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Chessking
ParticipantOh, I see. I know of some laws, like the Inheritance Tax, that fit your description. Also, if a relative dies, investigators may take any valuable possessions as “evidence”. However, I don’t see these things as a full time occupation of military and police forces. At least not in the US.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantOh, I see. I know of some laws, like the Inheritance Tax, that fit your description. Also, if a relative dies, investigators may take any valuable possessions as “evidence”. However, I don’t see these things as a full time occupation of military and police forces. At least not in the US.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantWell, technically, the Navy double as pirates anyway. So there is not much difference except what is ‘legal.’ 😛
😕 Have you played I-War 1 past where I have gotten? I don’t recall any reason the Navy would be pirates. If this is from I-War 1, please let me know, but don’t spill the story. 😉
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantWell, technically, the Navy double as pirates anyway. So there is not much difference except what is ‘legal.’ 😛
😕 Have you played I-War 1 past where I have gotten? I don’t recall any reason the Navy would be pirates. If this is from I-War 1, please let me know, but don’t spill the story. 😉
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantThis used to be one of several threads that everyone would post in after registering… good job finding it!
I have been playing I-War 1 some more, and Railroad Tycoon 2: The Three Continents demo, on an XP virtual machine. (For some reason my XP host can’t play them, even though it used to be able to play RT2.)
I was on the Space Sim Central forum recently, and heard of a game called Shores of Hazeron. It has a monthly payment method and low quality graphics, so I a not going to buy it, but the game is quite unique. You start out on your home planet with almost nothing, build a city, and eventually become the emperor of a giant inter galactic empire with a huge space fleet at your disposal. You have to design the ships, and they are nice and big. The ship editor and a very limited single-player game mode are available without paying, so technically I have been playing it. Some people consider this to be a near-perfect space game.
At the same time, I was reminded about Oolite, and have been playing it a little.
In addition, I just bought a second copy of Farming Simulator 2013 so that I can play multiplayer with my family.
It feels good to be using this thread again.
P.S. It took me over a year to play through I-War 2, and many others, including the admin, have never played through.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantThis used to be one of several threads that everyone would post in after registering… good job finding it!
I have been playing I-War 1 some more, and Railroad Tycoon 2: The Three Continents demo, on an XP virtual machine. (For some reason my XP host can’t play them, even though it used to be able to play RT2.)
I was on the Space Sim Central forum recently, and heard of a game called Shores of Hazeron. It has a monthly payment method and low quality graphics, so I a not going to buy it, but the game is quite unique. You start out on your home planet with almost nothing, build a city, and eventually become the emperor of a giant inter galactic empire with a huge space fleet at your disposal. You have to design the ships, and they are nice and big. The ship editor and a very limited single-player game mode are available without paying, so technically I have been playing it. Some people consider this to be a near-perfect space game.
At the same time, I was reminded about Oolite, and have been playing it a little.
In addition, I just bought a second copy of Farming Simulator 2013 so that I can play multiplayer with my family.
It feels good to be using this thread again.
P.S. It took me over a year to play through I-War 2, and many others, including the admin, have never played through.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
Participantoftheborg, you have a very important decision to make. Either slave away for the rest of your life playing and modding EOC, or leave now.
“This is one strange navy, boy. They don’t give you time off, even for being dead.” –Clay
Just kidding. We’re pirates, not Navy. :silly: I just wanted to use that quote. I think I am going to put it in my signature. Yes, I have been playing I-War 1 recently.
So hang out at the Blue Note Social Club, talk about other space games, discuss what you like or dislike about I-War, whatever you want, really. :side:
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
Participantoftheborg, you have a very important decision to make. Either slave away for the rest of your life playing and modding EOC, or leave now.
“This is one strange navy, boy. They don’t give you time off, even for being dead.” –Clay
Just kidding. We’re pirates, not Navy. :silly: I just wanted to use that quote. I think I am going to put it in my signature. Yes, I have been playing I-War 1 recently.
So hang out at the Blue Note Social Club, talk about other space games, discuss what you like or dislike about I-War, whatever you want, really. :side:
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantIronDuke uses two joysticks when he plays. He should know how. If you go to Control Panel/Hardware and Sound/Devices and Printers you should be able to right click on the device and select game controller settings. Then select properties, and go to the “test” tab of the page that pops up. This can tell you the names of the different controls, which is quite useful when making a config.
Since the default .ini file does use Joystick1 to refer to a single joystick, Joystick2 should refer to a second joystick.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantIronDuke uses two joysticks when he plays. He should know how. If you go to Control Panel/Hardware and Sound/Devices and Printers you should be able to right click on the device and select game controller settings. Then select properties, and go to the “test” tab of the page that pops up. This can tell you the names of the different controls, which is quite useful when making a config.
Since the default .ini file does use Joystick1 to refer to a single joystick, Joystick2 should refer to a second joystick.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantI recently started a gaming channel on YouTube with my girlfriend, so perhaps I’ll get to do a video about your project eventually.
If the project is finished someday, we will need people to do this stuff to get the word out. Thanks!
I remember when Richard Skinner was doing an I-War 2 remake in Unity…
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantI recently started a gaming channel on YouTube with my girlfriend, so perhaps I’ll get to do a video about your project eventually.
If the project is finished someday, we will need people to do this stuff to get the word out. Thanks!
I remember when Richard Skinner was doing an I-War 2 remake in Unity…
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantThanks for the info.
I have noticed one of the improvements of the I-War 2 physics engine. In I-War 2, when you collide with another ship, you spin out of control. In I-War 1, one of the ships blew up. 😛
P.S. I can code a thruster system in one day as well, now that I have done it and can reuse some code.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantThanks for the info.
I have noticed one of the improvements of the I-War 2 physics engine. In I-War 2, when you collide with another ship, you spin out of control. In I-War 1, one of the ships blew up. 😛
P.S. I can code a thruster system in one day as well, now that I have done it and can reuse some code.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
Chessking
ParticipantI’m not entirely sure what you are referring to by “Acts/ships”, as I can’t find a folder called “Acts.” But I do know that the flitter is supposed to be 5 meters long. Whether it is or not simply depends on the model Trust me; the 3d model’s dimensions as opened in a 3d modeling program are exactly as in the game.
Did I say Acts/ships? I meant docs/ships. It is the page on this site that provides some basic information on all of the ships. There are also pages on weapons and other systems. Regarding model sizes, okay. So the actual models are scaled, not scaled in-game. How limiting. :silly:
Also, the ship physics are a little weird. You probably noticed that the object file for a ship lists the acceleration values, and that is what the ship will accelerate at. The various thruster systems increase that value by a percentage. The mass of a vessel is used for two things: to determine how much that value is decreased when docked to pods or other ships, and to determine how ships react to collisions.
I thought it was supposed to be a Newtonian flight simulator?! My 2-D game is officially more Newtonian than the original game. 😛 And now I have to deal with their inconsistencies to make it work right.
The I-War2 ship physics is simply that ships have their velocity increased by a fixed amount per second. There is no actual force calculation performed; otherwise, the game would probably have never worked on computers of the time.
I beg to differ. A force calculation can be as simple as adding two vectors. In a 3-D game, it would be quite difficult to calculate movement and reactions in 3-D space without attaching the velocities in all three directions in some way. Perhaps I-war 2 stores velocities locally, in which case each thruster could be simulated on each axis, and then converted to a global vector for use by other ships. My game stores velocities globally, and converts them to local for each ship. I hope this makes sense.
I got the mass values from the docs/ships section as well.
This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay
Storm Petrel
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