I’ve added a quick tutorial on dealing with polygons that have intentional cut-outs or holes in them to my “Getting non-lightwave models into EoC” tutorial. You’ll find it stickied to the top of this forum. The tutorial is short, but it’s one of those that just might prevent you from smashing your computer. 😀
As usual, feel free to ask questions or critique my presentation. Also, I’d like some input as to whether I should integrate this tutorial into the top one. Would that make it easier to find or read? Or is it fine where it is? Thanks. 🙂
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The Ultimate Guide To Modding: I-War 2 – Edge Of Chaos (on hold during SW MP mod)
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