Chessking

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Viewing 15 posts - 361 through 375 (of 782 total)
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  • in reply to: Steam Controller with I-War 2? #18670
    Chessking
    Participant

    [quote=”AdmiralZeratul” post=20056]I do wonder if someone would be willing to do this small favor for us. It would be ever so nice. :whistle:[/quote]

    Come to think of it, it would be fairly simple to make a dynamic keyboard config editor with Javascript. In addition, I found this, which uses HTML5 to detect gamepads and joysticks. It might even work with the steam controller. I put it on my list.

    P.S. I spelled Schmatzler’s name wrong in my last post. :blush: I guess I am not used to the German “sch” syllable yet.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #17555
    Chessking
    Participant

    [quote=”AdmiralZeratul” post=20056]I do wonder if someone would be willing to do this small favor for us. It would be ever so nice. :whistle:[/quote]

    Come to think of it, it would be fairly simple to make a dynamic keyboard config editor with Javascript. In addition, I found this, which uses HTML5 to detect gamepads and joysticks. It might even work with the steam controller. I put it on my list.

    P.S. I spelled Schmatzler’s name wrong in my last post. :blush: I guess I am not used to the German “sch” syllable yet.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #17552
    Chessking
    Participant

    Shmatzler is right. If you go to control panel → game controllers you should see a list of available controllers. If you go to properties, it should show a labeled diagram indicating which controller keys are being pressed. The labels should be what you need to get it to work.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #18667
    Chessking
    Participant

    Shmatzler is right. If you go to control panel → game controllers you should see a list of available controllers. If you go to properties, it should show a labeled diagram indicating which controller keys are being pressed. The labels should be what you need to get it to work.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I-War 2, EOC, 2-D #17541
    Chessking
    Participant

    I have been making more progress on this. I have been working offline mostly, so all I can show you is the new procedurally generated background in the flight demo, as linked to before. Mostly I have been re-writing the flight demo to be more efficient, utilizing that efficiency with flight assist, prototyping the next stages, and working with them to make them more efficient. I have the foundation for most of the functionality laid out. The largest hurdle will be dynamic collisions, but my new thruster system should be able to create Newtonian results easily. Below is my release plan with other information.

    Stage 1: Flight demo. (completed)
    Stage 2: demo. (in progress)
    Stage 3: release.

    The demo and release will have several formats available:

    1. Khan Academy program: the game can be streamed through Khan Academy.
    2. Since the program is written in Javascript, it can be added to any website easily (although modding would be difficult)
    3. Offline
    4. Offline with an asset generator to reduce loading time
    5. Offline with assets downloaded with the program


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: I-War 2, EOC, 2-D #18656
    Chessking
    Participant

    I have been making more progress on this. I have been working offline mostly, so all I can show you is the new procedurally generated background in the flight demo, as linked to before. Mostly I have been re-writing the flight demo to be more efficient, utilizing that efficiency with flight assist, prototyping the next stages, and working with them to make them more efficient. I have the foundation for most of the functionality laid out. The largest hurdle will be dynamic collisions, but my new thruster system should be able to create Newtonian results easily. Below is my release plan with other information.

    Stage 1: Flight demo. (completed)
    Stage 2: demo. (in progress)
    Stage 3: release.

    The demo and release will have several formats available:

    1. Khan Academy program: the game can be streamed through Khan Academy.
    2. Since the program is written in Javascript, it can be added to any website easily (although modding would be difficult)
    3. Offline
    4. Offline with an asset generator to reduce loading time
    5. Offline with assets downloaded with the program


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #18650
    Chessking
    Participant

    Exactly! Torn Stars also allows you to search for ships in the area. The Future Trader mod also has UI modification, allowing you to purchase and sell cargo at any station.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #17536
    Chessking
    Participant

    Exactly! Torn Stars also allows you to search for ships in the area. The Future Trader mod also has UI modification, allowing you to purchase and sell cargo at any station.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #17533
    Chessking
    Participant

    I don’t know how that would make an in-game config editor possible though, but that would be quite nice too.

    If the original game developers had access to a println(keyCode); system, they could have built in an in-game config editor. Also, Cambrogal and EricMan64 have added additional UI elements in their mods.

    For code functionality, I would store all of the keys in an array, with position respective to what they control. The array could be manipulated by the program, and the config file would reference the array.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #18647
    Chessking
    Participant

    I don’t know how that would make an in-game config editor possible though, but that would be quite nice too.

    If the original game developers had access to a println(keyCode); system, they could have built in an in-game config editor. Also, Cambrogal and EricMan64 have added additional UI elements in their mods.

    For code functionality, I would store all of the keys in an array, with position respective to what they control. The array could be manipulated by the program, and the config file would reference the array.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #17530
    Chessking
    Participant

    If only there was an equivalent to println(keyCode); that would tell you what inputs were being detected. That would not only allow for more efficient keymapping, but also for an in-game config editor.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Steam Controller with I-War 2? #18644
    Chessking
    Participant

    If only there was an equivalent to println(keyCode); that would tell you what inputs were being detected. That would not only allow for more efficient keymapping, but also for an in-game config editor.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Project Simerge. Dead or in cold storage? #18626
    Chessking
    Participant

    Here’s some information on .DLLs:
    http://fileinfo.com/extension/dll

    It says .DLLs can be opened with Microsoft Visual Studio. I don’t know if this would do any good though, if the .DLLs are compiled.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Project Simerge. Dead or in cold storage? #17514
    Chessking
    Participant

    Here’s some information on .DLLs:
    http://fileinfo.com/extension/dll

    It says .DLLs can be opened with Microsoft Visual Studio. I don’t know if this would do any good though, if the .DLLs are compiled.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: No Passive Sensors #18615
    Chessking
    Participant

    In the meantime, you might be able to find a workaround on your own. Ships are available at shipyards and another type of station that I cannot remember the name of. If you don’t have enough money, you should be able to make enough in the ship you already have.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 361 through 375 (of 782 total)