Bozobub

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Viewing 15 posts - 31 through 45 (of 111 total)
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  • in reply to: Oh, my… #18264
    Bozobub
    Participant

    Some of it, yes, but my last desktop PC didn’t have the issue at all, or at least very rarely, running a 550 Ti, compared to the known-super-buggy 360M in my laptop.

    The nVidia 300-series mobile cards were pretty much all crap, due to SEVERAL nasty bugs. For example, after any reboot, if I try to run any graphics-intensive software, the card rapidly heats to failsafe temps and shuts the PC down. But if I 1st change the GPU and VRAM clocks (up or down, and even if I return them immediately to the original state) then the temps suddenly fall to normal values and stay there; I can even overclock the card quite a bit at that point, no problems. Seriously, WTF?

    I’m lucky I figured out how to get it to work, I guess *shrug* .

    in reply to: Oh, my… #19385
    Bozobub
    Participant

    Some of it, yes, but my last desktop PC didn’t have the issue at all, or at least very rarely, running a 550 Ti, compared to the known-super-buggy 360M in my laptop.

    The nVidia 300-series mobile cards were pretty much all crap, due to SEVERAL nasty bugs. For example, after any reboot, if I try to run any graphics-intensive software, the card rapidly heats to failsafe temps and shuts the PC down. But if I 1st change the GPU and VRAM clocks (up or down, and even if I return them immediately to the original state) then the temps suddenly fall to normal values and stay there; I can even overclock the card quite a bit at that point, no problems. Seriously, WTF?

    I’m lucky I figured out how to get it to work, I guess *shrug* .

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18251
    Bozobub
    Participant

    Sweet! Thanks, at least several heaps’ worth.

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19378
    Bozobub
    Participant

    Sweet! Thanks, at least several heaps’ worth.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #18242
    Bozobub
    Participant

    This is a necro, but…

    The “Torn Stars”/”Unstable Space”/”Traffic” (can’t find a d/l here for Traffic, might be at the Torn Stars site, just google it, but I dunno if they ever released a working version of it) conversion mod lets you be a “space trucker” just fine, if you like. Or pirate. Or whatevs.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #19374
    Bozobub
    Participant

    This is a necro, but…

    The “Torn Stars”/”Unstable Space”/”Traffic” (can’t find a d/l here for Traffic, might be at the Torn Stars site, just google it, but I dunno if they ever released a working version of it) conversion mod lets you be a “space trucker” just fine, if you like. Or pirate. Or whatevs.

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18240
    Bozobub
    Participant

    This may’ve been discussed already, but if you can, would you please make the localizations, ships, weapons, and possibly even missions use external files (say, XML or the old IWar 2 .ini files, whatever) for as much of the logic/definitions as you can? Textures and other artwork are already a problem, as it is, when trying to mod Unity games.

    I’m asking because Unity otherwise forces you to have Unity to mod the game, which can be something of a hurdle, unless you dig up some rather esoteric file wrappers/unwrappers (which also technically violates the DMCA in the US). I’m an Early Access purchaser of SPAZ 2 on Steam, and this issue w/ Unity has already come up several times :(.

    This likely will mean at least some more work for you (you have to parse the files, of course) but this also allows easy modding and/or community contribution and support. Localizations are a perfect example of how many Unity games forget to expose this data in an easily-moddable form, where fan communities wanted to take up the slack but simply couldn’t easily. Rebel Galaxy has this problem, for example.

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19373
    Bozobub
    Participant

    This may’ve been discussed already, but if you can, would you please make the localizations, ships, weapons, and possibly even missions use external files (say, XML or the old IWar 2 .ini files, whatever) for as much of the logic/definitions as you can? Textures and other artwork are already a problem, as it is, when trying to mod Unity games.

    I’m asking because Unity otherwise forces you to have Unity to mod the game, which can be something of a hurdle, unless you dig up some rather esoteric file wrappers/unwrappers (which also technically violates the DMCA in the US). I’m an Early Access purchaser of SPAZ 2 on Steam, and this issue w/ Unity has already come up several times :(.

    This likely will mean at least some more work for you (you have to parse the files, of course) but this also allows easy modding and/or community contribution and support. Localizations are a perfect example of how many Unity games forget to expose this data in an easily-moddable form, where fan communities wanted to take up the slack but simply couldn’t easily. Rebel Galaxy has this problem, for example.

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19370
    Bozobub
    Participant

    I’m curious; how are you scripting missions and game logic, if you’ve gotten there yet? Something native to Unity, good ol’ POG, or something handrolled?

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18233
    Bozobub
    Participant

    I’m curious; how are you scripting missions and game logic, if you’ve gotten there yet? Something native to Unity, good ol’ POG, or something handrolled?

    in reply to: Old problem I’ve had since I 1st played IWar 2 #18231
    Bozobub
    Participant

    Oh, bless you! May your camels and family members never be infested with fleas :P.

    in reply to: Old problem I’ve had since I 1st played IWar 2 #19369
    Bozobub
    Participant

    Oh, bless you! May your camels and family members never be infested with fleas :P.

    in reply to: IronDuke’s I-War2 Remake/I-War3 #18220
    Bozobub
    Participant

    Good to be back, although I only recently paused playing IWar 2 (full disastrous HD failure during a backup, that also fried the controller and the other HD; ouch) so I finally got my act in gear to get the game working again, which brought me back here for mods.

    And lo and behold, I’m an idiot for not doing so sooner; this remake looks pretty damn tight! I’ll definitely be waiting with expectant puppy-dog eyes :lol:…

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19363
    Bozobub
    Participant

    Good to be back, although I only recently paused playing IWar 2 (full disastrous HD failure during a backup, that also fried the controller and the other HD; ouch) so I finally got my act in gear to get the game working again, which brought me back here for mods.

    And lo and behold, I’m an idiot for not doing so sooner; this remake looks pretty damn tight! I’ll definitely be waiting with expectant puppy-dog eyes :lol:…

    in reply to: IronDuke’s I-War2 Remake/I-War3 #19360
    Bozobub
    Participant

    I’m an old, returning member of what (I guess?) was the parent forum to this one (I’m “Bozobub”, in the old Torn Stars subforum mainly), so the fact that someone is working on such an upgrade is a very pleasant surprise!

    Thanks.

Viewing 15 posts - 31 through 45 (of 111 total)