Forum Replies Created
-
AuthorPosts
-
FluffyMuleParticipant
Hey IronDuke, no worries about correcting me, only way I learn. I didn’t realize that, so is good to know. TY :).
I also found another unity assess that might help speed up creating a space scene called “SpaceBuilder Genesis”. Is a paid asset but only $20. Just fyi. 😉
FluffyMuleParticipantHey IronDuke, no worries about correcting me, only way I learn. I didn’t realize that, so is good to know. TY :).
I also found another unity assess that might help speed up creating a space scene called “SpaceBuilder Genesis”. Is a paid asset but only $20. Just fyi. 😉
FluffyMuleParticipantHi guys,
It’s awesome to see someone attempting to do a remake, still aren’t any games like I-War 2 that simulate the vastness of space the way it does.
Just wanted to offer two links to help with your efforts in Skybox creation.
The first one is a free unity asset that uses shaders to simulate stars, clusters and galaxies and adds some interesting effects as you move through space. Note, you don’t need to have the effects tho and can just generate a static box. The asset is called “Star Nest Skybox” by Ninjapretzel.
https://www.assetstore.unity3d.com/en/#!/content/63726Second one is a program I have been watching for a while called “Spacescape” which generates space skyboxes and is a free program hosted on SourceForge. It can create some spectacular views with great detail and examples come with the program. This is the one I would probably use, although you may be able to merge the two.
https://sourceforge.net/projects/spacescape/?source=typ_redirectAlso, was reading what you mentioned about zooming and getting blur from the skybox when zoomed in. AFAIK, when you zoom, you are in effect temporarily moving the camera forward a specified distance which simulates “zooming”. Since the skybox’s center needs to be locked to the cameras position to maintain a seamless view, the sky should remain the same since the box moves with the camera. If at any point the camera isn’t at the center, the sky will look distorted and stretched in places. Just a thought.
Anyway, I hope the links help. 😉
FluffyMuleParticipantHi guys,
It’s awesome to see someone attempting to do a remake, still aren’t any games like I-War 2 that simulate the vastness of space the way it does.
Just wanted to offer two links to help with your efforts in Skybox creation.
The first one is a free unity asset that uses shaders to simulate stars, clusters and galaxies and adds some interesting effects as you move through space. Note, you don’t need to have the effects tho and can just generate a static box. The asset is called “Star Nest Skybox” by Ninjapretzel.
https://www.assetstore.unity3d.com/en/#!/content/63726Second one is a program I have been watching for a while called “Spacescape” which generates space skyboxes and is a free program hosted on SourceForge. It can create some spectacular views with great detail and examples come with the program. This is the one I would probably use, although you may be able to merge the two.
https://sourceforge.net/projects/spacescape/?source=typ_redirectAlso, was reading what you mentioned about zooming and getting blur from the skybox when zoomed in. AFAIK, when you zoom, you are in effect temporarily moving the camera forward a specified distance which simulates “zooming”. Since the skybox’s center needs to be locked to the cameras position to maintain a seamless view, the sky should remain the same since the box moves with the camera. If at any point the camera isn’t at the center, the sky will look distorted and stretched in places. Just a thought.
Anyway, I hope the links help. 😉
-
AuthorPosts