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AdmiralZeratulParticipant
Thanks, IronDuke! That was fantastic!
I’m thinking of starting another speculative thread now. Perhaps one about that unusually friendly guy in the Eureka system.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantThanks, IronDuke! That was fantastic!
I’m thinking of starting another speculative thread now. Perhaps one about that unusually friendly guy in the Eureka system.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantThis sounds great! Has any additional progress been made?
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantThis sounds great! Has any additional progress been made?
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantIt sounds like the devs are improving, then. I’ll have to try the game out again at some point.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantIt sounds like the devs are improving, then. I’ll have to try the game out again at some point.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantI don’t really have any proof that Piranha Games “finished” DNF. I just vaguely remember reading about it. So, you’re probably right about that.
That’s a different Mechwarrior Online than the one I remember, though. Last time I read or played about it, there were constant unfulfilled promises from the devs, grab deal after grab deal, and disastrous rebalance decisions that overcompensated for whatever problem currently being complained about on the forums (which also conveniently made the new grab deals more useful :lol:).
It has been a few years since then, I think. I take it things have improved since then? If so, that is excellent news! I’d even become a bit less cynical, although EA is still an awful company.
That sounds like a good opportunity for me to learn more German, too. I learned some in high school as part of a “World Languages” course, but I never quite mastered it for some reason. I remember it being my favorite out of the three languages I was partially taught.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantI don’t really have any proof that Piranha Games “finished” DNF. I just vaguely remember reading about it. So, you’re probably right about that.
That’s a different Mechwarrior Online than the one I remember, though. Last time I read or played about it, there were constant unfulfilled promises from the devs, grab deal after grab deal, and disastrous rebalance decisions that overcompensated for whatever problem currently being complained about on the forums (which also conveniently made the new grab deals more useful :lol:).
It has been a few years since then, I think. I take it things have improved since then? If so, that is excellent news! I’d even become a bit less cynical, although EA is still an awful company.
That sounds like a good opportunity for me to learn more German, too. I learned some in high school as part of a “World Languages” course, but I never quite mastered it for some reason. I remember it being my favorite out of the three languages I was partially taught.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipant[quote=”7upMan” post=19753]Yeah, the stronger the Indies get, the better. Nowadays Indie teams have the size of full-blown game developers of days past, and both are famous for creating compelling titles that stay with you for a very long time and will be fondly remembered. That is not to say that Big Gaming can’t create great titles in their own right. It just means that with Big Gaming, you can expect to see more of the same, but highly polished. Indie games, OTOH, are like raw diamonds. There are kinks, but the overall product had much more personality.[/quote]
My main issue with indie development is the limited scope of so many indie titles. I like having a lot to do in a video game, and the philosophy some seem to have is “focus on one gimmick at the exclusion of everything else”. I’m not implying that every game must be an open world style game to be any good, but I prefer to have some complexity in my gaming experience.
[quote=”7upMan” post=19753]WRT Broussard, he’s mainly responsible for the debacle around Duke Nukem: DNF (Did Not Finish). How long was that thing in development hell? 11 or 13 years? Anyway, he’s a lousy manager and a bad designer as well. DNF was not even remotely as good as it could have been. I wonder just how bad a Kickstarter with his name on it would fail! XD[/quote]
Just thinking about that mess pisses me off. I remember that the company that “finished” DNF went on to also ruin the Mechwarrior franchise with Mechwarrior Online, and they took down Mektek’s completely free and much more fun version of Mechwarrior 4: Mercenaries. Mechwarrior Online crushed my hopes of having a good, recent Mechwarrior game, and it’s the reason why I am so much more cynical about game developers nowadays. I only trust a few companies.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipant[quote=”7upMan” post=19753]Yeah, the stronger the Indies get, the better. Nowadays Indie teams have the size of full-blown game developers of days past, and both are famous for creating compelling titles that stay with you for a very long time and will be fondly remembered. That is not to say that Big Gaming can’t create great titles in their own right. It just means that with Big Gaming, you can expect to see more of the same, but highly polished. Indie games, OTOH, are like raw diamonds. There are kinks, but the overall product had much more personality.[/quote]
My main issue with indie development is the limited scope of so many indie titles. I like having a lot to do in a video game, and the philosophy some seem to have is “focus on one gimmick at the exclusion of everything else”. I’m not implying that every game must be an open world style game to be any good, but I prefer to have some complexity in my gaming experience.
