Torn Stars:Traffic

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  • #14692
    Joco
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    This is where I plan to post some of the initial traffic development progress reports.

    So, to kick things off:
    I have a prototype traffic script that is doing basic behaviour modeling for freighters trading between stations. This currently supports:
    * trade group sizes driven from ini file configuration
    * randomisation of escort ship types in a class
    * factions having specific ship models
    * inital escort behaviour
    * delayed sim culling
    * safe parking from stations to avoid massive congestion at dock ports
    * ability for the player to follow/escort a freighter group between stations

    [url=”http://www.torn-stars.com”%5D%5Bcenter%5D


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