Skeleton Scenario Code

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    Joco
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    Is there skeleton scenario code for starting up a scenario?
    e.g. getting map loaded, setting up a ship, placing the player in the ship etc.

    Looking for real basic stuff here. No fancy UI screens just start the scenario and bank you are in a ship at a location like Hoffar’s Wake.

    Ideally there would be code comments on what order the exported functions are called by the flux engine.

    If there are resources already in place that describe this then please point me in that direction.

    I’ve been trying to get something basic like this working and keep missing the mark. Pitty I deleted the samples like this I worked out a few years back. [V]

    — edit —
    Looks like I might have cracked it.

    Thanks,
    Joco.


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