Sound Moddeling

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    MajorTom
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    No place else to put this and since it has more to do with 3D visual effects and sfx than it does with pog, here it goes…

    Specifically it has to do with weapon subsims and the sfx associated with it. While modding weapons it could be easy to confuse a preformance anomoly with graphical preformance issues so here is something to note on this

    Sfx can cause an effect that appears (visually) to be graphic stuttering but really isn’t. The effect is dependent on the properties (audible type) of the sound and is more predominate at higher pitch bend levels while relativly independent of the volume. The effect is also independent of the avatar used for the bolt.

    I.e depending on the sfx (sound ini) settings, you may see graphic stuttering when you pull the trigger. One could assume the graphical stuttering is because the graphical effect of the bolt suddenly appearing is not pre-cached (as predicted) in the graphic card. Testing shows however, this is not a graphic preformance problem but a sound issue! (actually thats obvious when you consider that Sfx is parented to the weapon subsim and not to the bolt)

    Note: In this test the sound card and graphic card do not share the same IRQ, nor do either of them share an IRQ with other active resources.
    The test was on WinXP with a Creative live 5.1 sound card so ok:
    Rant: It’s often been noted that creative can’t make a decent driver for XP regardless if it’s for a Live or Audigy. Apparently though it’s not only Creative. Why the heck can’t anyone make decent sound cards and drivers!! /Rant

    Obviously it’s very difficult to blame this on the EOC-Engine, or an unforgivable lack an acceptable technical sound implimentation in PC’s in general, or whatever.

    Whatever it is, the effect is repeatable. If you have any preformance issues when firing a new weapon you modded take a look at the sfx sound(s) too before you think “my avatar is too big” 😀

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