What’s our current null situation?

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    Second Chance
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    I’m putting together a list of model related chores that need to be wrapped up to get the beta out. How are we with the nulls of each ship. If anything needs to be changedaddedremoved this would be a good place to tell me. Are the weapon locations satisfactory? How’s the docking been? Do we need more mount points? Or different mount points? MajorTom, what about the star destroyer? Does it have all the nulls it needs? I know you’ve done some repositioning or realigning of nulls with notepad, but if you’ll tell me what you’d like I can do it much more easily and accurately.

    Also; if it won’t be a problem, I’d like to redo the avatar animation for the X and B-Wings. The default wing position should be open, so the ships can be used as straight-up replacements for the normal game. Otherwise, without their animation code, they’ll always fly around with their wings closed. And that would look silly. Especially the B-Wing.

    And one final thing: Are the ships just too much of a problem at their current size? I hate to use the wrong scale, but I understand that EoC weapons just weren’t designed to spend a lot of time shooting at such small targets. Not to mention being just plain hard to see. If everyone thinks they should be larger, I’ll scale them up by whatever percentage is deemed necessary.

    So please, put any and all model related issues here so I can address them as efficiently as I can. I’m also going to email Inamo tommorrow and find out how the cockpits are coming along.

    Yikes! I think Roi has inspired me to work harder on the project. 😉

    mailto:second_chance@cox.net
    The Ultimate Guide To Modding: I-War 2 – Edge Of Chaos (on hold during SW MP mod)
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