Purpose of fast_ghost.ini file?

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    Shane
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    The fast_ghost.ini file located in sims/ships/player/ is a mystery to me. Here’s it’s contents:


    ; (c) 1999 Particle Systems Ltd. All Rights Reserved
    ; old_corvette.ini
    ; Template for the classic IWAR corvette
    ; Revision control information:
    ; $Header: /iwar2/resource/sims/ships/player/fast_ghost.ini 1 21/08/00 8:42p Martyn $

    [Class]
    name=icShip

    [Properties]
    ; The name of the object
    name=”Ghost”

    ;the threat rating ‘points value’ of the hull
    threat=0

    ; ** Damage model properties
    hit_points=420000000
    armour=52

    ;Sim type (ship class)
    type=”T_Corvette”

    ;docking port priority
    docking_priority=900000

    ; Sim radius in metres
    ;radius=0.01

    width=80
    height=70
    length=120

    ;Maximum linear speeds as a vector (m/s)
    speed=(3000000,3000000,10000000)

    ;Maximum linear acceleration as a vector (m/s/s)
    acceleration=(7500000, 7500000, 15000000)

    ;Maximum angular rotation (deg/s)
    yaw_rate=120
    roll_rate=120
    pitch_rate=120

    ;Maximum angular acceleration (deg/s/s)
    yaw_accel=120
    roll_accel=120
    pitch_accel=120

    ; Applied in free flight to the max angular speed
    angular_speed_boost=1.5

    ;brightness for the sensors to spot
    brightness=0.0
    min_brightness=0.0

    Does anyone know the purpose of this file?

    • The sensor brightness keeps it from ever appearing on the contact list.
    • The maximum speeds and acceleration values allow it to keep up with anything in the game.
    • The docking_priority seems to indicate it cannot be moved by another craft.
    • It has an astounding hit point value – I’d guess it’s supposed to take damage but must not die before (what?) the player ship?.
    • It mounts no systems and should not be capable of flight.

    Somewhere (oh so long ago) I seem to recall the vague memory that this object had to be parented to the player ship for some reason. But I can’t seem to find anything with a search…

    Any ideas? (read: anyone with a better memory than I? :D)

    [center][url=”http://www.torn-stars.com”%5D


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