[quote=”7upMan” post=19753]WRT Broussard, he’s mainly responsible for the debacle around Duke Nukem: DNF (Did Not Finish). How long was that thing in development hell? 11 or 13 years? Anyway, he’s a lousy manager and a bad designer as well. DNF was not even remotely as good as it could have been. I wonder just how bad a Kickstarter with his name on it would fail! XD[/quote]
Just thinking about that mess pisses me off. I remember that the company that “finished” DNF went on to also ruin the Mechwarrior franchise with Mechwarrior Online, and they took down Mektek’s completely free and much more fun version of Mechwarrior 4: Mercenaries. Mechwarrior Online crushed my hopes of having a good, recent Mechwarrior game, and it’s the reason why I am so much more cynical about game developers nowadays. I only trust a few companies.
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantFortunately, he doesn’t seem to have much in the gaming industry nowadays. I think the biggest problem in gaming history is big companies like EA Games.
What did George Broussard do, by the way? I thought I’d ask here, since I seem to have a knack for getting these things wrong on my own. 😆
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantFortunately, he doesn’t seem to have much in the gaming industry nowadays. I think the biggest problem in gaming history is big companies like EA Games.
What did George Broussard do, by the way? I thought I’d ask here, since I seem to have a knack for getting these things wrong on my own. 😆
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipant[quote=”7upMan” post=19747]WHAT?!? Sorry, AdmiralZeratul, but you didn’t get your facts right. John Romero, CO-creator of Doom, Quake and Daikatana, did play a role in the creation of Doom and Quake, but he was one of many. His true “skills” showed with Daikatana, which shipped several years too late and was not a whole lot of fun to play. It failed badly. “John Romero is going to make you his bitch – suck it up” became a matter of utter ridicule.[/quote]
My apologies, 7upMan. I did not mean to offend. I got my information from Wikipedia, and I may have skimmed over it slightly. :blush:
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipant[quote=”7upMan” post=19747]WHAT?!? Sorry, AdmiralZeratul, but you didn’t get your facts right. John Romero, CO-creator of Doom, Quake and Daikatana, did play a role in the creation of Doom and Quake, but he was one of many. His true “skills” showed with Daikatana, which shipped several years too late and was not a whole lot of fun to play. It failed badly. “John Romero is going to make you his bitch – suck it up” became a matter of utter ridicule.[/quote]
My apologies, 7upMan. I did not mean to offend. I got my information from Wikipedia, and I may have skimmed over it slightly. :blush:
Overthinking is kind of a habit of mine.
AdmiralZeratulParticipantMy grandmother got this game for me for my birthday. No, she’s not a pirate. 😛 At the time, I was around the same age as the young Cal Johnston, so the fact that it was Cal’s birthday at the start of the game was a lovely coincidence that made me identify with him that much more. I used to tear up every time I watched the opening cutscene.
I was also terrible at the game, unfortunately. I never managed to complete it. In fact, I never managed to even make it to act 1, back then. I did bring home a surprising amount of cargo though; I just went to space stations and asteroid colonies and waited until someone dropped their cargo, then I docked with the pod I wanted and brought it home.
When I finally got to the point in the game where I could just use Jafs, I still always carried one home myself. Now, I will especially make sure not to let Jafs handle the antimatter. His accidents have caused many, many deaths.
Overthinking is kind of a habit of mine.
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