AdmiralZeratul

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Viewing 15 posts - 16 through 30 (of 90 total)
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  • in reply to: New Mod Coming Soon!! #17758
    AdmiralZeratul
    Participant

    [quote=”IronDuke” post=20128]I’m going to break it down into modules. EINS can be considered the first. All the modules will be fully compatible with each other.[/quote]

    Will the second one be called ZWEI, by any chance? 😛

    I must say, this is the most exciting I-War news I’ve seen in a very long time. Our little community is still going strong!


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #17756
    AdmiralZeratul
    Participant

    Besides, missiles are cheap to manufacture anyway. You’ve got to have some use for the cargo you steal other than trading, after all.


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #18892
    AdmiralZeratul
    Participant

    Besides, missiles are cheap to manufacture anyway. You’ve got to have some use for the cargo you steal other than trading, after all.


    Overthinking is kind of a habit of mine.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #17754
    AdmiralZeratul
    Participant

    [quote=”Chessking” post=20171]Yeah, I know. One of the problems in the game is the inability to make a moral living. Even after you join the league, and become the most important character in the rebellion, you rely on pirating independent or non-threatening freighters for a living. On the other hand, I don’t suppose NSO Laplace will miss a couple of mega-freighters, right?[/quote]

    To be honest, I never really cared for the whole “space truck simulator” aspect of some other space sims. I suspect that I might be in the minority on this, but running trade routes bores me fairly quickly in any game, no matter the genre. The piracy mechanics have always been one of my favorite things about I-War 2, along with its epic story, its rich and fascinating universe, and its Newtonian flight model.

    [quote=”Chessking” post=20171]I must admit, I have witnessed a few Marauder attacks myself. Sometimes, I wipe out the marauders, and then force the freighters to pay me with more that a pod of water bottles, before they leave. :P[/quote]

    Haha yep. It’s a fair price for their lives, I’m sure. Wouldn’t you agree that losing your cargo is not nearly as bad as dying? To be honest, I’d offer the escort ships the chance to surrender too if the game let me do that, but the most they ever do is run away, just to come back later for more. The way I see it, if they are so determined to get themselves killed, I see no reason not to give them their wish.


    Overthinking is kind of a habit of mine.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #18889
    AdmiralZeratul
    Participant

    [quote=”Chessking” post=20171]Yeah, I know. One of the problems in the game is the inability to make a moral living. Even after you join the league, and become the most important character in the rebellion, you rely on pirating independent or non-threatening freighters for a living. On the other hand, I don’t suppose NSO Laplace will miss a couple of mega-freighters, right?[/quote]

    To be honest, I never really cared for the whole “space truck simulator” aspect of some other space sims. I suspect that I might be in the minority on this, but running trade routes bores me fairly quickly in any game, no matter the genre. The piracy mechanics have always been one of my favorite things about I-War 2, along with its epic story, its rich and fascinating universe, and its Newtonian flight model.

    [quote=”Chessking” post=20171]I must admit, I have witnessed a few Marauder attacks myself. Sometimes, I wipe out the marauders, and then force the freighters to pay me with more that a pod of water bottles, before they leave. :P[/quote]

    Haha yep. It’s a fair price for their lives, I’m sure. Wouldn’t you agree that losing your cargo is not nearly as bad as dying? To be honest, I’d offer the escort ships the chance to surrender too if the game let me do that, but the most they ever do is run away, just to come back later for more. The way I see it, if they are so determined to get themselves killed, I see no reason not to give them their wish.


    Overthinking is kind of a habit of mine.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #18879
    AdmiralZeratul
    Participant

    That’s a shame about the power, heat, and stealth not applying to NPCs. I guess I can feel free to equip them with the heaviest guns I’ve got, in that case. Ha, no wonder T-Fighter technology is referred to as “experimental”.

    In my defense, those corporate scumbags all totally had it coming. I usually don’t kill independent transporter pilots. But yeah, I must admit that I’m not that much better morally than my enemies. Oh well.


    Overthinking is kind of a habit of mine.

    in reply to: Turret Fighters & Scavenging From Marauder Attacks #17745
    AdmiralZeratul
    Participant

    That’s a shame about the power, heat, and stealth not applying to NPCs. I guess I can feel free to equip them with the heaviest guns I’ve got, in that case. Ha, no wonder T-Fighter technology is referred to as “experimental”.

    In my defense, those corporate scumbags all totally had it coming. I usually don’t kill independent transporter pilots. But yeah, I must admit that I’m not that much better morally than my enemies. Oh well.


