DarthJahus

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  • in reply to: No generated missions… at all. #18809
    DarthJahus
    Participant

    Interesting things to look at:

    When looking at the “packages”, we can see script files named: “imissiongenerator.pkg”, “imissiongeneratorselector.pkg” and “imissiontracker.pkg”.

    From the header files directory of the SDK (“include” folder), we can see that “iMissionGeneratorSelector” has a function named ini_for_mission() that takes an argument named “list_of_missions_ini”.

    The “iMissionGenerator” script contains test functions that rate pilote’s piracy skills: testPiracyRating();
    A hint that they are generated depending on player’s skill?

    These functions are undocumented.

    The “list_of_missions_ini” argument can only be an ini file that has lots of missions separated by act, because ini_for_mission() takes act name as a parameter.

    So somehow, some script uses the mission generator and passes a ini file containing a list of missions.

    The only .ini that apparently contains a list of mission organized in that way is “mission_directory.ini” located in “resource”.

    It contains 3 missions. One being commented out.

    The missions are all located in an inexistant directory named pre_alpha.

    All 3 missions don’t exist in the normal missions directory.

    The start_mission function tells us that missions are ini files.

    prototype start_mission( hinifile mission_ini, string current_mission );

    Sadly, all “normal” missions are scripts and not ini files. And there are absolutely no ini files for them.

    Generated missions have got a .csv file in /resource/text/generated_missions/.
    In the .csv, there’s text for all of them. And even their emails. But it looks like the emails have been moved to /html/email/generatedmission (with a “done” mark in the comments). The .csv also contains ship names.

    There’s a total of 35 generated missions. Some look really complex with up to 4 emails related to them.

    In /streams/audio/speech, there are .wav files for the generated missions that need speech.

    Now the questions are:

    • If missions have been moved to script files, instead of ini, where are the script files for these missions?

    • If they are still ini files, where are they?

    • Did we really get into any of them? Or was it just a dream caused by the speech files we’ve listened to?

    Edit. Some more elements:

    Inside iActOne.pkg, there’s:

    iActOne.StepsonMember – player has completed enought generated Stepson missions to advance to next state….
    iActOne.StepsonMember – player has completed generated Stepson missions – five are needed to progress…..

    There’s also g_added_gm_batch_1, g_added_gm_batch_2, … that look like states for which generated mission batches have been used. The same goes for Act 2 and Act 3.

    So… maybe they are handled by iActOne.pkg, iActTwo.pkg and iActThree.pkg.

    in reply to: No generated missions… at all. #19688
    DarthJahus
    Participant

    Interesting things to look at:

    When looking at the “packages”, we can see script files named: “imissiongenerator.pkg”, “imissiongeneratorselector.pkg” and “imissiontracker.pkg”.

    From the header files directory of the SDK (“include” folder), we can see that “iMissionGeneratorSelector” has a function named ini_for_mission() that takes an argument named “list_of_missions_ini”.

    The “iMissionGenerator” script contains test functions that rate pilote’s piracy skills: testPiracyRating();
    A hint that they are generated depending on player’s skill?

    These functions are undocumented.

    The “list_of_missions_ini” argument can only be an ini file that has lots of missions separated by act, because ini_for_mission() takes act name as a parameter.

    So somehow, some script uses the mission generator and passes a ini file containing a list of missions.

    The only .ini that apparently contains a list of mission organized in that way is “mission_directory.ini” located in “resource”.

    It contains 3 missions. One being commented out.

    The missions are all located in an inexistant directory named pre_alpha.

    All 3 missions don’t exist in the normal missions directory.

    The start_mission function tells us that missions are ini files.

    prototype start_mission( hinifile mission_ini, string current_mission );

    Sadly, all “normal” missions are scripts and not ini files. And there are absolutely no ini files for them.

    Generated missions have got a .csv file in /resource/text/generated_missions/.
    In the .csv, there’s text for all of them. And even their emails. But it looks like the emails have been moved to /html/email/generatedmission (with a “done” mark in the comments). The .csv also contains ship names.

    There’s a total of 35 generated missions. Some look really complex with up to 4 emails related to them.

    In /streams/audio/speech, there are .wav files for the generated missions that need speech.

    Now the questions are:

    • If missions have been moved to script files, instead of ini, where are the script files for these missions?

    • If they are still ini files, where are they?

    • Did we really get into any of them? Or was it just a dream caused by the speech files we’ve listened to?

    Edit. Some more elements:

    Inside iActOne.pkg, there’s:

    iActOne.StepsonMember – player has completed enought generated Stepson missions to advance to next state….
    iActOne.StepsonMember – player has completed generated Stepson missions – five are needed to progress…..

    There’s also g_added_gm_batch_1, g_added_gm_batch_2, … that look like states for which generated mission batches have been used. The same goes for Act 2 and Act 3.

    So… maybe they are handled by iActOne.pkg, iActTwo.pkg and iActThree.pkg.

    in reply to: No generated missions… at all. #18807
    DarthJahus
    Participant

    Thank you for your reply, IronDuke, and thanks Chessking!

    You said that in your earlier years of I-War 2, you’ve got some missions and so did I. Some times, I think that I’ve dreamed them ¯_(ツ)_/¯ But I’m sure that I played the “Books for the Stepson”. Books are so rare, nowadays…

    If the missions are related to skill, then I’m going to try both sides (skilled and unskilled) before Jafs says he can’t get good deals. And maybe try the game without any mod installed. Or even, as last ressort, try the pre-F14.6 version… I even paid it on GOG to see if it’s related to my own oooold CD copy of the game. Going to report back.

    As for game files, I hope we find something. The game would be great if we could force it to throw all the side quests :side:

    Fly safely!

    in reply to: No generated missions… at all. #19686
    DarthJahus
    Participant

    Thank you for your reply, IronDuke, and thanks Chessking!

    You said that in your earlier years of I-War 2, you’ve got some missions and so did I. Some times, I think that I’ve dreamed them ¯_(ツ)_/¯ But I’m sure that I played the “Books for the Stepson”. Books are so rare, nowadays…

    If the missions are related to skill, then I’m going to try both sides (skilled and unskilled) before Jafs says he can’t get good deals. And maybe try the game without any mod installed. Or even, as last ressort, try the pre-F14.6 version… I even paid it on GOG to see if it’s related to my own oooold CD copy of the game. Going to report back.

    As for game files, I hope we find something. The game would be great if we could force it to throw all the side quests :side:

    Fly safely!

Viewing 4 posts - 1 through 4 (of 4 total)