Chessking

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 782 total)
  • Author
    Posts
  • in reply to: Preferred developing language #19508
    Chessking
    Participant

    Your link doesn’t seem to be working, IronyMan. I’m not sure why.

    I have been working on EOC 2-D. While playing around with the autopilot approach, I noticed that when coming from a certain direction, (the top right corner, to be exact), a ship would overshoot its target.

    The first thing I did to fix this was optimization. I had been manually calculating the stopping distance of the ship using a for loop. During a physics class I took a little while ago, I found a formula that would do the job better. I implemented the formula, and the ship still overshoots. I am as baffled about my problem as you are with yours. 😉

    Edit: I solved my problem! Yay!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #19506
    Chessking
    Participant

    Is your project on Khan Academy? I would like to see exactly what you are talking about. I have an idea of what the problem is, but I can’t be sure.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #18520
    Chessking
    Participant

    Is your project on Khan Academy? I would like to see exactly what you are talking about. I have an idea of what the problem is, but I can’t be sure.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #18499
    Chessking
    Participant

    If you need a few tips on the Physics engine, I have already created one with Processing.js on Khan Academy.

    EOC flight demo

    The code is outdated compared to what I have now, but the basic OOP and trigonometry is correct.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #19494
    Chessking
    Participant

    If you need a few tips on the Physics engine, I have already created one with Processing.js on Khan Academy.

    EOC flight demo

    The code is outdated compared to what I have now, but the basic OOP and trigonometry is correct.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #18487
    Chessking
    Participant

    I say you should stick to Processing.js. It is quite capable of handling 2-D games, and makes it fairly easy to add to websites. Who wants to download and install a 2-D game, when it could run instantly in their browser? And browser game websites like Kongregate would be happy to host it, and you would get some ad revenue.

    Of course, Unity games can run in a browser as well.

    Instead of being set in stone, ships and other vehicles will be haphazard combinations of skeletons and modules.

    pretty simple, but with enough complexity to force me to work hard at it.

    Whatever you say… 😛


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Preferred developing language #19487
    Chessking
    Participant

    I say you should stick to Processing.js. It is quite capable of handling 2-D games, and makes it fairly easy to add to websites. Who wants to download and install a 2-D game, when it could run instantly in their browser? And browser game websites like Kongregate would be happy to host it, and you would get some ad revenue.

    Of course, Unity games can run in a browser as well.

    Instead of being set in stone, ships and other vehicles will be haphazard combinations of skeletons and modules.

    pretty simple, but with enough complexity to force me to work hard at it.

    Whatever you say… 😛


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: EOC with a copilot #19480
    Chessking
    Participant

    I have kind of used a co-pilot system before. My brother used the joystick to rotate and fire, while I manned the lateral thrusters to keep him from getting hit. That’s about all, though.

    I have often wondered if it would be possible for there to be a multiplayer mode where players could control different parts of the same ship. Alternatively, it could be set up so that one player controls the ship, and another controls a t-fighter. When docked to the patcom or heavy corvette, the t-fighter can turn around to fire at enemies behind the ship, giving the pilot more to do than just pull the trigger when the reticle locks on. The t-fighter could be undocked as well.

    Because of the way I-War 2 works, the only time when you would need to manually rotate the guns is if you were not using aim-assist. Then it would be useful to rotate the guns by hand so that you don’t have to be exactly facing your target all the time.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: EOC with a copilot #18459
    Chessking
    Participant

    I have kind of used a co-pilot system before. My brother used the joystick to rotate and fire, while I manned the lateral thrusters to keep him from getting hit. That’s about all, though.

    I have often wondered if it would be possible for there to be a multiplayer mode where players could control different parts of the same ship. Alternatively, it could be set up so that one player controls the ship, and another controls a t-fighter. When docked to the patcom or heavy corvette, the t-fighter can turn around to fire at enemies behind the ship, giving the pilot more to do than just pull the trigger when the reticle locks on. The t-fighter could be undocked as well.

    Because of the way I-War 2 works, the only time when you would need to manually rotate the guns is if you were not using aim-assist. Then it would be useful to rotate the guns by hand so that you don’t have to be exactly facing your target all the time.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Change Strafing to Coolie Hat #19476
    Chessking
    Participant

    I think the bindings for pageUp and pageDown are BREAK and PAUSE respectively.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Change Strafing to Coolie Hat #18452
    Chessking
    Participant

    I think the bindings for pageUp and pageDown are BREAK and PAUSE respectively.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Change Strafing to Coolie Hat #18444
    Chessking
    Participant

    Also, you could use the keybinder that I made for EOC.

    Oh wait… I haven’t added joystick support yet. Forgot about that.

    Anyways, IronDuke’s explanation will do the job, and its always good to understand how the config files work for yourself.

    Also, welcome to the forums!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Change Strafing to Coolie Hat #19473
    Chessking
    Participant

    Also, you could use the keybinder that I made for EOC.

    Oh wait… I haven’t added joystick support yet. Forgot about that.

    Anyways, IronDuke’s explanation will do the job, and its always good to understand how the config files work for yourself.

    Also, welcome to the forums!


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I-War 2 just got on Steam! #19468
    Chessking
    Participant

    Perhaps my problem is that I have the “I can’t hit anything, although I hear the hit sound!” bug, and haven’t fixed it yet. I have an AMD graphics card, so I installed the RadeonPro program that was linked in the help section.

    However, I can’t get it to work. I have created a custom profile and set the target to the game launcher. I set alibi’s for the other executables. I set Dynamic Framerate Control to 30fps, and also turned on the OSD, and set it to display framerate. Upon starting the game nothing is different. I downloaded and used Fraps to see that my framerate is not capped.

    I don’t know if anyone else has an AMD graphics card, but help would be appreciated.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I-War 2 just got on Steam! #18436
    Chessking
    Participant

    Perhaps my problem is that I have the “I can’t hit anything, although I hear the hit sound!” bug, and haven’t fixed it yet. I have an AMD graphics card, so I installed the RadeonPro program that was linked in the help section.

    However, I can’t get it to work. I have created a custom profile and set the target to the game launcher. I set alibi’s for the other executables. I set Dynamic Framerate Control to 30fps, and also turned on the OSD, and set it to display framerate. Upon starting the game nothing is different. I downloaded and used Fraps to see that my framerate is not capped.

    I don’t know if anyone else has an AMD graphics card, but help would be appreciated.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 106 through 120 (of 782 total)