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #17743
    AdmiralZeratul
    Participant

    [quote=”IronDuke” post=20166][quote=”AdmiralZeratul” post=20164]Do the AI enhancements also affect Az’s and Lori’s combat performance?[/quote]
    I don’t know if they have their AI set below max, but if so, then yes. The thing is, all ships have an AI mindset thingy applied when they are created. Military, coward, bold, etc. I think there’s a special one that only the T-fighters get. Basically these mindsets govern reaction times, what maneuvers are performed, how the ship reacts to things like superior foes, all that jazz. Because the T-fighters seem to ahve a different flight style than your average ship, I get the suspicion that they have a custom mindset.
    I never detach them because lazy and they get killed, so I’m not entirely sure whether they have their AI preset at the default 80%. If they do though, they definitely are improved by the mod.

    Now you’ve sparked my interest in having them fly detached. B)

    TLDR: Very probably.

    –IronDuke[/quote]

    I definitely recommend having them fly detached. Due to their tiny size and good maneuverability, their survivability can be surprisingly high. Having other people to take the bullets for you is an advantage not to be underestimated either, and keeping the T-Fighters attached means all those bullets will be aimed at you. The increased combat effectiveness also allows for the procurement of more cargo, which conveniently makes replacing T-Fighter losses much easier.

    I have no idea how Az and Lori keep surviving getting blown up though. Maybe they are secretly immortal warrior women who are just following Cal Johnston to fulfill their own nefarious plans later on…


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #18877
    AdmiralZeratul
    Participant

    [quote=”IronDuke” post=20166][quote=”AdmiralZeratul” post=20164]Do the AI enhancements also affect Az’s and Lori’s combat performance?[/quote]
    I don’t know if they have their AI set below max, but if so, then yes. The thing is, all ships have an AI mindset thingy applied when they are created. Military, coward, bold, etc. I think there’s a special one that only the T-fighters get. Basically these mindsets govern reaction times, what maneuvers are performed, how the ship reacts to things like superior foes, all that jazz. Because the T-fighters seem to ahve a different flight style than your average ship, I get the suspicion that they have a custom mindset.
    I never detach them because lazy and they get killed, so I’m not entirely sure whether they have their AI preset at the default 80%. If they do though, they definitely are improved by the mod.

    Now you’ve sparked my interest in having them fly detached. B)

    TLDR: Very probably.

    –IronDuke[/quote]

    I definitely recommend having them fly detached. Due to their tiny size and good maneuverability, their survivability can be surprisingly high. Having other people to take the bullets for you is an advantage not to be underestimated either, and keeping the T-Fighters attached means all those bullets will be aimed at you. The increased combat effectiveness also allows for the procurement of more cargo, which conveniently makes replacing T-Fighter losses much easier.

    I have no idea how Az and Lori keep surviving getting blown up though. Maybe they are secretly immortal warrior women who are just following Cal Johnston to fulfill their own nefarious plans later on…


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #18868
    AdmiralZeratul
    Participant

    Do the AI enhancements also affect Az’s and Lori’s combat performance?


    Overthinking is kind of a habit of mine.

    in reply to: Enhancement of Intelligence for Non-player Ships #17736
    AdmiralZeratul
    Participant

    Do the AI enhancements also affect Az’s and Lori’s combat performance?


    Overthinking is kind of a habit of mine.

    in reply to: Evochron: Legacy #18725
    AdmiralZeratul
    Participant

    Yeah, some day. Some day… I wonder if the crew in I-War 2 plays video games when not on missions. I bet Smith would be an old school gamer for sure.


    Overthinking is kind of a habit of mine.

    in reply to: Evochron: Legacy #17607
    AdmiralZeratul
    Participant

    Yeah, some day. Some day… I wonder if the crew in I-War 2 plays video games when not on missions. I bet Smith would be an old school gamer for sure.


    Overthinking is kind of a habit of mine.

    in reply to: Evochron: Legacy #18718
    AdmiralZeratul
    Participant

    [quote=”7upMan” post=20090]To date, sadly, to my knowledge no game offers that.[/quote]

    It should happen some day, if the current pace of technological advancement continues.


    Overthinking is kind of a habit of mine.

    in reply to: Evochron: Legacy #17601
    AdmiralZeratul
    Participant

    [quote=”7upMan” post=20090]To date, sadly, to my knowledge no game offers that.[/quote]

    It should happen some day, if the current pace of technological advancement continues.


    Overthinking is kind of a habit of mine.

Viewing 15 posts - 16 through 30 (of 90 total)