What do you DISLIKE about I-War2?

Home Forums General I-War Talk What do you DISLIKE about I-War2?

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #17168
    IronDuke
    Participant

    Everyone has a little peeve about the game. Mine is the ridiculously simple damage model. Hit points, and a system damage model that basically inflicts damage based on how close the system is to the impact point.
    Alternatively, if you can’t think of something annoying with the game, (congrats on that!) then tell us what you WOULDN’T like to have in an I-War3.
    When you’re done, have a go at a punching bag. 😛

    –IronDuke

    P.S. Momentous occasion–this may be the shortest post I’ve ever made! :woohoo:


    I-War 2 Discord: https://discord.gg/RWaabWB
    Very little about the game is not known to me. Any questions you got, throw them at me. 🙂

    #17170
    admin
    Keymaster

    Mmmmh let me see…

    I dislike that the story just stalls after Act Zero and that you have to loot for hours to get things moving again. This is one of the reasons why I quit the game a few years back.

    I’m glad that I started it up again and got past this point, but it wasn’t that much fun for me.

    I also dislike that the game mechanics are a bit whacky sometimes – you’ve just completed a super-hard mission and one of the NPC’s crashes into you? Or one of them gets angry at you for no reason and shoots you down. It doesn’t happen very often, granted.

    And the one thing that is really, really bad: Flying for 10 minutes to a checkpoint where you die. Again. And again. You can skip to your homebase, but you have to fly to missions every…frakkin’…time.


    Space. The final frontier.

    #17176
    Lux_Tenebreque
    Participant

    The world building, in a way. Or more specifically that so much was left on the cutting table. Every once in a while you still see hints of stuff that should have been in…plus that big extra cluster you can’t explore w/o breaking suspension of disbelief (or going against the request not to antagonize the natives :))

    #17208
    7upMan
    Participant

    I agree with both of the above statements. What I liked about I-War 1 was the stringent storytelling with the branching storyline. That is stil something to search for in today’s computer game world. The only other notable game that does it is The Witcher 2.

    Lux, what extra cluster do you mean? No need for spoilers, but as long as the game doesn’t break, I’d rather like to give it a visit.

    What I most dislike about I-War 2 is that it stops half-way from being an X-style game. I mean, you can pirate, loot, take on assignments and all that, and you can trade a little bit, but it’s all half-baked IMHO. If I’d be able to dock (and save) on different stations the game would have been much easier. Also, if I’d be able to actually trade instead of just selling my loot the game would be more interesting.

    You know, most of what would expand the game by a lot is already there, but it feels to me as if the player is on the one hand given free rein, while on the other hand forcing him with an iron fist on a specific path (that of piracy).

    Also, the reputation system is lacking. You can attack virtually all ships out there without any kind of retribution, not only specifically Maas ships. Does that make sense? Also, does it make sense that an Indie’s son would attack and loot other indies’ ships? See what I mean?

    #17237
    Chessking
    Participant

    I dislike the bugs and lack of information in the game. The developers did a great job building the game, but left out some information that is necessary to complete the game. The best example is in the mission “Lucrecia’s Horde”. They never said to check the e-mail! I have had to refer to the “Acts” section of the “Docs” tab numerous times. The other thing I don’t like is the backgrounds. They are pretty, but it seems rather coincidental that they all have color themed nebulas. More black backgrounds like the Dead Reaches in Torn Stars would be nice. Perhaps there is one in the Gagarin cluster, but I haven’t been there yet.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17256
    7upMan
    Participant

    Is the Gagarin cluster the “secret cluster”?

    #17258
    Hot4Darmat
    Participant

    Jafs.

    nuf said.


    [url=”http://www.torn-stars.com”][center][img]http://www.torn-stars.com/images/hot4darmatsig.gif[/img][/center][/url]

    #17260
    7upMan
    Participant

    What exactly? His bitching? Or the very fact that he exists? I for one find it a quite elegant way to move the loot to the base. After all, I kind of don’t see my Tug transporting dozens of containers there.

    #17276
    admin
    Keymaster

    I never liked his bitching and the small ship he has for transporting stuff. But there is a mod for that, so I have nothing to complain about regarding him anymore. 😉


    Space. The final frontier.

    #17285
    Hot4Darmat
    Participant

    Same as Schmatzler. His voice, his whining, and the tiny number of pods he could haul were an annoyance. As soon as I installed the cargo mod that called in a Venice class carrier instead, and another mod that silenced Jafs, I was a happy camper….um, I mean looter. No more Jafs; no more complaints.


    [url=”http://www.torn-stars.com”][center][img]http://www.torn-stars.com/images/hot4darmatsig.gif[/img][/center][/url]

    #17347
    RichardSkinner
    Participant

    I was a little dissapointed in the ending. They were ramping me up for the aliance navy to come pouring into the badlands for one last huge battle and it never happened.

    And of course they took away the storm petrel in the very beginning, the coolest ship in the game


    The Priceline Negotiator

    #17352
    Chessking
    Participant

    Wow, Richard. How did I not notice that myself? The Storm Petrel is my favorite ship, and much better than that Tug (for an advanced pilot, anyways). At least there are mods, and Instant Action.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17356
    Chessking
    Participant

    I was just doing an Instant Action n the Storm Petrel. My score was 16,550. 63 kills. 3 Destroyers, 1 Cruiser, and 1 Carrier. There was another Cruiser that was destroyed, but I didn’t fire the last shots, and I didn’t get credit. At the end, there were two Nova class cruisers on the field, from two adjacent waves. One of them finally shot me down. My shot accuracy was 41%. In the second to last wave, three capital ships were spawned. I don’t think I have gotten this far in the Heavy Corvette.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

    #17358
    admin
    Keymaster

    And what do you dislike about that? 😉


    Space. The final frontier.

    #17360
    Chessking
    Participant

    Just that you lose the Storm Petrel in the game, with the Storm Petrel being the best looking, and extremely capable for its small size and light armaments.


    This is one tough navy, boy. They don’t give you time off, even for being dead. -Clay

    Storm Petrel

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