The large cruisers

Home Forums 3D Modeling The large cruisers

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #14852
    Second Chance
    Participant

    Since the functions of the cruisers are a little different from the other ships I thought there might be some questions about them. Here’s a place to ask them.

    MajorTom: Do you have a prefence as to the whether the cruiser weapons are based on the fixed-mount guns or turrets? They mount different ways, so I just want to make sure of what you want before I set up the final setup scenes. (Both the fixed-mount guns and turrets can either have visible avatars or be invisible, whatever you prefer.)

    Personally, I like the turrets because they can be made to track at any speed, allowing more variety and control. I’ve tried out some setups with some big powerful long-range turrets that track slowly and small shorter-range anti-fighter turrets that track reasonably quickly. They looked pretty good because the big guns couldn’t track the fighters, so they didn’t really shoot at them. But when they locked on to a large slow-moving ship they would fire. And the shorter range on the anti-fighter turrets prevented them from shooting at anything but the fighters. It seemed to work out well, so I thought I’d put it on the table. (btw – The big guns don’t have to actually do any damage. I figure they’re just for show anyway, because it looks cool having the big ships shooting at each other over extremely long range. I know that all the actual damage should be left to the players.)

    That’s my two cents on the guns. What would you like?

    mailto:second_chance@cox.net
    The Ultimate Guide To Modding: I-War 2 – Edge Of Chaos


    [img]http://members.cox.net/hubner/images/sc_icon150.gif[/img] . [img]http://cartoons.sev.com.au/archives/s119.jpg[/img]

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.