yet have active gravity is always hard.
    What I plan on doing next is copy-pasting a damage model with basic projectile, beam, and missile weaponry into the game from another project – it’s not the fancy thing I’d dreamed up with Chessking’s help, but I love placeholders. :V Besides, I think it best to replicate the original game’s story to a T before actually improving anything, to ensure that I keep to the original vision of the game. Plus it’s a good idea to just get something done and completed.

    Hope the rest of you had a Merry Christmas, and I wish you all a happy New Year! I plan on doing much more work on this project in January, since the new year is always a good time to start off anew. B)

    Edited since the link doesn’t work if I don’t say linky linky. :p

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I can’t star campaign #18395
    IronDuke
    Participant

    Welcome to the forums! :cheer:

    Oh, and what Schmatzler said.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: I can’t star campaign #19450
    IronDuke
    Participant

    Welcome to the forums! :cheer:

    Oh, and what Schmatzler said.

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Ship Equipment listing / order #19441
    IronDuke
    Participant

    Alpha heatsink is insufficient for the tug, and the beta heatsink becomes insufficient if you put a lot of quad-lite PBCs on there, so the ship comes with a gamma heatsink. However, it does not come with an autorepair 2. The version it comes with is number 1, and you get number 2 in the trade screen (genuine plot spoiler)
    [spoiler]after stealing the turret fighters.[/spoiler]
    They may not seem like improvements, but the various heatsinks and autorepairs are quite steeply better, as well as quite a lot more expensive. Getting the autorepair class 5, for example, is very expensive.

    You know, I think I’ll create an account on Space Sim Central so I can answer any I-War2 related questions people may have there too, since it’s bigger than here. B)

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Ship Equipment listing / order #18380
    IronDuke
    Participant

    Alpha heatsink is insufficient for the tug, and the beta heatsink becomes insufficient if you put a lot of quad-lite PBCs on there, so the ship comes with a gamma heatsink. However, it does not come with an autorepair 2. The version it comes with is number 1, and you get number 2 in the trade screen (genuine plot spoiler)
    [spoiler]after stealing the turret fighters.[/spoiler]
    They may not seem like improvements, but the various heatsinks and autorepairs are quite steeply better, as well as quite a lot more expensive. Getting the autorepair class 5, for example, is very expensive.

    You know, I think I’ll create an account on Space Sim Central so I can answer any I-War2 related questions people may have there too, since it’s bigger than here. B)

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #18375
    IronDuke
    Participant

    [quote=”ataraiym” post=20480]
    I’d buy you a beer if I could :)[/quote]
    I don’t drink anyway. 😛 Although… if you’re serious about that form of appreciation, I may call in a favor one day… :whistle:

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Modifying default ship.ini’s #19438
    IronDuke
    Participant

    [quote=”ataraiym” post=20480]
    I’d buy you a beer if I could :)[/quote]
    I don’t drink anyway. 😛 Although… if you’re serious about that form of appreciation, I may call in a favor one day… :whistle:

    –IronDuke


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    in reply to: Ship Equipment listing / order #18373
    IronDuke
    Participant

    Alpha < Beta < Gamma < Delta < Omega. 1 < 2 < 3 < 4 < 5. --IronDuke P.S. The "<" is a less-than sign, not a progression arrow. :V


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

Viewing 15 posts - 181 through 195 (of 564 total)