Chessking

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Viewing 15 posts - 181 through 195 (of 782 total)
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  • in reply to: IronDuke Plays Instant Action in Heavy Corvette #18105
    Chessking
    Participant

    ❓ I don’t see a “1” anywhere.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke Plays Instant Action in Heavy Corvette #19304
    Chessking
    Participant

    ❓ I don’t see a “1” anywhere.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Which other games are you playing now? #18104
    Chessking
    Participant

    I have started playing the Command and Conquer games recently. I love the immense amount of tactics in the game. The first game I got was actually a mod called Dawn of the Tiberium Age. The mod works on Windows 8 without virtualization; it is quite up to date. In skirmish and multiplayer, you can play as the sides from both the Tiberium wars series and the Red Alert series. They are surprisingly well matched.

    So when I first started the game up, I clicked on “New Campaign”. And then I selected the first campaign on the list. Makes sense, right? Well, I didn’t see the tutorial missions down below, and the campaign’s difficulty level was ranked “very hard”. It is definitely hard. However, this pushed me to realize the amount of strategy required to master the game.

    I have been playing it with my brother in LAN mode, fighting various AI opponents. I can only imagine fighting a person who had been playing C&C for most of their life.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: Which other games are you playing now? #19303
    Chessking
    Participant

    I have started playing the Command and Conquer games recently. I love the immense amount of tactics in the game. The first game I got was actually a mod called Dawn of the Tiberium Age. The mod works on Windows 8 without virtualization; it is quite up to date. In skirmish and multiplayer, you can play as the sides from both the Tiberium wars series and the Red Alert series. They are surprisingly well matched.

    So when I first started the game up, I clicked on “New Campaign”. And then I selected the first campaign on the list. Makes sense, right? Well, I didn’t see the tutorial missions down below, and the campaign’s difficulty level was ranked “very hard”. It is definitely hard. However, this pushed me to realize the amount of strategy required to master the game.

    I have been playing it with my brother in LAN mode, fighting various AI opponents. I can only imagine fighting a person who had been playing C&C for most of their life.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke Plays Instant Action in Heavy Corvette #19301
    Chessking
    Participant

    I think you should add videos for the other three ships as well.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke Plays Instant Action in Heavy Corvette #18099
    Chessking
    Participant

    I think you should add videos for the other three ships as well.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke Plays Instant Action in Heavy Corvette #19300
    Chessking
    Participant

    Nice! I will find time to watch the whole thing.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke Plays Instant Action in Heavy Corvette #18097
    Chessking
    Participant

    Nice! I will find time to watch the whole thing.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19296
    Chessking
    Participant

    That would have been nice to know a while ago. 😛

    Now, doesn’t this look better? I will work on getting it to move with the camera, among other things, before submitting the files. Also, I had to divide the result of my algorithm by ninety to get it to look like stars. Everything was so extreme before, that it appeared to be black and white.

    Attachments:
    • screeny2.png

    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18089
    Chessking
    Participant

    That would have been nice to know a while ago. 😛

    Now, doesn’t this look better? I will work on getting it to move with the camera, among other things, before submitting the files. Also, I had to divide the result of my algorithm by ninety to get it to look like stars. Everything was so extreme before, that it appeared to be black and white.

    Attachments:
    • screeny2.png

    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19291
    Chessking
    Participant

    Good news! I am finally getting it! I reviewed a webpage I had viewed before. The example on the page was for an older version of Unity, but someone had converted it to the new version, and provided a GitHub example. Here is the link and look for Jamessa’s post.

    The project uses a second orthographic camera to capture the background image. I don’t understand what makes the second camera draw, though. I thought Unity just drew one camera or the other. Now I need to try generating the image instead of using one from file.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18083
    Chessking
    Participant

    Good news! I am finally getting it! I reviewed a webpage I had viewed before. The example on the page was for an older version of Unity, but someone had converted it to the new version, and provided a GitHub example. Here is the link and look for Jamessa’s post.

    The project uses a second orthographic camera to capture the background image. I don’t understand what makes the second camera draw, though. I thought Unity just drew one camera or the other. Now I need to try generating the image instead of using one from file.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19283
    Chessking
    Participant

    I’ve seen that page before, but did not see anything that sounded right. Do you think Camera.Render will do it? I am confused about how to use it though. I will give it a try.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18078
    Chessking
    Participant

    I’ve seen that page before, but did not see anything that sounded right. Do you think Camera.Render will do it? I am confused about how to use it though. I will give it a try.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18073
    Chessking
    Participant

    The data that is gathered by the main camera and is then drawn on the screen. All of my searches have come up empty. The only thing I have found is creating a new canvas, which can be applied to the camera. But this would cover up objects in the game, I think. The purpose of this is to eliminate the giant blurry pixels caused by putting an image in the game world in front of the camera.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

Viewing 15 posts - 181 through 195 (of 782 total)